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Showroom Motorbike simulator from LeanGP

Discussion in 'Commercial Simulators and Peripherie' started by bitman, Sep 21, 2017.

  1. bitman

    bitman New Member

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    My Motion Simulator:
    2DOF, 3DOF
    Hello everyone
    I introduce myself, I am adria saz of LeanGP, LeanGP is a startUp where we develop a motorcycle simulator compatible with all the consoles (xbox360, xbox 1, ps3, ps4, nintendo switch etc) including pc. I would like to show you the simulator (the photos are of the prototype) we are about to finish the prototype and start to manufacture the product, in brief we are going to launch the kickstarter campaign in case you are interested.

    My intention is to know what you think and what you think about it.

    You can enter our website for more information or ask here directly.
    https://leangp.com

    Tambien nos podreis seguir en las redes sociales
    Thank you all

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    • Like Like x 3
    Last edited: Dec 18, 2017
  2. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
    3DOF, DC motor, SCN5, Arduino
    Motors or actuators or just springs?
    • Like Like x 1
  3. bitman

    bitman New Member

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    Hello

    At the moment is the first model that we will do commercial, we are studying the possibility of including motors, but could bring higher costs for the sale, we want all fans of motorcycles and video games of motorcycles can have one at home offering a good price. It is possible that we launch 2 models one motor and another without motors
  4. Adrianstealth

    Adrianstealth Active Member

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    My Motion Simulator:
    SCN6, 4DOF
    needs body & steering ffb, also traction loss to front & rear

    other than that looks nice
    • Like Like x 1
  5. bitman

    bitman New Member

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    Thank you very much for your opinion, we will continue to improve the product with your opinions.
  6. bitman

    bitman New Member

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    Sorry for the abandonment of the thread but this is taking us much longer than we thought at first.
    I pass photos of the visit of Aspar team and Nico Terol to our facilities. They came to be interested in the product for their pilots and to give us some tips to improve the final product.
    What better advice than that of two world champions?
    By the way ... we are going to change the system of inclination of springs to a system of gears and axis to make the sensations more realistic but maintaining the price, we are also investigating the system force-feedback that the steering wheels use but it is necessary to give it a return because the software they use does not work for the motorcycle.

    The final launch date will be in February through kickstarter, the launch price will be € 600 (limited units) who wants to reserve yours through the web in a few days.

    In a few days I will post a video / gameplay of the simulator with the motogp 17

    Thank you all for the support, opinions and advice you give us.
    [​IMG]
  7. Gadget999

    Gadget999 Well-Known Member

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    can we see a video of it in action ?
    • Like Like x 1
  8. bitman

    bitman New Member

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    • Like Like x 1
  9. Bernd Manger

    Bernd Manger Active Member

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    Sorry @bitman, but what has this "thing" to do with real motorbike riding?

    A motorcycle is not steered by shifting the driver's weight. The turning frontwheel is building a gyroscope system and a pushing/pulling force against the handlebar forces the bike into a curve.
    I suggest reading websites like these:
    https://en.wikipedia.org/wiki/Bicycle_and_motorcycle_dynamics
    https://auto.howstuffworks.com/motorcycle4.htm

    My modest opinion is: This cheap arcade system will not find any followers in this forum. :(
    • Like Like x 1
    • Dislike Dislike x 1
  10. bitman

    bitman New Member

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    Thank you very much for your opinion, but we do not want to compare our product with the motor of a real motorcycle and we do not look for followers, but as the recipients we want to know the opinion of the people to improve.

    Thank you very much again for your opinion, we hope to improve it as much as possible.
  11. Gadget999

    Gadget999 Well-Known Member

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    My Motion Simulator:
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    you need to get the bike to lean using a motor - how far it leans will be dependent on speed and steering angle

    maybe some bike sims will output the lean angle for you to use
    • Like Like x 1
    • Agree Agree x 1
  12. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    I agree with @Gadget999. I don’t know if a lean motor is the right way to do it or not but back when I rode a motorcycle, there was a lot of feedback through the frame and handlebars. And Bernd is also right. It’s a gyroscope system where the feeling will be be speed dependent - floppy at low speed but with inertia and much more solid at high speed. It also depends on the market you are trying to hit and you say you want a wide market. Only thing is to get a wide market, you may need more realism.

    But the important thing is what your motorcycle guys had to say after actually using it. What was their feedback on how it felt?

    One other suggestion is to consider a wind generator. Especially if people are doing weight shift to get the effects, it will be a workout. Besides the realism of wind as you ride, it will increase comfort especially if people use it in VR.
    • Like Like x 1
    Last edited: Dec 9, 2017
  13. bitman

    bitman New Member

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    My Motion Simulator:
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    you're right! I think the game gpbikes if that facilitates that data ...
    Thanks for contributing :)
  14. bitman

    bitman New Member

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    That's right @Zed , we are designing an axis system to make it more realistic. You are also right with the gyroscopic effect, the more speed more stable.
    People who have tried it like it, but we have to improve some things like the tilt system (we are already in it).
    Thank you very much for collaborating with your opinion, I will continue to share the development so that you can give me your opinion.
    Greetings and thanks again. :)
    • Like Like x 1
  15. long legs

    long legs Perfect Race is a perfect day

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    and the other important thing is a braking. When you use a front brakes in a superbike, all the body moves forward, and when you accelerate backwards , and the motorbike try to up the front wheel to the floor. Actuators cangenerates this movement too.
    And the wind... is necesary too. Avenga creates a winds generators, i don't know if with xsimor simtools.
    another thing is think about a VR because a real fov with a motorbike is very dificult.
    • Agree Agree x 1
    Last edited: Jan 7, 2018
  16. Bacon2002

    Bacon2002 Member

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    My Motion Simulator:
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    Hi,
    Are there any videos of the simulator or a website?
    Thanks,
    David
  17. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
  18. Ash84

    Ash84 New Member

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    How about this "lean bike" mounted on a 6dof platform. That way when you lean the platform leans the other way giving gravity and keeping you on your seat but in-game (vr) you would be at an angle. It could also lean forward and back for braking and acceleration. Just sayin
  19. Rubic

    Rubic New Member

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    Is this project dead?
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    This is a commercial rig, not a DIY project, see the link in the first post for details.