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Project Cars 2 on PS4 : no UDP, no ButtonBox support

Discussion in 'Project Cars' started by vthinsel, Sep 22, 2017.

  1. baxbax

    baxbax New Member

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    Hi @vthinsel .
    First of all, compliments and thanks for this work.
    I've a question about connection , between PS4, PC and Arduino.
    Is it correct what I write? PS4 connect to Internet via WiFi - PS4 connect to PC via LAN cable - and naturally PC to Arduino via USB?

    Thanks in advance
    Bye
    Bax
  2. vthinsel

    vthinsel Well-Known Member

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    No internet connection is needed to have the plugin working :)
    PS4 connected on LAN, as well as PC. PS4 can use either wifi OR ethernet, not both at the same itme.Be carefull with Wifi as project cars sends broadcasts packets which may be filtered out by some Wifi repeaters/ access points. For better reactivity, I also recommend to keep on wired connections, even using CPL adapters. less than 1ms ping versus 3-4ms (or more....) in some cases with wifi
    • Informative Informative x 1
  3. baxbax

    baxbax New Member

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    I asked , because, normally I play online.
    In my case, PS4 is far from router, so the connection is made via wifi. I would like to connect PS4 and PC via LAN cable.

    Thanks
    Bax
  4. baxbax

    baxbax New Member

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    Sorry @vthinsel , but if I would to connect ps4 and PC , via wifi, to try (at the moment , I don't have the cable) the plugin UDP, where I need to put the IP address of PS4, in Game Manager?
    I didn't find , any information , about that.

    Thanks
    Bye
    Bax
  5. vthinsel

    vthinsel Well-Known Member

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    As I said, you dont have to configure any IP adresses as project cars uses broadcast. Broadcasting implies that your PC (personal computer, not project cars...) and PS4 are on the same subnet.
    Another drawback of broadcast is if you have several project cars running at the same time. In that case you have to filter on the receiver side.
    Broadcast is easier, but not clean network wise. Network admins do not like it at all as it uses bandwidth as all devices on the subnet receive the data.
    So just start the plugin, activate UDP telemetry in project cars and you are done
    • Like Like x 1
  6. baxbax

    baxbax New Member

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    @vthinsel ,
    I asked , because the first time I tried , but nothing worked.
    After , I remembered that , PS4 wifi was in 5GHz and PC in 2.4GHz.
    I set the same wifi frequency and now , the engines move!!

    Thank you very much , for the work!
    I've to pay you , a beer
  7. ludo22420

    ludo22420 Member

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    hi I downloaded the plugin project cars 2 udp I plug my lan cable between my ps4 and pc and I'm nothing that moves in tuning center help me
  8. baxbax

    baxbax New Member

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    Did you have activate the UDP protocol, on Project Cars 2?
    See this link : https://www.pocketplayground.net/rs-dash-pcars2
  9. ludo22420

    ludo22420 Member

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    yes the udp is activated on 1. wifi it works but not good I do not have a good reception these why I put in ethernet but the simu does not move at all.faut he configure something on the pc or on the ps4?
  10. vthinsel

    vthinsel Well-Known Member

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  11. ludo22420

    ludo22420 Member

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    help my ps4 is connected to the pc via ethernet cable my project on udp is activated and nothing moves if it parametre anything on the ps4 or on the pc. thank you
  12. vthinsel

    vthinsel Well-Known Member

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    no values in tuning center ?
    no firewall on PC ? Check you can ping your PS4 from your PC (get the PS4 IP from its menu)
    screenshots please (game manager, game engine setting axes & axis) so we can check, including on PS4 (using PS4 remote play is great for that).
  13. FrancescoRoberto

    FrancescoRoberto Member

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    Hello,
    My playseat is going by two wiper motors with PS4 Project cars 2 and now I'm starting to install the third worm gear motor, traction loss.
    Now I don't understand if the plugin UDP for PS4 have the traction loss effect. I think I need set up the traction loss motor on EXTRA 1 with 100%.
    Is it ok?
    Thanks
    Best Regards
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Hopefully @vthinsel can add the supported axis to the description on the plugin download page, but from the video on the download page Extra1 is supported and yes you can use up to 100% on any dedicated axis, such as traction loss.
  15. FrancescoRoberto

    FrancescoRoberto Member

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    Hello,

    I've a problem with the wiper motor, I think the feedback curve (green Line) isn't good. So I'd like to have some suggestions to improve the wiper motor operation. See the files about my two motors.
    Thanks
    Best regards

    Attached Files: