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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    After trawling through forum I now know you don’t need the extra Flypt-2020 program as it’s all incorporated into the new plug in.
    However , when I load Ms2020 ensuring latest FSUIPC is running, I am still not able to connect and see any telemetry data.
    Very confused, as it should be very simple it seems :(
  2. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    All now working fine. Turns out my Voicemeter “potato” utility is causing a conflict with the Flypt software . I was getting an error message on startup which I just hit continue and it loaded up, all be it with the version number showing no version number. Now if I close down the voice meter app , flypt loads with no errors , shows the correct version number and all the telemetry is working fine. Not a clue why this is the case. I’ll have to use without the sound app. (Not a show stopper by any means)

    Happy days.
    No doubt I will be back with plenty more issues as I now power up the rig to get working .
    • Informative Informative x 1
  3. John Snell

    John Snell Member

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    when I load Ms2020 ensuring latest FSUIPC is running
    [/QUOTE]

    Hi Nick. I get what you mean as there are so many posts it can be hard to find the right information. I just loaded Flypt-2020 yesterday, and now I hear from you its not necessary!

    Is FSUIPC necessary? I hadn't heard of it until your post. Even if not necessary, is it worthwhile?

    Thanks
  4. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
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    Yes FSUIPC does need to be installed and running. I have it running anyway as its used for my other apps I use.

    Also make sure you have MS2020 up and running and sat in the aircraft before connecting FLYPT mover software. Then all works every time no issues.
  5. David Gillett

    David Gillett New Member

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    My Motion Simulator:
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    I used more than your file. Your whole story and all the work that you shared inspired me to even tempt building my own motion rig. Couldn’t have done it without your help. To answer your question, I’m still not sure what specifically causes the touchdown motion. I simply added another pose by duplicating yours then unselected all air motion and selected ground. The first flight after making that change has the touchdown motion. I’ve had to go back to the original file a couple of times because the touchdown motion would disappear for no obvious reason. I’ll send a couple screenshots later today so maybe you can figure it out.

    Also, thanks for the OXRMC update info. I’ll try it out.
    • Like Like x 1
  6. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    One quick question? In the Rig Section I currently have an imported copy of Ronan (Roman)`s rig. All runs OK , but my question is . Is it important to change the values to fit the actual size of my own rig, or is it just to allow the 3d Viewer to work.
  7. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    I'm happy to inspire someone, thanks for sharing!
    As for the touchdown I did some research and figured it out, it works great. The secret is to use "vertical acceleration" but only for the Ground source and only negative values. And to have a short air to ground transition (set up at the source).
    Basically, the only way to have a significant negative vertical acceleration on the ground is the moment you touch down. Small ones have to be filtered out. A little bit of experimentation and here's what works for me:
    upload_2022-10-22_11-48-28.png
    The acceleration is sudden and can be large, so CROP makes sure it doesn't exceed a certain value I feel comfortable with (that doesn't break my rig or my back). It's a safety limiter, basically, so start small and see what feels good. If you know your system limits, make a guess what fraction of the movement you want to reserve for the touchdown motion. Remember that if you crash, you will get a massive spike for vertical acceleration, that needs to be limited. GAIN tailors the spike to my rig, adjust to taste according to what your rig can do. I have a 2DOF so I routed it to pitch axis, and it feels great! Any normal landing I feel the touchdown quite naturally. If I really do a great feather-light landing, I don't feel it. If the landing is rough it's quite a shake. Really adds realism.

    Oh yes, it's important. FlyPT output is an actual pitch/roll angles in degrees. The degree of movement in each rig depends a lot on the geometry. So even if your rig is similar, the geometry is most likely quite different. So things like how a number is translated to a pitch or roll angles, or how roll and pitch are connected etc. is very individual. Also, your rig will have different translation between the incoming value and the actual resulting angle of your seat. Considering you can easily break your rig or injure yourself with a too powerful command, I'd really recalculate all the sizes to make sure the angles that FlyPT outputs are translated to the angles of your rig correctly. Also, my rig crop limits may be too much and your rig won't use all its movement, or too little and you're going to be thrown around too abruptly...

    Funny thing about Ronan/Roman is that it's an actual typo when I opened the account here, and it turns out I can't change username after I create one, so that's the way it is...
    • Like Like x 1
  8. Nick Clements

    Nick Clements Member

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    Thanks for the info . I have now measured and input into Rig. All looks ok. I will upload some pictures and you will see it’s very similar to your design and works well.

    In one of your videos you show a Pot with which you imply you can tune the sensitivity or movement range of the rig.!, If so how did you manage this, it would be a great way to change on the fly as it were.
  9. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    It's a hidden feature in SMC3 Tools. The Arduino sketch notes the A5 pin as "motion scaler", so that's what I did. Just wire the pot there. Refer to SMC3 Tools topic. I changed it to A4 though, but it doesn't matter.
    upload_2022-10-23_12-4-26.png
  10. Avee

    Avee Virtual Pilot

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    My Motion Simulator:
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    Thanks for that info. Costs me money but saves me setting up my controls twice, which is a lot of work.
  11. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    FSUIPC needed to get FS2020 data in mover ??? Never heard about it
  12. Nick Clements

    Nick Clements Member

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    Yes sorry . Bit misleading, I have FSUIPC running anyway. And no its not required the flypt plugin uses the simconnect functionality of MS2020.
    Sorry
  13. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
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    Im having issues with trying to get my Pitch and roll axis working correctly. My problem is it is inverted!!. How do I reverse the pitch and roll movement so when I pull or turn in the cessna the rig follows.
    Also why are all Sway Surge Heave Yaw all in Red!!!!
    Any help would be much appreciated.
    Last edited: Oct 27, 2022
  14. Nick Clements

    Nick Clements Member

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    OK I`ve managed to sort out the inverted axis movement in pitch on my Rig. I changed the Gain to a negative -2.2 value, and all movements now in correct direction. Roll is still inverted???
    Still have the red boxes on sway surge heave and Yaw!!!

    OK. So now that Pitch axis is OK Roll is still inverted. Strange thing is if I look at 3d Viewer it all works correctly however the actual physical rig roll is inverted ????

    Any ideas?? The measurements are correct and the motors are orientated the same as my rig..

    Now if I swap orientation of these motors I can change Gain back to posative value and pitch works fine but roll is still reversed. And again the 3d Visualizer shows all is good!!!!But the rig is reversed on roll axis!!!!

    Totally puzzelled!!!
    Last edited: Oct 27, 2022
  15. John Snell

    John Snell Member

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    Hi Nick.

    I have the same issues as you, so I am hoping someone else can help us both out.

    I've tried both a "DOF H3" rig and also tried a “2 DOF with rotating actuators”, but in both cases either pitch or roll is incorrect with no way to resolve that I could find.

    I am definitely no expert, but in case it helps...
    I now use three “1 DOF with single rotating actuators” rigs (or three "DOF H3" rigs), each fed from a different “Basic Pose from motion”, one of which has “Roll” and "Sway on Roll” inverted. This allows me to get the actuator rotation correct but makes things like motion compensation very difficult. I may have to try to reverse motor direction in the firmware instead.
    fptm.JPG

    So any other suggestions would be welcomed by me as well. Is there a better way anyone please?

    John
    Last edited: Oct 27, 2022
  16. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    While I’m trying to sort out the roll axis issue here are a couple of pictures of my setup. It has been built based on the design by Roman/Roman. The only difference is the motors are facing the opposite way to his..

    Attached Files:

  17. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    Finally Roll axis now works correctly. I have switched the roll rotation from changing the gain value in the POSE: ROLL MIX from -0.250 to 0.250 .

    Attached Files:

    Last edited: Oct 28, 2022
  18. hexpod

    hexpod http://heXpod.xyz

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    What version of mover are you using?
    I remember with @pmvcda we got for all major flying games all main directions as well as gravity component directions right in v. 3,6
  19. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    Im using V 3.5.3 .

    Ill download the latest and give it a try.
  20. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    I can only see V3.5.3 . Where do I find V3.6 to download ?