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value1

MX Bikes Plugin 2.0.1.6

SimTools game plugin for MX Bikes by PiBoSo

  1. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
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    14,751Coins
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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    value1 submitted a new resource:

    MX Bikes Plugin - SimTools game plugin for MX Bikes by PiBoSo

    Read more about this resource...
    • Like Like x 5
    • Winner Winner x 1
  2. alijahanfar111

    alijahanfar111 chiken engineer Gold Contributor

    Joined:
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    student
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    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, Arduino, Motion platform
    I tried to use plugins updater for add mx-bike plugins in Engine.
    after recieveing Successfull message , nothing added.. what can I do ?
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    If you are using the demo version of SimTools 2 then it comes with the fully functional plugin for Live For Speed, but it won't allow other plugins unless licensed.

    If not then please explain a bit more.
  4. alijahanfar111

    alijahanfar111 chiken engineer Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, Arduino, Motion platform
    thx for answer.. doe's it mean the plugins even Not presented in the 'game selection' list of ver.2 ? .. for my try it is remain absent in GAME SELECTION..
    I tried it with version 0.1.3.0 and got the same result.
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Correct, plugins will not show in the list for SimTools 2 in demo mode.

    SimTools 2 plugins will not work with 1.3.
  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    • Like Like x 3
  7. satbranigan

    satbranigan Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    thanks for the plugin, it works for me, in my new motorbike simulator
    • Like Like x 2
  8. the2jakes

    the2jakes Member Gold Contributor

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    My Motion Simulator:
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    Hi,
    @value1 thanx for all your work !
    Is this pluggin only for Beta 6 version of the game, or will it work with the latest Beta 15d version for example ?

    For GPBikes (from the same editor) I’m stuck to Beta 12 version because they changed their game architecture since, so no plugin for newer versions.
  9. the2jakes

    the2jakes Member Gold Contributor

    Joined:
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    My Motion Simulator:
    DC motor, Arduino, 4DOF
    Hi, I tried the Beta6 pluggin (V 2.0.1.6) with latest MXBikes version Beta 15d.

    I managed to get Pitch working, so it’s « nearly » working. They must have changed motion data structure a bit between beta 6 and beta 15d because:
    - I receive in simtools via « ROLL » the data for pitch mouvement. And the data that displays as « pitch » (and seem to match with roll) is constantly decreasing (rollover) when I turn left, and increasing when I turn right.

    I think their isn’t much to do to make it work for Beta 15d...

    @value1 , I can understand that spending time on « beta » games isn’t a priority ;). Maybe I could help on this one, but I don’t know where to start to update this pluggin...?

    I made a motorbike handlebar, so I’m motivated in making simtools working with MXBikes, since my VR helmet seems to work too with this game.

    Here’s a vid, playing GPBikes beta12(same pb, pluggin not available for recent versions... but seems more complicated for GPBikes (.net and 32/64 bits issue...).

    • Like Like x 1