1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

News SimTools 2.0 Question and Answer

Discussion in 'News' started by yobuddy, Feb 29, 2016.

Thread Status:
Not open for further replies.
  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,282
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,199Coins
    Ratings:
    +5,093 / 18 / -0
    There is already over 50 of the most popular game plugins for 2.0, and its not even released yet!
    • Like Like x 6
    • Informative Informative x 4
    Last edited: Nov 6, 2016
  2. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,796Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Every time you post @yobuddy I think "ITS RELEASED!!" :D

    It's like when everyone was waiting on ED Motion Patch from @value1 :D

    And the excitement builds.....
    • Funny Funny x 4
    • Agree Agree x 2
  3. Doctor Kruntz

    Doctor Kruntz Active Member

    Joined:
    Oct 4, 2015
    Messages:
    223
    Location:
    Germany
    Balance:
    400Coins
    Ratings:
    +84 / 1 / -0
    My Motion Simulator:
    3DOF, SCN6
    Hopefully that yobuddy makes us a wonderful Christmas "gift"... ;):grin:thumbs
    • Funny Funny x 1
  4. Bernd Manger

    Bernd Manger Active Member

    Joined:
    Oct 6, 2015
    Messages:
    156
    Occupation:
    Measurement and control mechanic
    Location:
    Germany
    Balance:
    1,052Coins
    Ratings:
    +263 / 12 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Do you mean christmas 2017 ?

    Ooops, i believe that wasn't a good joke. :blush

    ok, you all can tar and feather me and throw me to the wolves.;)
    • Funny Funny x 1
  5. Doctor Kruntz

    Doctor Kruntz Active Member

    Joined:
    Oct 4, 2015
    Messages:
    223
    Location:
    Germany
    Balance:
    400Coins
    Ratings:
    +84 / 1 / -0
    My Motion Simulator:
    3DOF, SCN6
    Ah ah ah ah... :p :thumbs
  6. Bernd Manger

    Bernd Manger Active Member

    Joined:
    Oct 6, 2015
    Messages:
    156
    Occupation:
    Measurement and control mechanic
    Location:
    Germany
    Balance:
    1,052Coins
    Ratings:
    +263 / 12 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    123
    • Funny Funny x 6
    • Like Like x 4
    • Creative Creative x 1
    Last edited: Feb 4, 2017
  7. Doctor Kruntz

    Doctor Kruntz Active Member

    Joined:
    Oct 4, 2015
    Messages:
    223
    Location:
    Germany
    Balance:
    400Coins
    Ratings:
    +84 / 1 / -0
    My Motion Simulator:
    3DOF, SCN6
    Very soon... I hope! :)
    [​IMG]

    P.S.: it may be of interest, I have also made a .png version :thumbs
    • Funny Funny x 3
    • Like Like x 1
    • Optimistic Optimistic x 1
    Last edited: Nov 8, 2016
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,282
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,199Coins
    Ratings:
    +5,093 / 18 / -0
    I expect a release this month for SimTools 2.0 and Game Dash 2.0.
    Followed closely by the Video Ride Creator and Player.
    And the Game Vibe will come after all else.
    It just takes a bit to get everything organized for the release.

    Please understand that we needed time to not only beta test SimTools 2.0, but also get lots of games supported.
    I also needed time to get all the plugin examples built, so people can make plugins for SimTools 2.0
    Not to mention all the "How To" sections.
    And the manual need updating also.
    So it all takes time.

    Anyway, we are getting close...
    Not long now guys!
    yobuddy
    • Winner Winner x 11
    • Like Like x 7
    • Informative Informative x 1
  9. Doctor Kruntz

    Doctor Kruntz Active Member

    Joined:
    Oct 4, 2015
    Messages:
    223
    Location:
    Germany
    Balance:
    400Coins
    Ratings:
    +84 / 1 / -0
    My Motion Simulator:
    3DOF, SCN6
    ...And we all wait for the official announcement! :cheers
    • Agree Agree x 2
  10. Doctor Kruntz

    Doctor Kruntz Active Member

    Joined:
    Oct 4, 2015
    Messages:
    223
    Location:
    Germany
    Balance:
    400Coins
    Ratings:
    +84 / 1 / -0
    My Motion Simulator:
    3DOF, SCN6
    Perhaps... a trivial question: when will it be available, we can install the new version 2.0 of Sim Tools keeping also the old 1.3 version? Or the two versions could create plugins conflict?
  11. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    one or the other. Not Both.

    2.0 is a new build of ALL your simtools settings.
    • Informative Informative x 3
    • Like Like x 1
    • Agree Agree x 1
  12. cfischer

    cfischer Active Member Gold Contributor

    Joined:
    Sep 7, 2015
    Messages:
    371
    Location:
    Colorado
    Balance:
    2,681Coins
    Ratings:
    +259 / 1 / -0
    I am also super excited about simtools 2.0.


    Can you please explain or link me to what you mean by 3D buttkicker setup?
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    @yobuddy is developing GameVibe to allow for the spatial control of transducers. Think of it this way, if you have 4 transducers representing 4 wheels of a car then say you clip a curb on the left side you would feel it via the left front transducer first, followed by the left rear transducer, but not the right side transducers.
    • Like Like x 3
    • Informative Informative x 3
    Last edited: Nov 9, 2016
  14. Rinus janssens

    Rinus janssens Active Member

    Joined:
    Oct 11, 2012
    Messages:
    159
    Occupation:
    environmental construction
    Location:
    Holland
    Balance:
    2,153Coins
    Ratings:
    +87 / 0 / -0
    My Motion Simulator:
    SCN5
    This GamveVibe feature is what I'm also very curious about.

    Now I'm using simxperience to drive my Vibe and simtools for my Motion. If I can combine the motion and Vibe it would be great. hug:
    • Agree Agree x 2
  15. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Technically You mean Simvibe, Simcommander is SimXperience's software for motion. And Yes Combining motion and tactile is the idea. :cheers
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,282
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,199Coins
    Ratings:
    +5,093 / 18 / -0
    Sure, what I mean by this is:
    A Sound Card (installed as a second sound card to drive the transducers, set in quadraphonic mode)
    setup.jpg

    A 4 channel amplifier (that powers the transducers, and gets its signals from the sound card above)
    4 bass transducers
    and a power supply to power the 4 channel amplifier.

    I will show my test setup once I have time to play with it.
    yobuddy
    • Like Like x 6
    • Winner Winner x 3
    • Informative Informative x 3
  17. spyderwash

    spyderwash genesy sim

    Joined:
    Dec 3, 2013
    Messages:
    110
    Location:
    italy varese
    Balance:
    - 125Coins
    Ratings:
    +58 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino
    it would be nice to have some pictures of the new version
    • Agree Agree x 1
  18. Daguru

    Daguru Rally drivers do it in the Dirt

    Joined:
    Sep 4, 2013
    Messages:
    719
    Occupation:
    Kitchen installer
    Location:
    Wales uk
    Balance:
    453Coins
    Ratings:
    +632 / 1 / -0
    My Motion Simulator:
    Motion platform
    • Like Like x 2
  19. speedy

    speedy Well-Known Member

    Joined:
    Feb 1, 2012
    Messages:
    1,193
    Location:
    Alexandria , Egypt
    Balance:
    7,931Coins
    Ratings:
    +1,287 / 10 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    Can this external USB sound be used ?

    usb-sound-card-8438-171873-1.jpg
  20. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

    Joined:
    Oct 2, 2013
    Messages:
    3,012
    Location:
    Switzerland
    Balance:
    30,438Coins
    Ratings:
    +3,089 / 31 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    I have a similar usb sound card and it works with simvibe- I assume it should also do the job with vibe.
    • Informative Informative x 4
Thread Status:
Not open for further replies.