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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Avee

    Avee Virtual Pilot

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    Yes. OVRMC only works through SteamVR
  2. Dirty

    Dirty Well-Known Member Gold Contributor

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    I don't quite get the question :)
    I am using OVRMC with a reference tracker (Valve Index' knuckles controller) and it works flawlessly. Are you using Movers virtual tracker?
  3. Carelsbergh_Stijn

    Carelsbergh_Stijn Member

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    • Winner Winner x 2
    • Informative Informative x 1
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Great job :thumbs

    I have added your video to the FAQ FlyPT section, with credit to yourself: https://www.xsimulator.net/community/faq/setting-up-odrives-for-flypt.395/
    • Like Like x 1
  5. Carelsbergh_Stijn

    Carelsbergh_Stijn Member

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    • Like Like x 2
  6. Zeeflyboy

    Zeeflyboy New Member

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    OVRMC only works with steam's runtimes. If you want to use it then you'll need to change to using OpenVR runtime.
  7. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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    That's a good advice, I also have an app which measure the accelerations. Meanwhile can you advice me the best filter to create the acceleration ramp? Dirty adviced my to use the "EMALP(EMALP(EMAHP(Value)))" filter but actually I didn't try yet this filter. I would make a ramp acceleration where I can set up the slope.

    Thank you
  8. hexpod

    hexpod http://heXpod.xyz

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    I recommend:

    https://www.xsimulator.net/communit...y-doesnt-my-rig-move-right.14288/#post-225177
  9. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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  10. hexpod

    hexpod http://heXpod.xyz

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    Well, Apparently you are a simulator enthusiast and with Mover possibility, your imagination is the limit. At the beginning of your filtering journey, I would experiment with second or third order emalp with addition of emahp. It should give you very convincing results.
  11. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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    Thank you hexapod, that's the truth indeed the mover give the chance to motion sims enthusiast to build their own simulator without math and programming knowledge. That's the purpose of the mover.
  12. zhai1987

    zhai1987 Member

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    I started dirt rally 2.0. He didn't get the data. How do I need to change UDP? Can you tell me?
  13. zhai1987

    zhai1987 Member

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  14. Mauricio

    Mauricio Member Gold Contributor

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    Friends,
    I continue with the issue of Heavy in Flight Simulator 2020.
    In the longer movements (turbulence), it is working well, however, there are still small bumps (constant), hard, as if they were potholes in the road. In real life, it should only have the longest moves. I heard that this issue was a glitch in the FS2020 telemetry. In simtools it also occurs, but it is less problematic. If I increase the EMALP too much, he ends up losing the real and good (longer) moves as well. Can someone help me?
  15. hexpod

    hexpod http://heXpod.xyz

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    Did you tried to put two emalp in a row with lower values ?
  16. zhai1987

    zhai1987 Member

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    Brother, my problem has been solved. Now horizon 4 has not found how to set it... Can you help me?
  17. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Some cool gunnery and stall effects + motion compensation in Mover.

    Sorry for jerking OBS video capture, in reality it’s perfectly fluid.

    • Like Like x 3
  18. Mauricio

    Mauricio Member Gold Contributor

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    Thanks for the feedback. Yes, I have 2 emalps, but it's not working... can trying 3, 4, 5 emalps make a difference?
  19. hexpod

    hexpod http://heXpod.xyz

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    Which aircraft ?
    What’s the heave filtering for the moment ?
    Please attach your config file
  20. J-1775

    J-1775 Aviator

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    My Motion Simulator:
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    Can someone help me with this problem? War Thunder comes with only VERY rudimentary telemetry output, infact restricted to only POSITION for the roll, pitch & yaw axis.:(
    I can go with that for roll & pitch. I attribute that to the fact (or rather my experience) that once I'm flying head down pitch and roll acceleration doesn't add much to my immersion. Just my experience, aerobatic pilots will disagree!
    Anyway, with YAW I am lost with 360° and my rig doing only +/- 15°. I'd need a filter that translates change of values (degrees) into acceleration or speed. Do we have that? Or would pmvcda 'need' to think about such one?
    @pmvcda: I don't know if gear and flaps indication ever worked in the WT module, but currently they do not change at all.