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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. hexpod

    hexpod http://heXpod.xyz

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    I am afraid you could do some misconception. Don’t forget that the accelerations are usually correctly transmitted from many games. In many cases, scaling and LPF/HPF filtering brings very convincing results
  2. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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    Yes, true, actually this filter wasn't to get in conflict with the acceleration of the games but to substitute the games. I thought that I could simulate the acceleration I need with the loop module end sine wave type. I believe I could approach the acceleration of my actuators, doesn't need to be exactly the gravity acceleration.
    Thank you for your concern, always very precious your support
  3. RCFlyer

    RCFlyer Member

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    Has anyone that is using MSFS2020 started getting crashes since the last MSFS2020 update on the 18th of November? I have been getting a FlyPT kernbase.dll crash once or twice a day with exception offset: 0x0003f29c; exception code: 0xc000041d. Just trying to understand whether it issue is FlyPT or MSFS2020.
  4. RCFlyer

    RCFlyer Member

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    I am trying to tune my platform movements; quickness of response and level of harshness. Is it better to make adjustments in the input or out gain?
  5. dureiken

    dureiken Active Member

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    any idea ? thanks :)
  6. Wanegain

    Wanegain Active Member

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    My Motion Simulator:
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    Hello, is there a specific effect for the traction loss or do we have to do a series of calculations to get it?
  7. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    On the next build, the pose module for traction loss is getting a big update.
    It's already making traction loss from slip angles or longitudinal/lateral speed ratio.
    I want to add slip ratio and wheel angular speed. Not sure they are good enough for that.

    Usually I use yaw speed to generate the rotation on the pose module, but made the above for testing.
    I also have RWASH on yaw position, that washes the yaw absolute angle to zero.
    There's many filters variations we can use.
    I have also tried the CUBIC3 to give some deadzone.

    Imagination is the limit, but I hope to have something easier to use in the next build.

    By the way, work is going on, but many changes and bugs are delaying it. Sorry.
  8. Mauricio

    Mauricio Member Gold Contributor

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    [QUOTE = "VirtualObsession, post: 222783, member: 25567"] I'm not getting cuts with Move. I did it with SimTools and SimConnect. Telemetry seems to hit the FS2020's performance a little. So if you have performance issues anyway, this will make telemetry quite difficult. [/QOTE]

    I'm not actually having problems with performance. I'm running at 60fps with ease. The problem is with Heave. If I make it more "aggressive", to better capture the ascent and descent movements during the flight (plane in real life, it keeps moving all the time), as well as turbulence, the "unrealistic jerks" appear. In order for the flight to be cleaner, I am being forced to disable Heave. I believe there is some filter to improve this. I currently use Emalp
  9. Wanegain

    Wanegain Active Member

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    My Motion Simulator:
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    Currently I am using Simtools as Source for traction loss, and it works so I can wait for the next update :thumbs

    Another thing I have trouble adjusting is motion compensation. It's very hard to get something working correctly...

    I move the axis in SteamVR where my COR is, but it seems to be not the COR... Do I have to change something else for that to be the COR ?
  10. PeterW

    PeterW alias Wickie

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    Hi Mauricio,
    I dont know, if this will solve your problem or suitable for your type of sim, but I want to throw in my current settings for heave.
    I had sleepless nights to find them, but now finally give me the real feeling of flying.
    Wickie

    20211126_124542.jpg 20211126_124531.jpg
    20211126_124452.jpg
    • Like Like x 1
  11. Wanegain

    Wanegain Active Member

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    My Motion Simulator:
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    I just realized that I was not actually using Simtools for my traction loss (it was just high values so very smooth).
    I wanted to try with the data from Simtools, but I did not find the trace of the plugin for MMF with flyptMover. What is the configuration to do in Simtools so that it becomes a source in flyptmover? Or a link to the plugin for the interface?
    :cheers
  12. pmvcda

    pmvcda aka FlyPT

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    Here: https://www.xsimulator.net/community/threads/flypt-mover.13464/page-3#post-180938

    But what source are you using in simtools?
  13. dureiken

    dureiken Active Member

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    @pmvcda no idea ? :(
  14. hexpod

    hexpod http://heXpod.xyz

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    This small bug was reported already and the fix fill show up in the upcoming release I guess.
  15. dureiken

    dureiken Active Member

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    ok thanks nice :)
  16. RCFlyer

    RCFlyer Member

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    So....is no one other than me experiencing FlyPT crash issues?????
  17. Wanegain

    Wanegain Active Member

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  18. pmvcda

    pmvcda aka FlyPT

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    The file should be included in the normal download.
    If not, download an old version on the first post here.
  19. pmvcda

    pmvcda aka FlyPT

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    Not having problems on my side
  20. RCFlyer

    RCFlyer Member

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    Thanks for the reply. The issue started with last update for MSFS2020. I get a crash almost once daily. Same error code.