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Wagnard

Elite Dangerous Horizons/Odyssey Plugin (XML edition) 19.03 update

Elite Dangerous Horizons/Odyssey

  1. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    It's normal, because you must feel the force on the opposite when the ship slow down. It was like that too pre-patch
    What are the exact value? 20 is quite big
  2. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    I tried to use the thrust up until I reach the value of twenty. It goes up extremely rapidly and keeps on growing. When I release it, it goes in the opposite direction and I recorded -14. Yes, it quite high.
    My rig is shaken quite a lot.

    kick_back.jpg
  3. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    This is only in SRV? ship is ok?

    If so, change the % of force in the XML for the problematic value
  4. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    This is exactly what I'm doing right now. So far, I went down at 25% and I am reversing the pitch, maybe the roll too but I'm not yet sure.

    The up/down left/right thrust had to be tone down, even for the ship. I did it in hexapod interface.
    Last edited: Apr 26, 2019
  5. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    It does happen to me too to reach 14 on SRV when thrusting up, but I think it was like that before. Because I overwrite the XML value you have it changed your last configuration.
    Anyway theses are the value that the game give us. Unless there is another one I didnt catch, we cant really do anything about excel modifying the force via XML or the Tuning center (but this will also affect force on the ship so kinda out of the equation).
    Will check more on the weekend, but I think theses are the values that we are stuck with.
  6. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    At least, we have values to work with. It's a bit of experimentation, but we've seen worst.
    Thanks.
  7. ThatGuy

    ThatGuy New Member

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    My Motion Simulator:
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    I'm not able to get any motion while running ED. I currently have the most recent EliteDangerous64_Offsets.xml file placed in AppData\Local\SimTools\GamePlugins, is this correct?

    I'm running a dofreality H3 with EliteDangerous64_GamePlugin.dll from 2/19/2019. I can get most racing sims running properly, though am having issues getting any flight ones working.

    Also, thank you Wagnard for the tip on deleting wow64ext.dll from the plugins folder as that fixed the crashing Game Manager for me.
  8. 4apaev

    4apaev Member

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    Ship is fine, SRV a bit bumpy, but still playable. Thanks!
  9. splendiddd

    splendiddd Active Member

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    Ship works fine, no movement with SRV though

    Thanks for the fast update @Wagnard !
  10. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Try it a few time, go in and out of the SRV, tell me if you get movement that way.
    • Like Like x 1
  11. splendiddd

    splendiddd Active Member

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    Sorry no luck. you mean in and out of ship right?

    Edit: also no data in tuning center when in the srv
  12. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    yes. Look like I need better values :/
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  13. splendiddd

    splendiddd Active Member

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    Let me know when to test

    Thanks!
  14. David s wan

    David s wan New Member

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    I'm not sure if anyone can help me, I'm using the XML plugin, my game is patched and simtools realize my elite dangerous is running....but I'm getting no telemetry feel back at all, on tuning center when I select "capture min/max"....all my game data output are reading zero....so I guess I'm not getting telemetry from the game?
  15. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    My Motion Simulator:
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    A little update for SRV. Let me know if theses works or not.
    Like said previously, go in and out of the SHIP if it doesn't work first time just to be sure.

    Attached Files:

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  16. Piotr Janta

    Piotr Janta New Member

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    My Motion Simulator:
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    ED is not working in my 2 dof platform anymore but I not so experienced with Simtool. Droped today new ED64.. offset.zip file to Simtool Plugin Updater and still no movement after game update. Works before game update. What I'm doing wrong ?
  17. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Can you give me access via Teamviewer so I can check at distance? you can PM the ID & Password if you are interested.
  18. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    For information, it is better that you extract the XML from the .ZIP and replace the file manually directly into :
    C:\Users\<YOUR USER>\AppData\Local\SimTools\GamePlugins

    And do NOT re-patch as this will put back the old XML.
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  19. Piotr Janta

    Piotr Janta New Member

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    thank you for your quick help !
    • Like Like x 1
  20. Piotr Janta

    Piotr Janta New Member

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    My Motion Simulator:
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    after some testing looks like roll & pitch axis dosnt work, its sometimas happen before when my udp port was not open ( like in IL 2)
    should I add in game config any "port" line for telemetry ?