1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Showroom **RIP** - 6DOF project using 12v DC Motors, Sabertooth 2x60's (was MM's) and Arduinos + OSW

Discussion in 'DIY Motion Simulator Projects' started by SilentChill, Jun 2, 2015.

  1. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Nice :thumbs , but what is it with cats and boxes :think.
  2. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Cats just love boxes either getting in them or sleeping on them lol
    • Like Like x 1
    • Funny Funny x 1
  3. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Few more pics with everything installed.

    [​IMG]

    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    • Like Like x 11
    • Winner Winner x 5
    • Creative Creative x 1
  4. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    One of the good things about using wood is that if you want to fit something - two screws and it there :). How bizarre, the new steering wheel that I have purchased locally for the DD wheel looks like ...

    [​IMG] Did not know that you have something very similar fitted until today when looking at your new post ...o_O.
    • Like Like x 1
  5. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    What can I say but great minds think alike lol :D

    It's been on the go for 2 years that wooden platform been hacked and changed soo many times but still holding together amazingly as it has had some serious hammer
    • Like Like x 2
  6. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    The pedals do look nice and seem to have been fitted with a few extras :thumbs - BTW have you got the V3 vibration motors working?
  7. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Yeah I downloaded Fanaled and it makes them work with anygame. They are heavy though matey, another 7kg added :eek:
  8. ilbiga

    ilbiga Active Member

    Joined:
    Apr 4, 2014
    Messages:
    233
    Occupation:
    Network Engineer
    Location:
    Italy
    Balance:
    103Coins
    Ratings:
    +138 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    :cheers
    Amazing work !!! Invidia !!! :thumbs:thumbs:thumbs
    • Informative Informative x 1
  9. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    They are not being swamped by your other transducer on the pedal ?Yea, my new shell is also going to add some weight, but it is not as bad as I thought as the seat is integrated into the shell.
  10. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Yeah they are no point in having them on really, I added another 2 bass shakers 1 under either foot so the pedal motors are wiped out. They are ok in Assetto as we have no gamevibe yet to test for that :)
  11. wannabeaflyer2

    wannabeaflyer2 Well-Known Member

    Joined:
    Jun 12, 2015
    Messages:
    724
    Location:
    london uk
    Balance:
    8,309Coins
    Ratings:
    +953 / 7 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform, 6DOF
    Hi @SilentChill you can tell he's back cos im buggin you for some info.. ok its been awhile for me and loads of catching up , was checking out your man cave video and saw that your using 360 hall effect sensors instead of 10 turn pots .....I'd lke to use that upgrade on my actuators ...is the info listed in this thread if you can point me to it i'll check it out, seems like a great way to use my 3d printer and will head off potential issue when I upgrade my actuators .. cheers mate . I know I need to re-read the post from the beginning so wont be offended if your busy mate but scanned through and missed it but the video piqued my interest ..:)
    • Like Like x 1
  12. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Good to have you back you been away far too long :D You never missed it here as it was in a different sub ;)

    I got help from the awesome guys here and made a little gearbox https://www.xsimulator.net/community/threads/help-with-gears-ratio-reducer.9722/#post-127241

    Its worked brilliantly but it looks ugly and totally out of place but it does its job :)
    • Winner Winner x 1
  13. wannabeaflyer2

    wannabeaflyer2 Well-Known Member

    Joined:
    Jun 12, 2015
    Messages:
    724
    Location:
    london uk
    Balance:
    8,309Coins
    Ratings:
    +953 / 7 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform, 6DOF
    Hi @SilentChill a star as always good buddy , that's what I was looking for , gonna have a play on 3d printrer today to see if I can make a test set of those gears , mega thanks for the idea ..that's what I love about this place one idea leads to many options and in the end we all get a result. look forward to getting back into contributing mode here instead of lurking mode LOL . wont clutter your thread so will post any progress under my other thread but all credit goes to you guys Cheers
    • Friendly Friendly x 1
  14. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

    Joined:
    Jul 18, 2017
    Messages:
    197
    Location:
    Perth, Aus
    Balance:
    1,997Coins
    Ratings:
    +357 / 2 / -0
    My Motion Simulator:
    6DOF
    Love the build mate! Been a good read watching you tackle and overcome the obstacles faced along the way and just watching it evolve to where it is today. I've got parts for my SeatFlyerChill Actuator on the way, wish me luck haha. Will start a build thread when it all arrives. keep the upgrades coming :)
    • Like Like x 1
    • Friendly Friendly x 1
  15. Wagnard

    Wagnard Well-Known Member Gold Contributor

    Joined:
    Jan 30, 2017
    Messages:
    501
    Location:
    Canada, Quebec, Mirabel
    Balance:
    4,888Coins
    Ratings:
    +660 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    It seems you removed the oculus sensor (camera) from your rig and you set it on your desk. Was it causing trouble with the motion cancellation when it was on you rig?
    I'm asking because it would be more simple to put it on my (future, almost there) rig as mine should do 360 yaw. So I want to avoid using slip rings for camera signal.
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,141
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,541Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The whole point of motion cancellation is to not have the camera mounted on the rig, but instead track and subtract the known position of the rig from the user HMD view.
  17. Wagnard

    Wagnard Well-Known Member Gold Contributor

    Joined:
    Jan 30, 2017
    Messages:
    501
    Location:
    Canada, Quebec, Mirabel
    Balance:
    4,888Coins
    Ratings:
    +660 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Yeah this I know, but I was wondering if it work good as I think @SilentChill used it that way before. Wanted to know the reason he changed it. If there was benefit.
    It's only to avoid avoid using slip rings in my sims as I can already see the trouble with the signal of the USB / camera cable coming...
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,141
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,541Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    These are the various member experiences thus far with motion cancellation: https://www.xsimulator.net/community/threads/vr-motion-cancellation-time-to-test.10241/
    • Like Like x 1
  19. Ned

    Ned Member

    Joined:
    Jul 22, 2017
    Messages:
    63
    Occupation:
    fixed operations manager
    Location:
    melbourne
    Balance:
    714Coins
    Ratings:
    +31 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Man you are one crazy person, your build is awesome! I have only just now skimmed over some of the content tonight and will continue in coming days, weeks, months, years. I can only guess at the $$ you have input into it but I guess it is not relevant as it is your build and your enjoyment. You should live in Aus that would explain your crazy-ness genius but would not explain your brilliant ability to start such a complex project and complete such an awesome simulator, if only we all could have your skills! Out of curiosity what would you say your build cost you to date??? Regards Ned if you don't mind me asking? Just the parts not the man hours.
    • Like Like x 1
  20. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Hi @Ned I can not take much credit for what I have done as I have only copied what others did here before me especially with the DIY actuators if I only had the skill of another Craig on here . You should look here at @SeatTime build which is by far the best and most innovative rig there is/has/was will be. He is from the land of Oz https://www.xsimulator.net/community/threads/seattimes-6dof-dc-build.6106/ :thumbs

    and of course @wannabeaflyer2 with his adaption of @SeatTime DIY actuators which made it easy for the rest of us to build our own https://www.xsimulator.net/community/threads/diy-linear-actuator-design.8221/

    ahh cost nearly I estimate around £1500 give or take I have totally lost count what I have spent
    • Informative Informative x 1
    • Friendly Friendly x 1