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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Avee

    Avee Virtual Pilot

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    How about using car names (or airraft names in FS2020) to provide a submenu in the source select dialog on the right? So you don't just select the source, but you would have a dropdown for the actual car this pose is for.

    So each car gets its own pose setup, and it is linked to the car name in the simulator via the dialog on the right.

    Same technique for transducers, just select on the right which cars or planes the effect should apply to. Maybe not a dropdown but checkboxes, so one can make it more generic, like for a LHD car vs. single seater, or piston vs. jet engine etc.
  2. wingert

    wingert Active Member

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    • Informative Informative x 1
  3. bberger

    bberger Member

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    Sorry for the confusion. Not talking about FlyPT making changes automatically.

    Talking about something much more basic like "use this module if variable `car_name = lmp2`" for example.

    Then we could just use different modules for different cars with specific settings that get used and we wouldn't need to have multiple profiles with 9/10 the same modules and only like say a single change, it's hard to keep in sync.
    Last edited: Feb 21, 2023
  4. bberger

    bberger Member

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    PS: I think the sharing feature is currently broken in FlyPT. Whatever I do I just get "there already is a setup with that name.." (there isn't)
    • Informative Informative x 1
  5. bberger

    bberger Member

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    Sorry to triple spam/post here, but I have just finished reading through all 158 pages of this thread and I have to tip my virtual hat: this is probably the most comprehensive, informative and educational thread regarding motion simulation I've read to date (especially if you follow the links to even deeper explanations and literature).

    Thank you all for sharing your knowledge!

    I now just need to win the lottery and build a steward platform...
    • Like Like x 4
  6. Michail

    Michail Member Gold Contributor

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  7. Hexaman

    Hexaman New Member

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    I’m trying to limit maximum height/heave to 300 mm to avoid crashing into my ceiling.

    In the Rig module, it’s possible to configure pose limits. But this crops both the positive and negative values, which limits downwards heave, so this is not ideal for my use case.

    So instead, I tried using the pose filter MAXCROP(VALUE;300), and ignoring the fact that this crops Sway, Surge and Heave simultaneously, it actually doesn’t crop heave to 300 mm at all.

    I had to experiment with different values until I found out that MAXCROP(VALUE;42.80) will limit my max heave to approx 300 mm.

    I don’t really understand the logic behind this, could this be a bug?
  8. wingert

    wingert Active Member

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    have you tried the crop (-x,x) filter instead of maxcrop (x) in the pose modul for heave, e.g. crop (-100,30)
  9. Hexaman

    Hexaman New Member

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    Yep, I have tried the Crop filter, it still needs the same unusual value to limit to 300 mm heave:
    CROP(-9999,42.80)
  10. hexpod

    hexpod http://heXpod.xyz

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    Indeed I proposed something similar to what you describe. In the FFB Bruner yoke software I have a button “link settings to current aircraft”. It might be complex to implement but Imagine the ease of use jumping from one model to another with a auto adjustments. A pure dream
  11. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    Just to note that I did not disapear again.
    Just strugling with some work on the actuators:

    upload_2023-3-6_23-18-9.png

    Trying to add a setup window for actuators...
    • Like Like x 10
    • Friendly Friendly x 3
  12. Patte83

    Patte83 Member

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    Any one know how if i can use FLYPT and formula 1 2022 ? anyone know how to do this?
  13. cfischer

    cfischer Active Member Gold Contributor

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    Does anybody know of a good way to get an encoder value into mover for vr compensation?
    It looks like the joystick is the only way to get outside data into mover and that seems a bit hacky (or is it just fine and I'm overthinking it?).
  14. T R Para

    T R Para i make stuff up

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    I am trying to play nolimits2 and the select all sources times out and disconnects after just a few seconds. This does not give me any time to boot the roller coaster. The quick timeout does not allow mover to work. Anyone have a solution?
  15. sallerding

    sallerding Member

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    I don’t have f12022 to confirm, but have you tried the f12020 plug in with mover to see if that works?
  16. sallerding

    sallerding Member

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    Can you boot the roller coaster first at the station, pause it, then connect?
  17. T R Para

    T R Para i make stuff up

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    no that is the problem. When I boot the rollercoaster it automatically goes into a full screen vr mode and locks the keyboard so mover can no longer get any keyboard commands.. Otherwise the ALT-O command would do it.. Crazy.
  18. sallerding

    sallerding Member

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    I’ll have a look when I’m back home tomorrow. Can you start in non vr? Mine asks me at the start whether I want to go to vr or desktop mode. If so do you think that would make tbe difference for you.
  19. sallerding

    sallerding Member

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    Ok so with steam, before you start no limits 2, you can amend the launch options by right clicking the no limits icon in the steam library and selecting “properties “. In Properties under “general “ there is a launch option when starting game to select desktop or vr. Perhaps if you revert to desktop startup, set and connect flypt, then you might be successful returning to vr once the sim has commenced and you are already connected.

    Attached Files:

  20. Avee

    Avee Virtual Pilot

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    I am working on a project like that myself, with potentioneters and an arduino. I haven't completely tested it yet, so I don't know which way it will go. I have tried Joystick, which works (there are libraries for the arduino to do this easily). I have also used it as an input to opentrack, which supports the hatire serial protocol on one end, and will output it to UDP on the other. This is a convoluted way to get serial data into motion compensation, so what I want to do in the long term is to make an apllication that takes data from serial and writes it to an MMF directly. It will not use Mover and Opentrack, but will calculate the pose independently and will work with any software. But just for the exact hardware and dimensions of my rig.