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yobuddy

SimTools v2 - Game Vibe v2.0

A telemetry driven re-configurable transducer system for SimTools.

  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Best GameVibe yet, get it while it’s hot! :D
    Take care,
    yobuddy
    • Winner Winner x 3
  2. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
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    Hi @yobuddy
    Just a small bit of feed back the new beta works awesome :thumbs

    Well done !!:cheers

    Regards
    Dag
    • Like Like x 3
  3. digitalmonk

    digitalmonk Member Gold Contributor

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    Guys, been using Simvibe for a while, How does Gamevibe compare?
    I'm running two sound cards, one with Chassis mode (4 corner shakers) and two but-kicker gamers off the second card. (seat and pedals) mostly shift vibration for the seat and shift and engine vibration for the pedals.

    Will I be able to duplicate this setup in Game Vibe?
    Reading through the posts... it sounds like it?
    Will the sound card configuration need to change to run Game Vibe? I assume not.
  4. llluis

    llluis Active Member Gold Contributor

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    My Motion Simulator:
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    You will be able to replicate the exact same behaviour, but it will require a bit more initial configuration. But you will also have much more control on the result.
    • Agree Agree x 2
    • Like Like x 1
  5. Alessandro Capizzi

    Alessandro Capizzi New Member

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    My Motion Simulator:
    2DOF, SCN6
    Hi @ all, im new!
    i have 1 license Simtools with GameVibe but I can not make it work GAMEVIBE with Assetto Corsa. I'm doing it wrong? or is not yet supported with the Assetto Corsa plugin?
    Sorry for my bad english
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Game Vibe is just rolling out and is still in Beta.

    Game plugins have to be updated to take advantage of it. Try LFS or the new Dirt Rally plugin, as they have been updated for Game Vibe support: https://www.xsimulator.net/community/marketplace/dirt-rally-plugin.205/
  7. gabby de buyst

    gabby de buyst New Member

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    My Motion Simulator:
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    Hi, When I choose Project cars 2 profileand edit the profile editor, there is nothing but "GammeVibe 1", GameVibe 2",... but no RPM or Shifter or anything else. When I go to "Vibe creator", everything works and I can save but nothing change in main profile editor. I tried with all profiles and it is always same (also LFS and dirt rally with new plug in)
    A solution?
    thanks and great work
  8. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
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    Project cars 2 has no gamevibe support yet (all plugins are being worked on and tested)
    just LFS, dirt rally and kartracing pro
    • Like Like x 1
  9. Bastiuscha

    Bastiuscha Active Member

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    My Motion Simulator:
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    I believe, since today, we have the assetto corsa support. I think, i have to test it. :)
    • Agree Agree x 2
  10. Michael Keymont

    Michael Keymont “I’m racing a Ferrari in the Matrix...” Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    I get an error (details below) when I try to save my soundcard. I have tried 2 different soundcards now and get the same error with both. It is related to SlimDX.dll.

    Any help is appreciated!!
    Mike

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not load file or assembly 'SlimDX.dll' or one of its dependencies. The specified module could not be found.
    File name: 'SlimDX.dll'
    at XAudio2_GameVibePlugin.GameVibePlugin.StopNote_GameVibe()
    at GameVibe.frm_SoundCardSettings.AllTestToneOff()
    at GameVibe.frm_SoundCardSettings.btn_SaveSoundCardSettings_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    GameVibe
    Assembly Version: 0.0.1.0
    Win32 Version: 0.0.1.0
    CodeBase: file:///C:/Program%20Files%20(x86)/GameVibe/GameVibe.exe
    ----------------------------------------
    jmZDgAJdlKYIeLsuIxhjUZKrJCd
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.1.0
    CodeBase: file:///C:/Program%20Files%20(x86)/GameVibe/GameVibe.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    GameVibe_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/GameVibe/GameVibe_PluginAPI.DLL
    ----------------------------------------
    XAudio2_GameVibePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Michael%20Keymont/AppData/Local/GameVibe/AudioPlugins/XAudio2_GameVibePlugin.dll
    ----------------------------------------
    Microsoft.DirectX.DirectSound
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
    ----------------------------------------
    Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    SlimDX.dll is installed along side GameVibe, maybe try re-installing GameVibe buddy.
    yobuddy
  12. Michael Keymont

    Michael Keymont “I’m racing a Ferrari in the Matrix...” Gold Contributor

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    +17 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Thanks. I've tried that a couple of times already, but did again and still no change. SlimDX.dll is definitely present in the install folder. I also went and downloaded the end user SlimDX installer and still no luck. I'm going to try a reboot.
  13. Michael Keymont

    Michael Keymont “I’m racing a Ferrari in the Matrix...” Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Thanks. I've tried that a couple of times already, but did again and still no change. SlimDX.dll is definitely present in the install folder. I also went and downloaded the end user SlimDX installer and still no luck. Several reboots have also not had any effect.

    It's because I want it to work so bad!!!
  14. Michael Keymont

    Michael Keymont “I’m racing a Ferrari in the Matrix...” Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    It's working!!! I installed the developer version of SlimDX, x86 flavor and it worked!!
    • Like Like x 1
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    You mean the ".NET 4.0 x86 Download" (End user runtime?)
  16. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    SHES ALIVE!!!!!!!!!!!!!!

    NO idea what i did, but she's working. Lol

    Tried to do some back tracking, Couldn't make it out Sorry Dustin, :mad:

    But I GOT MY VIBES BACK!!!!!!!!!!
    • Like Like x 3
    • Winner Winner x 2
  17. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
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    AC all working too ?
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes, Nick is talking about AC, as the other games worked find for him and GameVibe.
    • Like Like x 1
  19. atbc2

    atbc2 New Member

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    What a great job !, it is great to have Game vibe, today I did a quick test with a speaker that I have and works well with LFS.:thumbs
    • Like Like x 1
  20. Ringorumble

    Ringorumble Active Member

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    For me it works only when starting as administrator :) Fully forgot that some programs need that .. The other Simtoos Programs dont need that on my machine. Then i remembered that Simvibe also gives me only vibes ingame when started as administrator ...
    @yobuddy , maybe you can add it in the howto