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GameEngine 2.0 - Plugins not valid

Discussion in 'SimTools DIY Version' started by BrassEm, Feb 5, 2017.

  1. BrassEm

    BrassEm G-Seat + SFX100 Builder Gold Contributor

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    My Motion Simulator:
    DC motor, AC motor, 4DOF
    I have used 1.3 successfully and upgraded to 2.0 with a DIY purchase. GameManager 2.0 DIY connects to GameEngine 2.0 DEMO. I drop the DCS plugin to GameEngine. Fire up GameEngine and I get the following error.

    [​IMG]
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    You need to register your DIY license using the app in the SimTools folder in your Windows menu. Then you will be able to load plugins.
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @BrassEm,
    Did you completely remove 1.3 from your system before you loaded up SimTools 2.0?
  4. BrassEm

    BrassEm G-Seat + SFX100 Builder Gold Contributor

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    My Motion Simulator:
    DC motor, AC motor, 4DOF
    Uninstalled 2.0 and installed 2.1. The plugins dropped in okay.

    Game Engine on second PC still shows DEMO even though Game Manager shows DIY licensed on main PC.

    I get valid Game Data from DCS World on the second PC with Sim Tools - Tuning Center, but none of the buttons work in Tuning Center. The only game available for selection is Live for Speed or output testing. The motion control is not moving the motors. SMC3Utils does work on the same set COM ports???

    When I run No Limits 2, Game Engine throws a dialog box, Not a valid Game Plugin. -_GamePlugin.dll - is Not a valid Game Plugin! OK. Clicked on OK then second dialog. Could not load file or assembly - filename... or one of its dependencies. The system cannot find the file specified. OK. Same for Live for Speed.
    Last edited: Feb 12, 2017
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Try closing SimTools, then open the License app and validate the license. Close that then try SimTools again.
  6. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    ...and eventually try to start the licence app with Administrator privileges.
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @BrassEm ,
    Did you license the Game Engine side of things?
    Sounds like you only registered the game manger side?
  8. BrassEm

    BrassEm G-Seat + SFX100 Builder Gold Contributor

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    My Motion Simulator:
    DC motor, AC motor, 4DOF
    @Pit,
    License app was not admin enabled for the GameManager. Redone as admin. (See reply to yobuddy)

    @yobuddy,
    On the gamemanager PC there is a link to Startbutton-All programs-Simtools-Simtools Registration.
    On the gameengine PC there is no link to Startbutton-All programs-Simtools-Simtools Registration.

    But on checking the actual directory the program is there! SimTools_Registration.exe ran as administrator...

    Both now coming up as DIY and all game plug-ins dropped in showing up with telemetry. (Still no motor output but that is a matter to be looked at another time.)

    Thanks for the assistance!
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    thx @BrassEm,
    I'll look into why it does not show in the game engine side tomorrow buddy!

    There should be no reason to run the registration app as admin.
    Or I have never had to do it anyway.

    Take Care!
    yobuddy
    Last edited: Feb 13, 2017
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Found and fixed.
    Just a wrongly commented out line in the installation script.
    I will push a silent fix out tomorrow as its just in the installation script.
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