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yobuddy

KartKraft Plugin 1.0.0.1

SimTools game plugin for KartKraft

  1. Keir

    Keir New Member

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    value1 submitted a new resource:

    KartKraft Plugin - SimTools game plugin for KartKraft

    Read more about this resource...
    • Winner Winner x 5
    • Like Like x 2
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Plenty of people have excitedly been waiting a long time for KartKraft with motion, kudos to the devs for adding motion support.

    I am really looking forward to trying this one out when I return home from holidays.
    • Like Like x 2
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  3. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, JRK, Motion platform
    Fantastic work all around from everyone involved in bringing this to fruition!

    What a way to begin the weekend!!!!

    x-simulator FTW!!!!!!!

    :cheers
    • Like Like x 1
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  4. xxpelle

    xxpelle Discord "TPMax#9574" Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    SUPER
    • Agree Agree x 1
  5. FastBull

    FastBull New Member

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    My Motion Simulator:
    2DOF
    Thanks, this will be my favorite simulator. I'm finalizing the details of my simulator to get it going
    • Like Like x 1
  6. ledfoot

    ledfoot Member

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    This is working great for me with motion so far. Thanks
    • Like Like x 1
  7. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    My Motion Simulator:
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    @Keir, thanks a lot for providing this plugin. It was the reason for me to buy KartKraft and it works great!!

    Any chance to get Game Vibe support? This would make it perfect.
    Or is it already supported and I am just missing something in the configuration?

    Thanks again & best regards,
    Markus
    • Like Like x 1
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    GameVibe Test plugin, let me know how it goes guys! :thumbs
    (old file removed)
    • Like Like x 4
    • Winner Winner x 1
    Last edited: Jun 26, 2019
  9. savy512

    savy512 New Member

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    My Motion Simulator:
    3DOF, SCN6
    is traction loss not supported or am I missing something? If it's not supported yet, are you going to add it? :)
  10. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Ok, here is how it goes: FANTASTIC!
    With Game Vibe support this brilliant plugin is now perfect for me. Thanks a bunch for this update!
    Just drove a couple of rounds with the full immersion dose including airstream via Game Dash and vibrations via Game Vibe.

    Now the only difference compared to a real kart is the missing smell of rubber, oil, and fuel. But I will find a solution for this. :)
    • Like Like x 3
    • Funny Funny x 1
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The game publisher mentioned there will be more outputs available in the next release.
    Just want to thank @Keir again for taking the time to get the plugin up and running, thanks buddy! :thumbs
    • Like Like x 2
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  12. paul draper

    paul draper New Member

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    Help! please
    downloaded the kartkraft plugin and patched for motion all good, turned on telemetry in the game all good, but still no motion? and have sim studio wind sim no joy with that either?
    is there something im missing, have motion with other games no problem but struggling with this one?
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    What do your min/max settings look like?
  14. paul draper

    paul draper New Member

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    hello buddy
    in my sim tools tuning centre
    roll max 5 min -5
    pitch max 5 min -5
    heave max 10 min -10
    yaw max 180 min -180
    sway max 20 min -20
    extra1 (traction loss) max 0 min -0
    hope this the info you need?
    cheers
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    if you still have no motion, what does the settings look like for axis assignments with this game?
  16. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, JRK, Motion platform
    @value1
    @Keir

    Is there any chance that yesterday's game update broke the plugin?

    I went to test out the new track last night (which by the way is AWESOME!), and had no motion.
    All of my settings remain the same, the plugin starts with the game, and my seat kicks into position....but there's no movement when out on the track.

    I'd appreciate to hear if others have been experiencing the same issue, or if it's only on my end.
    Other titles are working fine, so I know that it's not my rig.
    Cheers!
    • Informative Informative x 1
  17. Kranky Pantz

    Kranky Pantz Active Member

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    @value1
    @Keir

    I've just tested this again now, but there's still no motion after the recent update.
    All my settings both in-game and SimTools look correct, and I've even tried re-patching the game...still no movement.
    This was working perfectly before the latest update for the new track.
    Any ideas folks?
  18. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    • Informative Informative x 2
  19. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
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    Interesting, and yes, I am in fact using the plugin which @yobuddy created back on May 17th (the original has a build date of May 10th).

    I didn't think that there would be any substantial differences between the two, given that it was only GameVibe support being added and it is also from a later date.


    Apologies for the confusion, and I'll amend my Steam forum posts/questions as they are now irrelevant given this new info.

    @yobuddy, would it be possible to update & repost the plugin again with GameVibe support?
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes, I will look at it buddy.
    My guess is the output options have changed or something.
    He did mention he was going to add new stuff.
    Do you know if there is a list of new outputs?
    • Like Like x 1