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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. offman

    offman New Member

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    unfortunately unchecking the game launched, makes it close even faster... Can you say that if I uninstall it, then reinstall it, it might work? is anyone else reporting this problem?
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    did you try the sound card thing?
  3. offman

    offman New Member

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    it's incredible !!!! it works again! What talent !!!! Thank you 1000 times! I am so happy! take care my friend
    • Like Like x 1
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I am making good progress with skinning, and as soon as I get it done, I will be able to start pushing regular updates again.
    I am making a list of needed fixes in the mean time thou, so I will get to them as soon as I can.
    Chat soon!
    • Like Like x 4
    • Winner Winner x 1
    Last edited: Jul 15, 2023
  5. Deeppl

    Deeppl Member

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    Hello. I'm having trouble activating v3. I have a DIY v2 license and when I try to activate it throws an error. Please help.
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    What is the error?
  7. Deeppl

    Deeppl Member

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    Gets this message
    Screenshot_1.png
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Thanks for the pic.
    It's asking you to contact support for more activation's.
    Here is the link, send a message and you will get fixed up.
    https://simtools.us/contact-us/
    Take care,
    yobuddy
  9. Deeppl

    Deeppl Member

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    Thanks, mate. I just wrote a message. I wonder when I will be able to activate?
  10. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    Does anyone try to run f1 23 ?
    Sim tools v3 just shutdown after game open.
    I try repatch, open f1 first and then v3, and vice versa.
  11. offman

    offman New Member

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    For me it was the sound cards. Disable them and receive them .. and it will be ok

    Attached Files:

  12. paulopsx2

    paulopsx2 Active Member

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    What? Dont make any sense rs.. but i'll try now tks
  13. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    O
    OK, it works. BUT my motion inputs are crazy !!
    If i stop the car, this crazy inputs continues.

    Any ideas?
  14. offman

    offman New Member

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    What is your system?
  15. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    3 dof motion ( 1 traction loss )
    Maybe if i try only roll, pitch and sway... the question is on f1 2022 it works perfect on all axis with legacy or 2018 mode. But f1 23 dont have this options anymore. Only 2021 and 2022.
    EDIT: ok, i just reinstall ALL v3 program, plugins, and its ok now. Thanks
    Last edited: Jul 21, 2023
  16. deeph46

    deeph46 Member

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    How to save Axis Limiting in Global Save?
  17. paulopsx2

    paulopsx2 Active Member

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    Save direct on min max data input source, not on limiting.
  18. Pastrana

    Pastrana Member

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    Hello, the plugins for the v3 version of DCS, the Surgey force does not transmit data to the motors, if they see in "motion imput" that the values move, but the motors do not. The other forces (roll, sway, pitch etc would seem to be fine)
  19. Jeroen Vrancken

    Jeroen Vrancken ProSIMU T3000 Gold Contributor

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    My Motion Simulator:
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    I have the same issue. What ere the f1 2023 setting to use with V3?
  20. Pastrana

    Pastrana Member

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    I don't know where to upload the problem, I don't see a specific post for plugins v3. So here I post my problem, the plugins for the v3 version of DCS, the Surgey force does not transmit data to the motors, if they see in "motion imput" that the values move, but the motors do not. The other forces (roll, roll, pitch, etc. seem fine)