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Windows 10 Unhandled Exception

Discussion in 'SimTools DIY Version' started by Scotty1186, Oct 14, 2016.

  1. Scotty1186

    Scotty1186 Member

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    I have seen this error in a couple other posts, but everything that has been suggested in other posts has failed to remedy the issue. I am getting the unhandled exception error shown below in the image. I have also included the text. I have tried to uninstall/reinstall .net as well as activate and deactivate several combinations of windows settings. I have uninstalled and reinstalled Simtools and tried running as admin, but it is still coming up with this error. Any suggestions/lessons learned over the time Windows 10 has been out that I can try to get this working? For reference, I am only set up to use one system to control everything right now, as I haven't been able to get it running to change any settings.

    Capture.PNG

    Here are images of what the interface looks like when I hit continue:

    upload_2016-10-13_20-27-51.png

    upload_2016-10-13_20-30-1.png

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Can you please post the full details for the error message.

    What .Net version is being used?

    I have SimTools running on Win10 on 3 different machines without any issues.
  3. Scotty1186

    Scotty1186 Member

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    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted
    at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
    at System.Net.Sockets.Socket.Bind(EndPoint localEP)
    at System.Net.Sockets.TcpListener.Start(Int32 backlog)
    at SimTools_GameEngine.frm_GameEngine.Start_GameManagerGui_Server()
    at SimTools_GameEngine.frm_GameEngine.frmMain_Load(Object sender, EventArgs e)
    at System.EventHandler.Invoke(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameEngine
    Assembly Version: 0.1.3.0
    Win32 Version: 0.1.3.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameEngine.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    What else is running that could cause a port conflict on your machine?
  5. Scotty1186

    Scotty1186 Member

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    Its an Asus laptop, so its possible that there is some pre-installed junk running on it. Ill shut a few more things down and check again. I am also running McAfee total protection. Do you think that might be causing problems?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes I expect something running is causing the conflict and shutting down McAfee would be a good place to start.
    • Like Like x 1
  7. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    What game are you running?
  8. Scotty1186

    Scotty1186 Member

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    I am not currently running any games. Still trying to connect everything and set up the motors.
  9. Scotty1186

    Scotty1186 Member

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    I believe I got it figured out. I had to make a registry edit to set the maxuseports to 50,000 instead of the default 4000. This must have been enough to free up enough dynamic ports to let me operate. On to the next step of inevitable failure!

    As always, thanks for the help :)
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I am a bit strict about what auto starts and what runs in the background on my machines, both for performance and security reasons, and it sounds like you should do the same.
  11. Scotty1186

    Scotty1186 Member

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    Yeah this one is only about 2 weeks old and I didn't have a chance to clean it up yet. Nice little laptop but it was an emergency purchase from best buy. I went through the msconfig last night and shut about 30 things off.
    • Like Like x 1