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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Trigen

    Trigen Active Member

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    My Motion Simulator:
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    Mover 2.9.9
    DCS world 2.5.6.4978

    Ive noticed there is a stall output in the DCS world source but there is no data coming. Is this an easy fix i can do myself in the export/hook?
  2. Avee

    Avee Virtual Pilot

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    the equivalent to the glass of water in your cockpit is the ball in your turn coordinator instrument. When it is centered, your platform should be level. Properly flying an aircraft entails using the rudder in turns to keep the ball centered. So usually, there should be minimal sway/platform bank when flying a properly ccordinated turn. When doing a roll, i.e. Rolling without change of direction, that is where you should experience sway.

    I do roll my platform according to roll rate, to get that feeling of inertia on my body initiating a roll. I wash that out though so that a coordinated turn feels right, meaning without sway.
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  3. kparkin

    kparkin Member

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    That all makes sense. I have been looking at it from a static point of view and not considering the forces actually involved in manoeuvring an aircraft. I will try to use Speed again.
  4. Trigen

    Trigen Active Member

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    Adding a suggestion for transition lift, Vibration based on telemetry like DCS Huey main console shake and other goodies you may think of for helicopters in the future. Blade stall may be in stall already?

    Another thing perhaps other may be able to help me with is helicopters and landing. Havent been able to get a proper working ground. I like to have a large and high speed heave but landing is very rough as it seems not to know its on the ground.
  5. hexpod

    hexpod http://heXpod.xyz

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    Did you tried mover’s spike filter ? Maybe you can set a value to limit the landing roughness
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  6. hexpod

    hexpod http://heXpod.xyz

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    If I recall well, mover has ground/air separation.

    I could also try to lower the gains for ground.
  7. djbart82

    djbart82 New Member

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    good
    What filter should I touch so that when changing gears I don't notice that sudden blow that gives by default
    i have a sfx100 with thanos pcb
  8. pmvcda

    pmvcda aka FlyPT

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    Can you share your setup and rig? Do you have surge and TL?
    What game?
    It's hard to help without that info.

    Some people increase that effect, are you using a setup made by another user?

    If that's a "pure" setup, it's because the game has that info amplified.
    Maybe try to use a low pass filter in surge (usually that effect is felt there), but if you are in a 3 dof, that is mixed in pitch, so use it in pitch.
  9. Hershann

    Hershann New Member

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    PT actuators recently added front traction loss to their current rear TL platform - so combined with the surge and 3dof actuators - it’s probably a full 6dof system now.
    Should be quite easy to add a rig module to Mover? And I guess mover will get the same yaw / sway (traction loss) telemetry from the games to output to the rig & should feel somewhat similar to the hexapods?
  10. Victor Urnes

    Victor Urnes New Member

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    My Motion Simulator:
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    Hi!

    Can I ask how to change the UDP output ip adress? I have multiple receivers/motion controllers. :)
  11. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    I can take a look at it.

    You can't.
    UDP output, broadcasts from all network boards on the PC to all ip's.
    If you want to separate the streams, you have to use different ports.
  12. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    Other programs that use telemetry often have settings to allow passthrough to other software. For instance Andre's SimShaker Wings (transducers) has a setting for that.
    Last edited: Jul 28, 2020
  13. pmvcda

    pmvcda aka FlyPT

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    In Mover you can do it in all UDP sources also:
    upload_2020-7-28_19-25-56.png
  14. Victor Urnes

    Victor Urnes New Member

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    Ok, then we would Just use multiple output with different ports. Is it possible for us to type on HEX in the string field?
    We are using the MDBOX, and is trying to get it connected directly to the Flypt. See attached picture

    Attached Files:

  15. djbart82

    djbart82 New Member

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    good

    the adjustments are the original ones of the Flypt application, only touching the dimensions of the axis reducing it to 80mm

    the game is pc2
  16. deadlymanager

    deadlymanager Member

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    My Motion Simulator:
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    Are You planned insert in 3.0 sound to telemery? For example in DCS Mi-8 no telemetry for unstable flyght mode. But vibration withot wibration damper it feels like your teeth are chattering.:) Sound is present wibration is absent.
  17. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    Sound to telemetry, no, but I'm working on transducers... Telemetry to sound.
    But that could be interesting, but don't know how to make it. Maybe just with the sound volume.
  18. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Promissed xplane mover example. Tuned for default cessna 172.

    Adjust to your geometry and electronics.

    Feel free to ask questions and comment.

    Attached Files:

    • Like Like x 1
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  19. riton

    riton Active Member

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    Hi, is it possible to use your software for a simple 2DOF ?
    1 rotary motor for X and one for Y
  20. pmvcda

    pmvcda aka FlyPT

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    Yes.
    You can use directs in the current version to do it.
    Next version comes with standard 2DOF rigs for linear and rotational actuators.
    Unless you are making more than 360º. For that, I'm still working on a solution. Not sure I can include it in the next version.
    • Like Like x 1