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SilentChill

EliteDangerous Horizons Plugin (OLD Archive Thread) Version 3.3.0.2

EliteDangerous Horizons Plugin (VR Version)

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  1. ilbiga

    ilbiga Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    In my opinion, Elite Dangerous is one of the most spectacular games to play in VR & motion systems, but the problem of the data telemetry extraction after each update has always been frustrating, given the continuous updates.
    Thanks again! :cheers
    • Agree Agree x 1
  2. traveltrousers

    traveltrousers Active Member

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
  3. axenic

    axenic Member Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    And add support srv <3
    I definitely need to find a website where I can download more time !
    • Agree Agree x 1
  4. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    I have just finally found time to get this all going with a working plug-in - with my 6DOF and G-systems this game is just epic with motion:D. Had me originally stumped, as there is no data shown until you move a control unlike pretty much any other game. Makes sense, but had me scratching my head during initial testing/setup. FI, I run my Aircraft Helmet fitted PIMAX with this one, compared to CV1, more pixels, no Good rays and not too effected by the sims movement...nice :).
    • Like Like x 1
    Last edited: Apr 18, 2018
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Excellent initiative, I have add it and some CheatEngine resources to the FAQs: https://www.xsimulator.net/community/faq/updating-elite-dangerous-plugin.295/
    • Informative Informative x 2
    • Like Like x 1
  6. STEPHANIE

    STEPHANIE Member

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    My Motion Simulator:
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  7. STEPHANIE

    STEPHANIE Member

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    My Motion Simulator:
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    Fantasy the engine works again, the plugins of ELITE DANGEROUS AND THE BEST of the plugins which I have to try!!!
    • Agree Agree x 1
  8. lioxacydak1

    lioxacydak1 Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
    Here are found a couple of addresses for a TRP mode the toe St where there is gravity.

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>31</ID>
    <Description>"pitch"</Description>
    <LastState Value="-2.561243534" RealAddress="18EC5FF08F8"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>110</Offset>
    <Offset>A0</Offset>
    <Offset>660</Offset>
    <Offset>228</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>37</ID>
    <Description>"roll"</Description>
    <LastState Value="-5.743237972" RealAddress="18EC5FF04A8"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>1A0</Offset>
    <Offset>10</Offset>
    <Offset>10</Offset>
    <Offset>360</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>


    for cars on planets when landing
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>31</ID>
    <Description>"pitch "</Description>
    <LastState Value="-2.423416376" RealAddress="18EC5FF08F8"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>110</Offset>
    <Offset>A0</Offset>
    <Offset>660</Offset>
    <Offset>228</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>

    Throw coins much as you may want download the plugin and try it.Thanks.
  9. lioxacydak1

    lioxacydak1 Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
    Am asking forgiveness mixed up here is the right pointer for ship
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>32</ID>
    <Description>"roll"</Description>
    <LastState Value="-22.30782318" RealAddress="18EC5FF08F8"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>110</Offset>
    <Offset>A0</Offset>
    <Offset>5E0</Offset>
    <Offset>288</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>32</ID>
    <Description>"pitch"</Description>
    <LastState Value="4.843187332" RealAddress="18EC5FF08F8"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>110</Offset>
    <Offset>A0</Offset>
    <Offset>5E0</Offset>
    <Offset>288</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>



    Sorry messed up here is the correct pointer for the car

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>21</ID>
    <Description>"pitch"</Description>
    <LastState Value="9.198524475" RealAddress="18EC5FF04A4"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>10C</Offset>
    <Offset>58</Offset>
    <Offset>160</Offset>
    <Offset>258</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>43</ID>
    <Description>"roll"</Description>
    <LastState Value="17.64286613" RealAddress="18EC5FF04A8"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>1A0</Offset>
    <Offset>10</Offset>
    <Offset>10</Offset>
    <Offset>360</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>
    • Like Like x 1
  10. lioxacydak1

    lioxacydak1 Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>31</ID>
    <Description>"pitch in hyperspace"</Description>
    <LastState Value="0.4609764516" RealAddress="21F47FF08F8"/>
    <VariableType>Float</VariableType>
    <Address>"EliteDangerous64.exe"+0290F380</Address>
    <Offsets>
    <Offset>110</Offset>
    <Offset>A0</Offset>
    <Offset>660</Offset>
    <Offset>228</Offset>
    <Offset>20</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>
  11. Sarge

    Sarge Active Member Gold Contributor

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    Just got round to trying this again, Superb! Works a treat, thanks! :cheers
    • Like Like x 1
  12. ilbiga

    ilbiga Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Excuse my ignorance, @lioxacydak1: could you or someone post a video or an "how to" to use the posted pointers?
    Sorry, I'm totally noob! :confused:
  13. lioxacydak1

    lioxacydak1 Member

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    My Motion Simulator:
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    value1 on page 9 described how and where to insert pointers and offsets. Unfortunately I can not record video, I do not have a new plugin for EliteDangerous64 and the file itself EliteDangerous64_Offsets.xml.
  14. lioxacydak1

    lioxacydak1 Member

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    2DOF, 3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
    And about the noob! All the time when anything started. :cheers:nerd;):)
  15. ilbiga

    ilbiga Active Member

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    Ah, ok, @lioxacydak1
    I looked at page 9. I did not understand how it worked. I will try this metod as soon as possible ... I never have the time I would like! :(
    Thanks again! :thumbs
  16. lioxacydak1

    lioxacydak1 Member

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    - 248Coins
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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
    Just enter the data in the file EliteDangerous64_Offsets.xml, that I posted.
    • Like Like x 2
  17. Arianus One

    Arianus One Tony Rom

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    - 28Coins
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    My Motion Simulator:
    2DOF, Arduino
    The plugin works but it is unplayable because it records the return of the joystick to its central position producing a whiplash effect for example
    much more when I roll than pitch.
    ¿Any solution?
    ¿Does this happen to someone?
    for now I can only play motorsport simulators but I love to fly
    Last edited: Apr 27, 2018
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    It sounds like you need to learn how to refine your flight sim motion profiles: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    The main differences to race sim motion profiles is that you can likely get away with a higher Axis Allocation total on the primary pitch and roll axis, and you definitely will need to use filters, particularly Gain and Return. Your Tuning Center values will be also be much larger for a flight profile than a race profile.
    • Agree Agree x 1
  19. Arianus One

    Arianus One Tony Rom

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    Those values of gain and return which would be? I do not see them in the game engine or in the turning center !! I only see sway pitch roll extra yaw heave ! but ¿¿ gain and return ??
  20. Arianus One

    Arianus One Tony Rom

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    My Motion Simulator:
    2DOF, Arduino
    I want you to do as the plane does if I roll to the right the plane stays in that position even if the joystick recovers its central position, however the simulator does not stay on its side like the plane but follows the joystick in its turn to the center making that whip movement so upset by the inertia of going from one side and then back to the center. Thank you very much for your help, best regards
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