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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
    DC motor, 6DOF
    Takes about 10s but it launches properly
  2. hexpod

    hexpod http://heXpod.xyz

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    @pmvcda I would love a small update from the 3,6 to make 9,81 standard number for heave while using acceleration with gravity. That could avoid many unnecessary kicks. Any hope for such a update ?
  3. nittch

    nittch New Member

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    Hello, new to the forum.
    I'd like to ask for some help for FlyPT Mover's setup (trying a 8 channels/transducers config).
    My USB sound devices only shows 2 channels despite being configured as 7.1 in Windows (Win 11 up to date).
    Tested last (3.5.3) and previous (3.5.2) versions of Mover. Tested as admin as well as my regular user account.

    Note that with Simhub, all the 8 channels works (validating windows setup).
    Any tip on how to solve this?

    Thanks for your help and support.
    nittch
  4. Historiker

    Historiker Dramamine Adict Gold Contributor

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  5. wingert

    wingert Active Member

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    a workaround could be a second or multiple audio cards
  6. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    That is indeed what I do.
  7. nittch

    nittch New Member

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    Hello,
    thanks for pointing me to that post, as it was from March, I thought it was fixed but maybe not yet.
    Thanks also for suggesting this workaround which is not that easy in term of cable management on my cockpit.

    I'll watch for updates.
    Have a nice day
  8. hexpod

    hexpod http://heXpod.xyz

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    Anybody bored by this ??
  9. hexpod

    hexpod http://heXpod.xyz

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    After restarting from scratch the profile in 3,6 beta, the issue seems to be gone
  10. Roller2525

    Roller2525 Member

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    Is 3.6 worth the upgrade from 3.5.3?
  11. hexpod

    hexpod http://heXpod.xyz

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    You don’t have the history of all committed changes in VS?
  12. hexpod

    hexpod http://heXpod.xyz

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    As you see, you can consider it as an upgrade. I guess it worth the hassle especially if you have a 6-dog rig
  13. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    I did some more testing and in the 3.6 beta there is a different handling of the FS2020 source. As we have a new bug from Asobo that makes all accelerations to 0 while the throttle is idle, the mover source disconnects instantly.
    For those who use vertical acceleration with gravity, this can be very annoying (soft start transition works fine but soft stop does not).
    Faced with this problem, although 3.6 have a wonderful handling of slow out of pose transitions that I admire from a coding point of view, I cannot recommend this version for fs 2020. I still hope to have an update from @pmvcda in the near future. (btw. using git in VS gives the coder a chance to never loose a single commit, revert versions back and forth, merge between different branches etc.)
    All the best - HeXpod
    • Like Like x 1
  14. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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    My Motion Simulator:
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    Hello everyone,
    Could someone advise me the best filters combination to get an aceleretion and deceleration ramps rather than curves? I need of this because my 6DOF rig is quite performing and I would like to reproduce a constant acceleration in order to feel the 2G of force which my rig can easily reach. If wouldn't be possible could be a good suggestion for @pmvcda to develope an acceleration and deceleration ramp filter tather two EMALP filters?

    I would appreciate any help.
    Thank you
    Last edited: Dec 22, 2022
  15. wingert

    wingert Active Member

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    it seems involved with your internet connection, if you cut it, you permanently get it, maybe an update service or something.
    Last edited: Dec 22, 2022
  16. hexpod

    hexpod http://heXpod.xyz

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    By definition acceleration is a quadratic function. Movement of your platform is much more a curve than a ramp because it’s accelerating afaik. So it’s all about accel or decel. Constant speed can’t be perceived by senses.
  17. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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    My Motion Simulator:
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    You are right that's why I talked about acceleration and deceleration ramp. About the curves, I will add another "from motion" pose with the all curves needed.
    There is a way to get acceleration and deceleration ramps? Also limiting the actuator's speed would be great for the high-speed actuators
  18. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    https://www.xsimulator.net/communit...search-or-why-doesnt-my-rig-move-right.14288/
    you can take a look here
  19. wingert

    wingert Active Member

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    Some question about park position.
    I have an application that would be nice, not even necessary, to have park position at 0 mm. Meaning when starting no travel of actuator , however movement in both direction. Practical an air cylinder with stop position in the middle moving for pressure right and left side, up and down.
    Up to now I disconnect mover with a negative park value in rig module and vented one side manually with a bypass vent, this works fine.
    For convenience I tried to alter the park position to zero und position cylinder to middle.
    But this leads if connecting, through output value 127 255, creating a big jump to the opposite max position.
    Am I right starting value 127 255 creates a erratic impulse burst ?
    So start and stop of mover could only be possible beginning with 000 000, counting gently up to the drive position and any further travel are relative sequentially values ?
  20. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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