1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    here a quick dcs profile for su-25

    Attached Files:

  2. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Here is what I tried.
    1.) I am not using the latest lua which came in the last build. I didn’t have the time to check the newest update
    2.) I tried to tune the motion in order to stay in the workspace limit of your rig
    3.) there is only one pose for ground and air. You can use another one if the ground behavior is too violent.
    4.) I’ve used a so called “classical washout” algorithm using the mix and the combinations of HP and LP filters.

    I did it only according to the visual 3D model so the fine tuning is for sure needed but you can use it as a starting point and modify it to your needs

    best
  3. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
    Oct 25, 2018
    Messages:
    195
    Location:
    Szekesfehervar Hungary
    Balance:
    1,337Coins
    Ratings:
    +85 / 0 / -0
    My Motion Simulator:
    6DOF
    Looks nice, thank you!!!! Im gonna try it ...
    Does it really need a mix sway in roll and surge in pitch? I thought it needed to a car simulation only.
  4. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    I would say the tilt coordination is even more important for planes. You get a mix of gravity and trust. Certainly the most realistic algorithm for Hexapods
  5. C1500

    C1500 Active Member

    Joined:
    Nov 19, 2018
    Messages:
    165
    Location:
    Germany
    Balance:
    1,119Coins
    Ratings:
    +86 / 1 / -0
    My Motion Simulator:
    AC motor, 6DOF
    Thanks, that helps.

    It´s defently a hardware problem.
    My hal-potis give me inverted position information bat you can´t inverted them by changing the polarity.

    I have one idea to solve it on the rig and not an the Computer.
    Maybe it is possible to invert it in the SMC3 Software of the arduino?
    I only have to invert the analog-in values.
    Do you thinks that is possible?

    Kind regards
    Peer

    EDIT: it should be easily possible in arduino by "Feedback1 = 1023-analogRead(FeedbackPin1)"
    I will test it ...
    Last edited: Apr 23, 2020
  6. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
    Oct 25, 2018
    Messages:
    195
    Location:
    Szekesfehervar Hungary
    Balance:
    1,337Coins
    Ratings:
    +85 / 0 / -0
    My Motion Simulator:
    6DOF
    Found a bug with DCS plugin. When I push the rudder left button on the keyboard, some strange values come to the DCS Ground source, while the plane is flying in the air. :roll
    It switched between ground and air plugin.

    EDIT: with the aircraf TF-51D the right rudder does it :)
    And it doesn't matter if its a button or an axis

    • Informative Informative x 1
    Last edited: Apr 23, 2020
  7. OneDadz

    OneDadz New Member

    Joined:
    Feb 24, 2020
    Messages:
    12
    Balance:
    87Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    6DOF
    Hi FlyPT,
    I got a feedback from WorkerBee for RSRBR, he said to me:
    "No hooks required, RBR has a UDP telemetry interface.
    See readme of NGP plugin."

    Hoping to help you."
    Good luck: D

    NGP RSRBR
    • Like Like x 1
    Last edited by a moderator: Apr 23, 2020
  8. OneDadz

    OneDadz New Member

    Joined:
    Feb 24, 2020
    Messages:
    12
    Balance:
    87Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    6DOF
    • Like Like x 1
  9. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Yes I confirm
  10. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,096
    Location:
    Portugal
    Balance:
    14,906Coins
    Ratings:
    +2,504 / 17 / -0
    My Motion Simulator:
    6DOF

    It has to do with the info received from each aircraft and from where we should take it.
    I have to change the script depending on aircraft! It's going to be a nightmare! But I will look at it.

    ...it's mixing ground detection ->landing gear with ailerons or the control you are using...
    • Like Like x 1
    • Informative Informative x 1
  11. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    I see it only in “Mustang” while yawing right.
    • Like Like x 2
  12. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,096
    Location:
    Portugal
    Balance:
    14,906Coins
    Ratings:
    +2,504 / 17 / -0
    My Motion Simulator:
    6DOF
    @OneDadz , in the next build:

    upload_2020-4-23_19-22-21.png

    Already working. Seems good.
    • Like Like x 1
  13. OneDadz

    OneDadz New Member

    Joined:
    Feb 24, 2020
    Messages:
    12
    Balance:
    87Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    6DOF
    Awesome!
    This will make people happy :)
  14. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
    Oct 25, 2018
    Messages:
    195
    Location:
    Szekesfehervar Hungary
    Balance:
    1,337Coins
    Ratings:
    +85 / 0 / -0
    My Motion Simulator:
    6DOF
    Yes, it happens when gears are engaged and the left rudder is pushed only in SU25, but doesn't happen with right rudder.
    With the Mustang it happens when right rudder is pushed and no matter if gears are down or disengaged.
  15. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
    Oct 25, 2018
    Messages:
    195
    Location:
    Szekesfehervar Hungary
    Balance:
    1,337Coins
    Ratings:
    +85 / 0 / -0
    My Motion Simulator:
    6DOF
    I tried this tuning profile with Mustang and its so cool with that too :) Perhaps It needs smaller gain, but I like it :)

    @pmvcda could you put a "Master Gain" option for poses? I think the hotkey for increase gain and decrease gain as a main gain of the rig would be nice too :cool:
    • Like Like x 1
  16. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,096
    Location:
    Portugal
    Balance:
    14,906Coins
    Ratings:
    +2,504 / 17 / -0
    My Motion Simulator:
    6DOF
    Good idea, mapping a joystick control for it.
    • Like Like x 1
  17. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,096
    Location:
    Portugal
    Balance:
    14,906Coins
    Ratings:
    +2,504 / 17 / -0
    My Motion Simulator:
    6DOF
    The script I have, uses the drawing elements, and in those planes, they are using those indexes to give info about the rudder.
    So when you change the rudder, the script thinks it's the landing gear suspension and Mover think's you are landing...
    I'm going to search for a solution. Might need you to make some tests.
    • Agree Agree x 1
  18. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
    Oct 25, 2018
    Messages:
    195
    Location:
    Szekesfehervar Hungary
    Balance:
    1,337Coins
    Ratings:
    +85 / 0 / -0
    My Motion Simulator:
    6DOF
    OK, Im ready to test it :)
    Ive been thinking about it, and it could be good if I use a copy pose profile for ground as it used for the air, but 50% reduced gain. Its more safe but doesn't cause big noticable differences in the air.
  19. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
    Oct 25, 2018
    Messages:
    195
    Location:
    Szekesfehervar Hungary
    Balance:
    1,337Coins
    Ratings:
    +85 / 0 / -0
    My Motion Simulator:
    6DOF
    I made some test with it, thank you once again, it feels very very good and realistic. (I would say Its good for warbird too in gain 100%)
    However unfortunately the small and slow movements are not smooth enough because of my actuators. Especialy cause heave is always working, its realistic and feels good, but now it feels like a grinder :rolleyes:
    I tried different PID values, but I lost some movements, especially in car racing. (I hope with the new ESP32 code with PID control will be the solution. :roll)
    Do you have an idea how I can wash out those small movements? Without lose much movements.
  20. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    This is the phyphox response of a heave sine loop In mover. Amplitude 8 period 7000ms. It’s moving the rig 8cm up and down (16cm)

    You see a noise coming from mechanical parts but I would call it smooth. You could do the same experience and compare

    Applying a LPF doesn’t reduce this noise at all. The sine itself is smooth enough.
    92FC168F-6442-491B-97EE-667F1498882D.jpeg