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Tutorial SMC3 Arduino 3DOF Motor Driver and Windows Utilities

Discussion in 'SimTools compatible interfaces' started by RufusDufus, Dec 1, 2013.

  1. yura999

    yura999 New Member

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    I still managed to solve my problem:)! As it turned out, the problem is changing the language of programs that do not support Unicode. I had a Russian (Russia) I changed to English (USA) and the simulator seat leveled out, the potentiometers moved to the middle position. But I noticed that after these changes, Simhab could not write the sketch to the Arduino uno r3. I also couldn't install Microsoft NET Framework 4.8. For some reason, the program doesn't load! I had to change the Unicode language again to the old settings and immediately everything was loaded and the firmware in Arduino and the Microsoft NET Framework 4.8 program. What is now every time to change the language in Unicode??? Maybe there is some other option?:sos

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The language setting is a known issue: https://www.xsimulator.net/community/faq/simtools-language-setting-bug-change-to-english-local.233/

    But it also seems to be related to particular computers and as far as I know @yobuddy has not been able to pin down why. As language seems to also be affecting other programs that may give further insights.
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I believe this is due to the game plugin API passing the incoming data as a string rather than an object.
    Then when the data is cast back from a string. it causes the problem I believe.

    SimTools v3 should completely eliminate this problem, as the game API now directly imports game data.
    (and we are not passing it from one app to another, game manager to game engine)
    And just so everyone one know, v3 will be a free upgrade when it arrives.
    Take care,
    yobuddy
    • Informative Informative x 1
  4. yura999

    yura999 New Member

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    Thank you for your prompt response. Would you like to know if simtools and simhab will work together? the simulator chair is tied to simtools, and the shakers are tied to simhab (two different ports and two arduino uno).
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @yura999
    I think it will work for memory mapped and memory hooked games, but udp output games will probably send the data to either of the two apps, but not both.
    But its worth a try!
    Take care,
    yobuddy
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You can have a port conflict but get around that with the SimHub port forward setting.

    You could just use SimTools GameVibe companion app instead of SimHub.

    The GameVibe manual information is here: https://www.xsimulator.net/community/threads/gamevibe-manual.11358/
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Can you please post pictures of all of your settings.

    It may also help if you post a video showing the problem.
  8. yura999

    yura999 New Member

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    Hello friends. I decided to try to connect the simtools program and the Slim Hub program at the same time. Unfortunately I didn't succeed because the Slim Hub requires changing the file to transmit telemetry cfg.txt in the LFS game. When the file cfg.txt SimHub was changed, and the telemetry was received in the SimHub program (the blowers worked), but the telemetry is not received in simtools, although simtools connects to the LFS game (lit in blue, you can run tests and settings in the menu). If the LFS game is patched again, SimHub stops connecting to the game, but simtools is now working properly. (I currently have two Arduino Uno R3s connected to two different ports). How can this be solved?

    Attached Files:

  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  10. MagicEdge

    MagicEdge Active Member Gold Contributor

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    Why is not recommended to run 3 motors on 6 DOF simulators with SMC3 available? 2 motors are recommended using 3 Arduino Uno R3.
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  12. hannibal

    hannibal Active Member

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    why.jpg 83902 hey a year after build my 6dof.
    i am using a sabertooth and arduino uno combo powering 2 motors.
    i am looking at the SMC3 utility.
    and i see that on Motor 1, the yellow line is closer to the top red line..
    but on Motor 2, the yellow line is closer to the bottom...but both have the same settings on SMC3..

    I have no idea why this is..
    need your help
    @noorbeast @SilentChill @BlazinH @Pierre Lalancette @wannabeaflyer2
    Last edited: Apr 11, 2021
  13. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
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    If I remember correctly, the green line is the position feedback that tries to go to the middle. So since it is below, it gives power to the motor to bring it back to the center. The other one is there, so, no need to send power to the motor.

    Correct me if I am wrong people.

    Pierre.
  14. hannibal

    hannibal Active Member

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    when i did was closing up the build of the power and driver parts and putting it online back then.. i noticed i had to reverse the wires between the ampflow motor #2 into the sabertooth motor 2 terminals, in order to make the the green line move as desired... i wired the pots for motor one and two the same..maybe i have to reverse them? or maybe i have something else wired wrong? followed sixdegreesofflight and @wannabeaflyer2 's build...
  15. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    Do you have problems with your rig? If they were connected upside down, you would know it.
  16. hannibal

    hannibal Active Member

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    everything is working now.. i associated wrong comm port with SMC3 utility....
    • Like Like x 1
  17. hannibal

    hannibal Active Member

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  18. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
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    This is not the place for a conversation, but for a quick recap, I didn't do anything with my rig and my VR for months. I was busy working and doing other project. Did not have yet time to play Outrider which I worked on. I guess I have more fun building rigs that playing them. I have new ideas, but I don't have the time or the budget.
    • Like Like x 1
    • Agree Agree x 1
  19. hannibal

    hannibal Active Member

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    i hear you
    i recently built joysticks that resemble miniguns.
    im trying to get back into motion sim. excited for the new DCS World updates.
    i miss all you guys, wannabeflyer, histoker, it was an endeavour to build my 6dof following u guys
  20. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    I might get back when elite dangerous odyssey will come out.