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FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

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    i'm running 2.9.5 haha. if it aint broke don't fix it i say. usually update every few versions. will try it out in the next few days when im off work. but i also haven't tried a flight sim yet.
  2. pmvcda

    pmvcda aka FlyPT

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    I'm aware of the problem, but I'm at work now.
    Will try to solve the problem later.
    There's also a problem with ACC. That one is solved.
    • Like Like x 1
  3. kparkin

    kparkin Member

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    In version 2.9.9 using the PT rig and AC/ACC as the source, the Suspension pose has the rear suspension all the way to the bottom -96 when AC is running but is centred correctly for ACC.
  4. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    @hannibal maybe the new version of mover provide a little more room for movement (just a wild guess) and that you are reaching stops on some of your actuators, causing other to go beyond safe operation. It could cause tention to the rig that are resolve in choppy movement when going back to zero.
    The wide movements were causing my straps to skip, and offseting my actuators. For me the easy fix was to tone down the movements a bit.
    Try to cut all your forces by half, and try again the widest movement you can do with DSC. See if you still get the choppy movement. If not, push it to 75%, and test again. Keep on pushing up to satisfactory.
    Hope it may help.
  5. pmvcda

    pmvcda aka FlyPT

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    Hi,

    AC and ACC send the position of the suspension travel (not speed or acceleration).
    In a soft car, like the old formula Ferrari in AC, we get high values. That's why we should use a high pass filter.
    Those suspensions have lot's of travel.
    ACC with th GT3, has way less travel, so you don't notice it so much. But even so, you should use the EMAHP filter (it's there by default).
    I'm testing and I don't see anything wrong. Was it different in 2.9.8?

    Between the Z3(AC) and M6 GT3(ACC) cars, there's still some difference, but that's the info we get from the game.

    There was a bug already solved, that made the connection to AC and ACC start and stop constantly, the correction is going in the next build. I hope today.
  6. kparkin

    kparkin Member

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    This is with the vehicle stationary and nothing running.

    Attached Files:

    • AC.png
      AC.png
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    • ACC.PNG
      ACC.PNG
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  7. pmvcda

    pmvcda aka FlyPT

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    Exactly, what you see is the suspension travel.

    I don't know what is the reference they use. Is zero when the car is at maximum or minimum travel?
    Because zero is not at default travel.
  8. pmvcda

    pmvcda aka FlyPT

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    Well, default depends on weight...
  9. kparkin

    kparkin Member

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    OK with 2.9.8 it's the same in AC doesn't matter what I do with the HP filter.
    This is the Porche 911 GT3.
    With the Ferrari F138 the rear drops to -213
  10. pmvcda

    pmvcda aka FlyPT

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    @kparkin ,

    Just took a look at the data again.
    Those are the received values, and I'm inverting the signal to minus. So travel=0 is when the suspension is at maximum travel.
    When we lift the car, the suspension goes down. That should be the zero.
    Because with the car stationary, those values seem realistic.
    When you compress the suspension, the value increases (if you ignore the minus sign).
    That would explain why the old AC Ferrari has almost 10 cm default travel.

    If you notice, beside each wheel in the suspension module, you have two values.
    The top one is the value received from the game.
    The lower one is after the filter.
    The hp filter makes it go to zero, and all the variations are made around zero.
    upload_2020-5-15_15-45-5.png

    Edit: Values are in mm, and in that picture, I was driving, because if I was stationary, result of filter would be zero
  11. kparkin

    kparkin Member

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    That makes sense, thank you for the explanation
  12. pmvcda

    pmvcda aka FlyPT

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    Just to clarify some more:
    upload_2020-5-15_15-49-1.png

    The sliders show both values. The slider button is the received value and the bar behind the filtered value.
    But since the sliders have fixed range of 100 mm up/ 100 mm down, if the values go beyond that value, they become red. It's just a warning to know the value is above what the slider shows
    • Informative Informative x 2
  13. pmvcda

    pmvcda aka FlyPT

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    @hannibal ,

    This is the setup you sent me in discord:
    [​IMG]

    Some doubts:

    Do you use both poses in the rig? (we can't see)
    One of the poses uses the air source, and the other? Are you sure you use the ground.
    You have the logistic, so you should have no problem. But I notice something:
    In roll you set range to 5 and use LOGISTIC(VALUE;6;1)
    This means the rig goes only to 5º, but the logistic limits on 6º. This might not be the cause, but you should use the same value in both.
    upload_2020-5-15_16-1-56.png
    If it's near the limit of the rig, that can be the reason, becuse you might be activating the limit switch causing that oscilation.
    Well, this is first thoughts, I'm going to test the received data now.
    Just tell me the plane you used.


    Edit:
    If both poses use air, they are going to be added in the rig, and the values become double of what it's supposed.
    Also, the range might disappear in the future from the pose window.
    It causes some confusion.
    Because now, we can limit the rig movement in the rig module
  14. kparkin

    kparkin Member

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    Perfect, thank you
  15. pmvcda

    pmvcda aka FlyPT

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    @hannibal
    upload_2020-5-15_16-21-10.png

    I used a logistic with 45º just for testing.
    You can see in the graphic:
    Gray, the original value
    Red After the filter

    It's smooth, no oscillations, it follows the original, but smooth limited to the 45º

    Just a side note, if the discrepancy between the limit and the maximum value we receive is to big, you can use a logistic(VALUE;max;0.5)
    Use 0.5 instead of 1.0, and it gives you a gain.
    It means the output is not going to increase so fast and when values are above limit, you still get movement on the variations.
    Hope you understand what I mean.
    The bellow graph increase is slower relative to the above one, and we still get variation with values above range. It works like a gain of 0.5, but with a soft limit.
    upload_2020-5-15_16-25-25.png
  16. hannibal

    hannibal Active Member

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    My 6DoF is old school.
    if i hit the limit switch, i will trip the master relays and my actuators off line.
    i flew with the A10A for testing.
    one pose has only air checked while the other pose has only ground checked..
    ill adjust my log filter and give it a try..

    thank you for taking a moment for suggestion. will post results
  17. nornesnaj

    nornesnaj New Member

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    Hi i am using PT actuator rig with TL

    Where can i tune the TL part
  18. pmvcda

    pmvcda aka FlyPT

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    Just a note:
    I'm not from PT Actuators, I use the nickname FlyPT for many years that's why I call it FlyPT Mover.
    The names are just a coincidence.
    Was asked by PT actuators to add their rigs to Mover, and the first one is already there.

    What model are you using?
    Or is it a build made by yourself with their actuators?

    Because for pré built rigs the measures are hard coded in Mover to simplify the use.
    There's a module I will release that allows changing all the measures for custom rigs.

    But even without that new module, it's possible to add an extra actuator to do TL or any other effect.
  19. wannabeaflyer2

    wannabeaflyer2 Well-Known Member

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    Hi @pmvcda trying to download version 2.9.9 of mover but download seems to stuck in downloading loop :( tried on 2 pcs and via discord but same thing ..is there an issue with the download link ? Cheers
  20. pmvcda

    pmvcda aka FlyPT

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    Should work, it's google drive
    • Like Like x 1