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Wagnard

Elite Dangerous Horizons/Odyssey Plugin (XML edition) 19.03 update

Elite Dangerous Horizons/Odyssey

  1. David s wan

    David s wan New Member

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    so which plugin should i use alone with this? or just extract xml file? sorry for the n00b question and thank you very much for your help
  2. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    When I looked earlier with you, there was telemetry for all ship movement.(in the tuning center)
    • Like Like x 1
    Last edited: Apr 28, 2019
  3. did2kan

    did2kan New Member Gold Contributor

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    Thank for the new offset file, fast and great job. It's work with my 2DOF, I don't test with SRV
  4. splendiddd

    splendiddd Active Member

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    I can confirm that the SRV works now with these values, even at the first try.

    Awesome work, thanks @Wagnard
    • Like Like x 2
  5. David s wan

    David s wan New Member

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    I can confirm the ship works for me as well, thanks alot for your work
  6. David s wan

    David s wan New Member

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    actually....run into another problem with SRV now....I notice the pitch on the SRV and ship is extra opposite of each other.....as in if your pitch is set correctly for ship, the SRV would be wrong....and if SRV is set correctly the ship will be extra opposite...

    also, is there a way to turn down SRV's telemetry feedback? SRV's feedback is extremely rough

    thanks
  7. splendiddd

    splendiddd Active Member

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    My Motion Simulator:
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    You can adjust the force and axis for the SRV in the xml.

    It is in the simtools plugin folder, for instance i have pitch at 40 and roll at 12 and reversed the pitch axis for the SRV.
    • Like Like x 1
  8. David s wan

    David s wan New Member

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    how do you do reverse? currently force is 100, do I just use -100?

    thanks
  9. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    No,
    just change SRV_Pitch Reverse from FALSE to TRUE in the XML directly.

    Doing this reverse won't be necessary in the next plugin update. (soon)
    • Like Like x 1
    • Agree Agree x 1
    Last edited: Apr 29, 2019
  10. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    • Like Like x 3
    • Friendly Friendly x 1
  11. David s wan

    David s wan New Member

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    how do I download it? it's saying download not avaliable

    upload_2019-4-29_14-21-10.png

    usually I use the DOFreality plugin uploader but I don't believe it was updated yet
  12. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    This message happens when you are not logged in usually.
    • Like Like x 1
  13. kermitkong

    kermitkong Active Member Gold Contributor

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
  14. David s wan

    David s wan New Member

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    I'm logged in, that's the only way I can type message here anyway

    looks like it require me to sign up for the 1 year premium before it would let me download
  15. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    My Motion Simulator:
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    Just edit the XML. set the force to "0" to the SRV movements
  16. kermitkong

    kermitkong Active Member Gold Contributor

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    My Motion Simulator:
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    I tried exactly this, but no affect!

    Steps I made:

    -Downloaded the plugin (no offset file in the zip, Wonder !?!)
    -Downloaded offset file from thread
    -Put all via plugin updater to the directory
    -Patch the Game again
    -Start the game

    Could it be possible that the plugin is a compiled version ? Not the XML Version ?

    Best kermit
  17. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    My Motion Simulator:
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    Patching the game extract the XML from the compiled version.
    So if you did modifications and patch after, you reverted theses modifications
  18. polybasss

    polybasss Member Gold Contributor

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    My Motion Simulator:
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    thanks for the new version of the plugin, once again
  19. kermitkong

    kermitkong Active Member Gold Contributor

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    My Motion Simulator:
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    Thanks, it works !!!
    Last edited: Apr 29, 2019
  20. Benji85

    Benji85 Member Gold Contributor

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    Anyone find the krait MK2 to have very little motion compared to the other ships such as python, fdl, asp to name a few?