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Movements don't suit to data

Discussion in 'SimTools DIY Version' started by JohannesNicklas, Dec 1, 2016.

  1. JohannesNicklas

    JohannesNicklas New Member

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    I followed the instructions in the Documentation section. Now the problem is, movements of the 4DOF model dont suit to the acting forces form the game (LFS). But when i move the model manually through the output testing, everything works how it should. Also when turning off the mini servos move to an bad position, how can i solve this?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    It would help if you posted pictures of all of your settings.
  3. JohannesNicklas

    JohannesNicklas New Member

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    Yes of course, here are the pictures, the rest is on the default settings.

    1.PNG
    2.PNG 3.PNG 4.PNG
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    What code and hardware are you using?

    The Interface Settings look to be like some mixture between JRKs and Arduino settings, with unneeded options.
  5. JohannesNicklas

    JohannesNicklas New Member

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  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Can we get a pic of the sim, the axis assignments setting seems strange.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I am presuming these from @eaorobbie: https://www.xsimulator.net/community/threads/problem-with-pololu-micro-maestro.4920/#post-47686

    You have too high an Axel Assignment percentage total: https://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    Axis DIR settings should have movement following these conventions: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    What path did you use to patch LFS?

    Does Game Manager turn blue and say Connected when LFS is running?

    Did you run LFS and do a couple of laps before patching? If not then unpatch, run some laps and then repatch.
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  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Your axis assignments don't make a lot of sense to me.
    But I would have to see the sim to tell you for sure.
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  9. JohannesNicklas

    JohannesNicklas New Member

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    Thanks for your tips:)
    I will try them tomorrow, when i come to the highschool again.

    @noorbeast: when i run LFS, the game manager turns blue and says game connected, the patching path is C:\LFS.

    @yobuddy , these are the pictures of the model:
    IMG_20161207_141709.jpg IMG_20161207_141718.jpg
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @JohannesNicklas
    That model does not look very stable, does it stand pretty stiff when not in use?
    thx for the pics buddy.
  11. JohannesNicklas

    JohannesNicklas New Member

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    Sorry guys, i had a little bit stress over the last weeks and so no time.
    @yobuddy The model stands not quite stiff, but its only for tests because we have to make a hexapod too.

    I was setting up the PC newly and installed all softwares. I confused roll/pitch with surge/sway. Now the axis can be driven seperately and heave and yaw work fine. The only thing is, that surge and sway ar interchanged, maybe I have only a fallacy^^. And the problem is even, that the sim makes an uncontrolled movement instead of standing still,when turning off

    1.PNG
    2.PNG
    Last edited: Feb 14, 2017
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It's just a bit confusing as it looks like if you were to sit on it, it would just fall over?
  13. JohannesNicklas

    JohannesNicklas New Member

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    Construction is not the most stable, but adequate for the purposes.
    I am only responsible for the control, the construction of the real sim is someone else part.
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @JohannesNicklas
    I gotcha buddy :thumbs
    If it were to be built full size it would be very dangerous. :D

    Noorbeast's post number 7 should help you a lot.
    take care buddy,
    yobuddy
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