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DOF Reality platforms presets, profiles and tips

Discussion in 'Commercial Simulators and Peripherie' started by Mpmo, Dec 9, 2017.

  1. Joedreamliner787

    Joedreamliner787 New Member Gold Contributor

    Joined:
    Aug 10, 2019
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    Balance:
    156Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    3DOF
    Thank you for your hardwork! When taxing can you feel movement and also when doing a power on stall can you feel the shutter?
  2. ChilliPepper

    ChilliPepper New Member

    Joined:
    Feb 16, 2019
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    Balance:
    217Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF
    No man sky VR has been launched. Will it be supported by dof reality?
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Last edited: Aug 18, 2019
  4. ChilliPepper

    ChilliPepper New Member

    Joined:
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    +6 / 0 / -0
    My Motion Simulator:
    2DOF
    I have e-mail the Hello Games support to ask the question.
    • Like Like x 1
  5. LemonIcetea

    LemonIcetea New Member

    Joined:
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    My Motion Simulator:
    3DOF, 6DOF
    Hello, everyone.

    I know it's been a while since this thread was used, but I'm writing just in case.

    I was using a slight variation of the H3 preset found in the thread of the bottom link.
    https://www.xsimulator.net/communit...simulator-dof-reality.8570/page-3#post-116744

    However, in the case of the preset checked and received here, each game has a different axis setting.

    Of course, I saw the explanations for the axis in other parts, but I didn't understand why the positions of Roll, Pitch, etc. changed for each setting.

    It's not a special game, but I'm trying to use it for a program I made, so I have to make my own setting, but I don't think I even understand how to set it up. I ask for your help.

    It was lengthy, but this is my question.

    How can we finish setting the axis of Do's The product I use is H6 (and H3).

    ps. Tell me if you think it should be deleted because it doesn't match the thread and the topic much. I will delete it right away.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Sorry but I am not sure what preset values you mean, that link seems to be a general discussion.
  7. LemonIcetea

    LemonIcetea New Member

    Joined:
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    +3 / 0 / -0
    My Motion Simulator:
    3DOF, 6DOF
    It's been a while. noorbeast.

    What I was going to ask was the setting axis assignment of the sim tools game engine.

    You've answered about this before, but I don't think I understood.
    The setting of axis assignment is all diffrent from every game, but I don't understand.
    Are you saying that even if it's the same simulator , the movement changes depending on the setting?

  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    SimTools is driven by game data, but that data can vary from game to game, so SimTools settings should be dialed in and a profile created for each game, that profile should take advantage of both the game data and the characteristics of the motion rig, plus can be tailored to user preferences.

    Grab a copy of the SimTools manual and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Also see the tips for refining a motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/