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Icy7CE

Microsoft Flight Simulator 2020 Plugin 1.1.3.0

SimTools Plugin for Microsoft Flight Simulator 2020

  1. Icy7CE

    Icy7CE Active Member

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    My Motion Simulator:
    6DOF
    Icy7CE updated Microsoft Flight Simulator 2020 Plugin with a new update entry:

    Added extra motion variables

    Read the rest of this update entry...
    • Like Like x 3
  2. Icy7CE

    Icy7CE Active Member

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    Glad to hear it worked for you. @Foxyfoxy, were you also able to get it working?
  3. T R Para

    T R Para i make stuff up

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    My Motion Simulator:
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    @Icy7CE Thanks again for all your work.. The motion is working well. I just started setting up GameVibe and I am getting this error.. It shuts down gamevibe...
    Any thoughts?

    Attached Files:

  4. Icy7CE

    Icy7CE Active Member

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    I haven't seen this error before, so I'm not sure. I have a file in AppData\Local\GameVibe\VibeIDs called "Landing Gear_VibrationID.cfg" (note the space). Do you have this file?
  5. T R Para

    T R Para i make stuff up

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    My Motion Simulator:
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    Ok I got it working I think....:o:
    I made a copy of the Rpm_VibrationID.cfg and renamed it LandingGear_VibrationID.cfg and copied it back to the \VibeIDs directory. I was also missing Flaps_VibrationID. cfg so I made one of those also. It looked like most of the cfg were the same inside.. :thumbs

    Attached Files:

    • cfg.png
      cfg.png
      File size:
      194.2 KB
      Views:
      287
    Last edited: Nov 1, 2020
  6. T R Para

    T R Para i make stuff up

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    @Icy7CE Ok I have mastered game vibe (I think)....
    I have the RPM tuned just right.
    I tried playing with the flaps but it does not do what I was hoping for.
    I was hoping that the vibe would occur whenever the flaps are moving position. Full down to full up ect..
    But the vibe remains in effect as long as the flaps are down (as in all through the flight)
    I thought in DCS the vibe only occurred during movement of the flaps but it has been a while and I do not quite remember..
    Thanks again..
    tp
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Sounds like the plugin trigger may be incorrect, the flaps work as expected with the War Thunder plugin.
    • Agree Agree x 1
  8. Icy7CE

    Icy7CE Active Member

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    My Motion Simulator:
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    The plugin outputs 0 when flaps are not deployed, which increases to a number greater than 0 when they are deployed. Is this what GameVibe expects for flaps, or should I instead output the rate of change?
  9. Icy7CE

    Icy7CE Active Member

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    If my output is correct, another possibility might be an issue with your Flaps_VibrationID.cfg file, since this file was missing.
  10. T R Para

    T R Para i make stuff up

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    My Motion Simulator:
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    @Icy7CE If possible the plugin should only output when the flaps are in motion moving up or down.
    It should output 0 when there is no flap movement.
  11. Icy7CE

    Icy7CE Active Member

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    I'll look into making this update. It should be straightforward to calculate the rate of change.
    • Like Like x 2
  12. T R Para

    T R Para i make stuff up

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    My Motion Simulator:
    AC motor, 6DOF
    @Icy7CE I am having an issue with the heave axis on my 6dof. When heave move fast and then abruptly stops ie.. "full down elevator and the holding it there" I get a bump in the heave axis. I can see it in the virtual Axis screen of Game engine. You can see the slider arrow move rapidly to the left and then kicks right a little bit which reverses the actuator direction and causes a bump in the chair.
    I have been using the FlyPT 6DOF/Stewart/Hexapod Interface for linear and rotating actuators and cannot filter it out... I do not know if it would be considered hysteresis or not..
    Tnx

  13. Icy7CE

    Icy7CE Active Member

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    My Motion Simulator:
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    The plugin uses acceleration for heave, so I think this behavior is expected - downward motion that stops is upward acceleration. Does smoothing the axis make it feel more realistic?
  14. T R Para

    T R Para i make stuff up

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    My Motion Simulator:
    AC motor, 6DOF
    Yes, it helps but the trade off is reduced total motion or slows the heave effect down so that no G-force is felt.
    It is almost like a Catch-22. It took me a while to even figure out what was even causing the Bump effect so I was chasing my tail around a bit. lol..
    Honestly I do not understand the physics of all the motion so I am easily confused......:confused:
    But it is doing ok.. The other motion is pretty smooth.
    Thanks again.
  15. Icy7CE

    Icy7CE Active Member

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    Icy7CE updated Microsoft Flight Simulator 2020 Plugin with a new update entry:

    Fixed GameVibe flaps and added ability to set target IP address

    Read the rest of this update entry...
    • Like Like x 1
    • Winner Winner x 1
  16. Banfy

    Banfy FR/AU

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    Hello

    Thanks for this pluggin
    Can someone share his settings for a pneumatic Gseat, i am using my simracing values but not sure this is the best
    Experts like @volker metzger or @xxpelle might have done this before ;-)
    thank you!
  17. xxpelle

    xxpelle Discord "TPMax#9574" Gold Contributor

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    i use the same values as for simracing
  18. Banfy

    Banfy FR/AU

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    Hello
    I am wondering what gamevibe allows to do in MFS 2020. Is it just to control a buttkicker? is it a nice addition?
    Can someone share his gamevibe settings for this game pls
    thank you
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    As per the plugin page GameVibe data includes RPM, turbulence, flaps, landing gear, road detail, collision L/R, collision F/B: https://www.xsimulator.net/community/marketplace/microsoft-flight-simulator-2020-plugin.246/

    Others will need to advise on GameVibe settings, as I won't bother with MSFS2020 until VR support is released.
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    • Like Like x 3
    Last edited: Nov 26, 2020