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Are YOU a NEW MEMBER? Introduce HERE!

Discussion in 'New users start here - FAQ' started by fermevc, Jun 20, 2009.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @TerminalKaos.

    Have a look at existing member builds, that may help you refine your own project: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    You will find the FAQ section covers many detailed build related topics: http://www.xsimulator.net/community/faq/

    You will likely find the Game Dash section interesting: http://www.xsimulator.net/community/faq/gamedash-settings-tips-and-tricks.21/category

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions, the members here give freely of both their time and expertise.

    Good luck with your project.
    • Like Like x 1
  2. sosa

    sosa New Member

    Joined:
    May 9, 2016
    Messages:
    1
    Location:
    lens
    Balance:
    281Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
  3. Napke

    Napke New Member

    Joined:
    May 8, 2016
    Messages:
    2
    Occupation:
    Engineer (mechanical)
    Location:
    Netherlands
    Balance:
    292Coins
    Ratings:
    +0 / 0 / -0
    Hi noorbeast and others,

    I've already spent hours surfing around here it's verry interesting, helpfull and fun to do. Thanks for the links.

    Going to make a 'simple' test setup (with scrapyard motors etc) just to get it running. I really beleave this is the hart of the system, if the motors don't run/interact proper the rest has no use for motion.
    After mastering that designing follows and going for a more heavy duty setup. If I understand the system quickly I'm thinking of going directly for the 6-dof.
    I don't know, that's why I'm here.

    Finance is not really a big issue, also going VR. Why should I buy three monitors instead of one VR-glasses to get more sim-effect? But that's another chapter.

    So I'm looking foreward to start my own project and see how it develops, hoping to get a lot of help (which I need).

    See yah in project section.
    Last edited: May 10, 2016
  4. TerminalKaos

    TerminalKaos New Member

    Joined:
    May 8, 2016
    Messages:
    15
    Location:
    Australia
    Balance:
    260Coins
    Ratings:
    +2 / 0 / -0
    Thanks @noorbeast

    I have had a quick browse around and decided tonjoin. Im realky loving the complexity that some people go too. Its really inspiring.
    • Like Like x 2
  5. sixsimu

    sixsimu New Member

    Joined:
    Feb 13, 2015
    Messages:
    12
    Balance:
    287Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF
    Hello, I'm Ariel from Argentina.
    I hope to learn so much in this forum and make some friends.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @sixsimu.

    You can make friends and learn a good deal from other member projects: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    The is plenty to learn from in the FAQs: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/
  7. rickyivan

    rickyivan New Member

    Joined:
    May 15, 2016
    Messages:
    1
    Location:
    iran
    Balance:
    240Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, AC motor
    hi boys , i am new in site, would talk to you more next days
  8. TheAnswerIsAlways:

    TheAnswerIsAlways: New Member

    Joined:
    May 6, 2016
    Messages:
    10
    Location:
    Ontario
    Balance:
    243Coins
    Ratings:
    +2 / 0 / -0
    Hi All!

    I'm Pat from Ontario Canada, and for the last few months I've been thinking about and planning my own racing simulator.

    I've got a G27 but since I've moved back in with my parents (I just finished engineering school) I don't have the desk space anywhere to mount my wheel - I figured I'd build a sim. At the very least, its something to do.

    I've got a lot of student loans so this is gonna be a budget build for me. I do have a 3D printer so I can custom build any fasteners, mounts, parts, etc as I see fit. I'm thinking of keeping it fairly simple for now, but I'd like to make it look nice. (Mom won't be too pleased with a couple of 2x4's screwed together in her living room) I'm thinking of going to junkyards or maybe taking a walk through IKEA and finding some cheap metal tubing I can cut down. I think I'll 3D print corner pieces and mounts and bolt the tubing into that.

    I'm gonna go to the junkyard in the coming weeks and pick up a seat from a car - was there last week and the passenger seat of an Acura RSX seemed sporty, comfortable, and wasn't too big
    While I was there I grabbed the dash out of a mid 2000's Mercedes, so I'd like to program the gauges in that to display as the game displays.
    After I have the basic frame built I'd like to install a Buttkicker or similar system, but after stumbling onto this site, I realized that multi-DOF systems are quite popular, and maybe once I find a job and move out (in a few years down the road) I'd investigate this.

    I play Assetto Corsa and Dirt from time to time. I'm excited for project cars, but I'm gonna wait to get that until I'm working and have some disposable income to buy that (it's subscription based after all).

    Cheers!
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @rickyivan and @TheAnswerIsAlways: swer.

    You have come to the right place, there is a really active community here who freely give of their time and expertise.

    You will find plenty to get you started in the FAQs, from design software, dimension of sims, to PSUs, pots, motors, JRKs, Arduinos and Motor Monsters and more: http://www.xsimulator.net/community/faq/

    If something sounds odd then look it up in the glossary: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your projects.
  10. Garrett Jones

    Garrett Jones New Member

    Joined:
    May 15, 2016
    Messages:
    2
    Location:
    Melbourne, FL
    Balance:
    152Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    Hello all!

    Been lurking in here for a few months, and decided it's finally time to stop dreaming and actually start building! Still debating design decisions, but I look forward to learning more and getting my hands dirty!
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @Garrett Jones, nice to yet another Aussie join the SimTools fold.

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    A few months planning is time well spent. And the community here can help you out as you formulate your ideas about what you want to build, so post any and all questions that come to mind on your build thread.

    Good luck with your project.
  12. BlizzardChris

    BlizzardChris New Member

    Joined:
    May 17, 2016
    Messages:
    1
    Occupation:
    Roof Truss Detailer
    Location:
    Ballarat,Australia
    Balance:
    200Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    hey peeps
    this is the first time Ive tried building a motion Sim if there's any advice you can give the new guy it would be much appreciated.
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @BlizzardChris, another Aussie joins the fold!

    Have a look at existing member builds for inspiration, that may help you refine your own project ideas: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    You will find the FAQ section covers many detailed build related topics: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions, the members here give freely of both their time and expertise.

    Good luck with your project.
  14. Adrianstealth

    Adrianstealth Active Member

    Joined:
    Nov 18, 2010
    Messages:
    158
    Occupation:
    director
    Location:
    england
    Balance:
    328Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    SCN6, 4DOF
    New one here too

    Built my own custom setup, after many prototypes using 80/20 I switched to box tube
    ( welded and powder coated ) very very happy with the setup

    I use an x4000 simX interface with x4 scn6 actuators (fabricated the covers + made some fantastic dampers too)

    I'll post pics at some point
    • Like Like x 1
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @Teampeton.

    You can duel post in your native language as long as you include and English translation.

    We have bi-lingual speakers from many different language groups so if Google Translate really messes it up they can help clarify what was intended.

    Have a look at existing member builds, that may help you refine your own project: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    You will find plenty to get you started in the FAQs, from design software, dimension of sims, to PSUs, pots, motors, JRKs, Arduinos and Motor Monsters and more: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions, the members here give freely of both their time and expertise.

    Good luck with your project.
  16. naivite

    naivite New Member

    Joined:
    May 20, 2016
    Messages:
    2
    Balance:
    36Coins
    Ratings:
    +1 / 0 / -0
    New member here (obviously).
    As with many others, I just stumbled my way in here. I have vague delusions of building a full sim rig at some point in the hazy distant future.
    Slight bit of background, electronics software hardware nerd since I can remember. I've found that I actually like making things out of other things recently. I have a slight bit of experience with Arduino, some "professional" robotics, loads of code on the PC, horrible soldering skills, and ridiculous ideas for projects that rarely get finished. But I've got pages and pages and pages of plans for all sorts of things. Probably similar to many people here.
    Mainly found my way here from work I saw from @SilentChill in regards to Elite Dangerous. A game that has taken up hundreds of hours of my life, but in a good way.
    In the short term I'm planning to finish the PVC HOTAS mount I started a few weeks ago and likely give it away to one of my buddies. Which will give me an excuse to build a bigger better faster stronger SimPit.

    I'm blown away by the amount of material on the forum and look forward to digging into the huge amount of information here.
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @naivite .

    You have come to the right place, there is indeed a really active community here who freely give of their time and expertise.

    The work of @SilentChill and many others is a good source of inspiration for your own project: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Check out the FAQs as a gateway to common challenges and questions: http://www.xsimulator.net/community/faq/

    If something sounds odd then look it up in the glossary: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/
  18. naivite

    naivite New Member

    Joined:
    May 20, 2016
    Messages:
    2
    Balance:
    36Coins
    Ratings:
    +1 / 0 / -0
    Thanks for the warm welcome.
    It would certainly seen that am in the right place. I've already started on exactly those three pages.
    I get the feeling that I have a lot of reading to do. :) And I'm looking forward to it.
    • Like Like x 1
  19. tasha

    tasha New Member

    Joined:
    May 22, 2016
    Messages:
    1
    Location:
    malaysia
    Balance:
    17Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    hi everyone, i am new to all of this. I'm starting to discover new skills in motorcycles simulation rig.this project will granted me in my studies. I hope everyone can help me.
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @tasha.

    You have chosen a challenging project area as there are some real issues in creating a motorbike simulator, particularly the lack of centrifugal force effect, have a read through this thread as a place to start: http://www.xsimulator.net/community/threads/motorbike-simulator-good-or-bad-idea.5323/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions on your thread, the members here give freely of both their time and expertise.

    Good luck with your project.