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Project Cars 2 UDP (uses new UDP format) - Manual plugin start 1.1

Project Cars 2 UDP for consoles

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The Default profile is used to check movement in Output Testing and can also be like a generic template for new profiles, as you can automatically load the Default profile values into a new profile using the Load Default button in Axis Assignments.

    So you are not capturing a Max/Min for Default, but rather have Default values that are a good starting point for creating a new profile on your rig. Hence why I suggested when you have created a sensible Default nothing wild should happen unless a game plugin has 0 for all settings in the Tuning Center.
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  2. Pedro Andres Pineda

    Pedro Andres Pineda Member

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    Today I was testing the game with Ps4. I have movements, I have captured the max min. But I feel that the movements aren’t associated with the real time in the game.

    I’ve configured f1 2017 and works fine. But I made the same procedure with PC2 but doesn’t work fine.

    Any suggestion?
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You don't capture Max/Min for the Default profile the way you do for game profiles, think of the Default more as a Template for new game profiles.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Can you please post pictures of all of your settings, including for the Tuning Center.
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  5. Pedro Andres Pineda

    Pedro Andres Pineda Member

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    Hello,

    After all, I had a problem with the lag because I didn't see that my Ps4 was connected with Wifi instead of wired LAN. After connecting the PS4 and my laptop with the wired LAN, all works fine.
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  6. Pedro Andres Pineda

    Pedro Andres Pineda Member

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    Is possible have 2 Ps4 with Project cars 2 and 2 Pcs with Game manager working with Project Cars 2 with the same Router?

    If PC2 sends the data as broadcast, then I need to generate two different subnets to play with the scenario above?
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I believe you can use the windows firewall to block the packets from the PS4 you don't want data from on each PC?
    been awhile but this has come up before i think.
  8. mirel lazar

    mirel lazar New Member

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    My Motion Simulator:
    2DOF, 3DOF, SCN6, Arduino, Motion platform
    thanks very much for the plugin.
    I do have a weird case of reversed pitch/heave while running it but funny enough, if I reverse those in axis setup then there is no pitch/heave feeling anymore.
    I captured my own min/max values unbalanced to see if it makes a difference.
    any hints are appreciated.
    here are my settings:
    E38D0594-4DF2-4566-8C56-EBB355AD0224.png D30DD6CD-A3D1-4A2C-AE2E-508F5A1A4BBA.png 4C31C31E-F172-4F6F-BC02-A4531195266E.png
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    With an Axis Assignment total of 260% you are going to get clipping and some weird behavior: https://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    Try the tuning tips here, in particular stick with sensible allocations, initially do each axis individually, then turn them all on and tweak from there: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
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  10. mirel lazar

    mirel lazar New Member

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    My Motion Simulator:
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    thanks for the tips. I will do it step by step.
    this is the default I use and it seems to work well otherwise.
    in this particular case I feel the pitch/heave well, except that they are reversed (upon acceleration the platform dips, upon braking it lifts).
    cheers
  11. mirel lazar

    mirel lazar New Member

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    My Motion Simulator:
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    it turns out it was not the pitch/heave that was causing the problem, but surge.
    anyway, all 3 had to be inverted.
    and yes, testing them one by one was the way to do it, so thanks.
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