1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Full motion Home Flight Simulator

Discussion in 'DIY Motion Simulator Projects' started by schillermetall, Aug 5, 2013.

  1. schillermetall

    schillermetall New Member

    Joined:
    Aug 5, 2013
    Messages:
    10
    Occupation:
    Metallbaumeister
    Location:
    Berlin
    Balance:
    9Coins
    Ratings:
    +15 / 0 / -0
    Hallo Gemeinde,

    ich wollte mich hier mal mit meinem Projekt vorstellen.
    Aufgabenstellung war, eine Motion-Plattform zu bauen, welche in Räumen bis 2,40m Raumhöhe zu betreiben und trotzdem 20° Neigungen in unter 1,5sek. schafft.
    Außerdem sollte sie große Lasten über 300Kg stemmen können, da mein Homecockpit aus einer Stahlrohrkonstruktion geschweißt ist und für 2 Personen vorgesehen ist.
    Das Ergebniss:



    Viele Grüße aus Berlin,
    Roland
    IMG_1324[1].JPG
    • Like Like x 1
  2. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,750Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    That's great :thumbs There's a lot I like about your simulator, e.g. all those screens!
    The solution with the lifting jacks is very clever, indeed.
    In your video you share a lot of technical details verbally. Would you be able to share some details also here in the forum?

    Very impressive! :thumbs
  3. schillermetall

    schillermetall New Member

    Joined:
    Aug 5, 2013
    Messages:
    10
    Occupation:
    Metallbaumeister
    Location:
    Berlin
    Balance:
    9Coins
    Ratings:
    +15 / 0 / -0
    Hi,
    The idea really comes from a jack. When I went one day by my garage, I saw this jack. There I found out the idea.

    With pleasure I transmit technical details.

    There is one more video with youtube. There one sees the drive in detail.
  4. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

    Joined:
    Nov 8, 2006
    Messages:
    4,656
    Occupation:
    Self-employed | Web and application development
    Location:
    Hamburg, Germany
    Balance:
    23,862Coins
    Ratings:
    +1,999 / 13 / -0
    My Motion Simulator:
    2DOF, DC motor, SimAxe, SimforceGT
    Absolut beeindruckend!!! Tolles Video, und endlich entspricht die Video-Aufnahmequalität auch mal dem Produkt, das gezeigt wird:)
  5. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,431Coins
    Ratings:
    +1,684 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Top idea, think it was bsft who showed me some earlier pics of the build , well blow me over that is pretty damn cool.
    More detail please.
    i.e. any design info on remake of the jack ?
    What's the size (voltage, amps) you are using ?

    Thanks well done, love it.
  6. schillermetall

    schillermetall New Member

    Joined:
    Aug 5, 2013
    Messages:
    10
    Occupation:
    Metallbaumeister
    Location:
    Berlin
    Balance:
    9Coins
    Ratings:
    +15 / 0 / -0
    Hi,
    Thanks for your complements. So far I have no drawings ready showing exactly the design. If there is enough feed back may be I will produce the jacks on request.

    The platform is driven with 24 V, and max 60A with a sabertooth controller. Maximum currents of about 100 A are coming up when the dirvers are turning into the opposite direction when moving downwards.

    Best regards
    Roland
  7. RufusDufus

    RufusDufus Well-Known Member

    Joined:
    Jul 21, 2013
    Messages:
    681
    Location:
    Adelaide Australia
    Balance:
    15,900Coins
    Ratings:
    +1,016 / 10 / -1
    Fantastic simulator! I love how you it can seat two people - very nice. :clap:
  8. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,160
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,195Coins
    Ratings:
    +2,161 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    I am in awe, well done!

    I too would like more information on your lift mechanism. How did you fabricate the lifts?
  9. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,431Coins
    Ratings:
    +1,684 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Thanks Ronald, thought you they were 24v units but had to ask, Im in the design stages of a 301 replica and think 24v is going to my option for lifting the main frame.
    When you get time , I feel the community in whole would love to see a design of the jack , even a rough theory of what you have done, innovative indeed.
    Right out of the square well done.
  10. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,431Coins
    Ratings:
    +1,684 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Thanks Ronald, thought you they were 24v units but had to ask, Im in the design stages of a 301 replica and think 24v is going to my option for lifting the main frame.
    When you get time , I feel the community in whole would love to see a design of the jack , even a rough theory of what you have done, innovative indeed.
    Right out of the square well done.

    How are you driving the sabertooths , Ard or K8055, been working on supporting the new driver from dimension engineering, Kangaroo. As the K8055 is not support in the software and the Kangaroo looks way better apart from 1/3 of the cost and yes it can be setup with USB.
  11. aarondc

    aarondc Member

    Joined:
    Jun 12, 2013
    Messages:
    133
    Location:
    Melbourne, Australia
    Balance:
    191Coins
    Ratings:
    +7 / 0 / -0
    Great simulator, well done.

    Any idea how heavy your entire rig is? Looks very solid!
  12. schillermetall

    schillermetall New Member

    Joined:
    Aug 5, 2013
    Messages:
    10
    Occupation:
    Metallbaumeister
    Location:
    Berlin
    Balance:
    9Coins
    Ratings:
    +15 / 0 / -0
    Hi,
    Thanks to all of you for your interest. I will try to answer your question:

    The net weight of the platform is something around 500 kg.
    Unfortunately I am not a PC programmer thats the reason why I - unfortunately - cannot answer everything in detail.
    The sabertooth controler (2x 60 A) is drivern by the software of Ian Hopper.
    The wiring is exactly as per his drawing ( http://bffsimulation.com/sabertooth.php ). He did a fabulous job to get this thing running.

    Concerning more details I have to refer to my youtube videos showing the mechanical parts and drivers more detailed. Hope, that will help you.







    Best wishes
    Roland.
    • Informative Informative x 1
  13. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Great job dude!
    :hi:
  14. schillermetall

    schillermetall New Member

    Joined:
    Aug 5, 2013
    Messages:
    10
    Occupation:
    Metallbaumeister
    Location:
    Berlin
    Balance:
    9Coins
    Ratings:
    +15 / 0 / -0
    In the drawing one can well recognise, how high and deeply the jack goes. In the comparison a hydraulic cylinder (or linear engine). Schere Höhenberechnung.jpg
  15. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

    Joined:
    Nov 8, 2006
    Messages:
    4,656
    Occupation:
    Self-employed | Web and application development
    Location:
    Hamburg, Germany
    Balance:
    23,862Coins
    Ratings:
    +1,999 / 13 / -0
    My Motion Simulator:
    2DOF, DC motor, SimAxe, SimforceGT
    Beautiful!:) That´s an amazing comparison.
  16. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,236
    Location:
    Marseille - FRANCE
    Balance:
    20,962Coins
    Ratings:
    +2,089 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    yes, this is a compact actuator !
    but the drawback is that speed is not linear.

    Turning the axle in low position, moves up quickly. But as time goes, the speed reduces...
    So the electronic has to compensate this.
    vitesse montée du cric.jpg

    The advantage is a nice and smooth movement ! It is well done !
    Did you machine all the pieces or is it an electric jack you bought and modded ?
  17. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

    Joined:
    Nov 8, 2006
    Messages:
    4,656
    Occupation:
    Self-employed | Web and application development
    Location:
    Hamburg, Germany
    Balance:
    23,862Coins
    Ratings:
    +1,999 / 13 / -0
    My Motion Simulator:
    2DOF, DC motor, SimAxe, SimforceGT
    Where did you get that formula Mat?
    Interesting thought! I am curious if chillermetall considered and compensated it.

    As far as i know he planed and construct the complete actuator by himself
  18. schillermetall

    schillermetall New Member

    Joined:
    Aug 5, 2013
    Messages:
    10
    Occupation:
    Metallbaumeister
    Location:
    Berlin
    Balance:
    9Coins
    Ratings:
    +15 / 0 / -0
    All mechanical parts are from my production.
    First, I've experimented, such as speed and power are:
    [​IMG]

    Then I drew a design:
    [​IMG]

    At the end, a prototype was built:
    [​IMG]

    So Easy!
  19. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,236
    Location:
    Marseille - FRANCE
    Balance:
    20,962Coins
    Ratings:
    +2,089 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    1 motor turn will shorten the horizontal screw by 1 cm (<>L in my sketch)
    - in low position, the arm will raise very much to compensate this 1 cm minus length of the screw
    - once raised, the arm will raise few to compensate :
    jack speed low and high position.JPG

    Considering this, I calculated it like this : jack speed.JPG

    Could you tell me if you used ball screw or simple screw with a nut ? I can't see
  20. schillermetall

    schillermetall New Member

    Joined:
    Aug 5, 2013
    Messages:
    10
    Occupation:
    Metallbaumeister
    Location:
    Berlin
    Balance:
    9Coins
    Ratings:
    +15 / 0 / -0
    I use ball screw.
    Simple crew brake too heavily dignity.
    [​IMG]
    • Like Like x 1