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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. PeterW

    PeterW alias Wickie

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    My Motion Simulator:
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    Oh yes, I agree - locking a profile that works good or schould not be modified, would be be a great feature!
  2. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    1: In Mover 4, I have something like that, where you join modules and choose what to expose (big mess).
    The result is a module created from other modules by the user (but that is for 4.0, don't expect it soon)
    Here, it's harder to do it, but I can take a look at it (locking complete modules is easy, but just some controls...).

    2: To limit, we can use the filters. I removed the range in the rigs, now there's filters for all dof's.
    In the poses, i kept the range, but we can still use the filters and increase the range.
    I thought of removing the range, but it's faster to use it, specially in the poses.
    Actuators don't use range anymore, it's minimum and maximum now:
    upload_2023-11-15_10-59-25.png
    Yes, there's a new actuator window...

    3: You mean in the pose from motion, when we add surge in pitch or sway in roll, a filter after adding them?
    I never did it, because in my thought, using multiple poses would generate the same problem, when adding them so the correct place for the logistic would be in the rig module.



    Some coments about Mover 4.0:
    It will come some time after this release, but for now I have some performance problems with the UI and being done with a visual style, we can get a nasty spagheti pretty fast.
    Need to solve those and add more features before even thinking of releasing it. But honestlly it's my new baby, I like it, it's pretty for me.
    upload_2023-11-15_11-12-38.png
    • Friendly Friendly x 6
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  3. dureiken

    dureiken Active Member

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    Awesome

    just dont make something too complicated, it's already enough :p
  4. daz_bike

    daz_bike New Member

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    I have always wanted a vibration effect for Reverse Thrust for airliners
    • Like Like x 1
  5. smitty

    smitty Active Member

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    ooh that would be nice for turboprops too!
  6. Tim Herschbach

    Tim Herschbach Member Gold Contributor

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    I'm building my first motion rig and am starting to look into the software and data side as the frame is getting closer to completion. I have SimTools installed and would like to try FlyPT also, but when I try to run FlyPTMover.exe, it gives me a .net error (403 Forbidden). I can "continue" to the registration page which gives me the same error and I can't interact with that page due to the error. I can "continue" again which seems to open the UI for FlyPT, but everything is grayed out.
  7. Historiker

    Historiker Dramamine Adict Gold Contributor

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  8. Tim Herschbach

    Tim Herschbach Member Gold Contributor

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  9. kparkin

    kparkin Member

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    If this is your first time using Flypt, you need to right click in the mover UI and build you profile from the ADD drop down list.
  10. Tim Herschbach

    Tim Herschbach Member Gold Contributor

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    Thanks, I guess this is just something you'd have to know... I couldn't find a manual on the website.
  11. Historiker

    Historiker Dramamine Adict Gold Contributor

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  12. khairul nizam

    khairul nizam dadima

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    Dear @pmvcda, thanks for your great project and post. Hopefully in the flypt version 4, you'll include Gran Turismo Sport and Gran Turismo 7 too. Simhub has them already associated so I think it will be great if could have them in flypt too. Overall, you're awesome mate..
  13. pmvcda

    pmvcda aka FlyPT

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    That's already on the next release:

    upload_2023-11-20_11-56-42.png
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  14. Trigen

    Trigen Active Member

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    Hi!

    Just got back from a year in Asia and im real happy to see us getting a version 4 before Xmas! Amazing stuff Pmvcda!

    I saw some mention of feature requests and apologies if its already mentioned.

    Mainly it would be some love for DCS


    Automatic shutdown on kill/missle hit or crash. Or extreme tumbling due to gun hits. I found a export script for this but dont seem to be working for me. https://www.xsimulator.net/community/threads/flypt-mover.13464/page-161#post-238866 Added as attachment

    General:
    Fire gun
    Fire missile
    Dashboard/canopy shake/Shudders. Forgot the exact name on this.

    Helicopters:
    Rotor rpm
    Transitional lift (cant be done with curves, multiple factors)
    Vortex ring state.

    Attached Files:

    • Like Like x 1
    Last edited: Nov 22, 2023
  15. Trigen

    Trigen Active Member

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    One more request. I dont know if this is a feature in 4.0 but if you can make it an option to not auto close the curve visual when you task switch that would be great. Im trying to tune a curve for DCS and speed but i have to choose DCS to have the inputs work. Doing so will close the curve im watching so its a lot more trial and error

    An option to keep this open so you have to click it again to close
    upload_2023-11-22_10-27-54.png
    • Agree Agree x 1
  16. pmvcda

    pmvcda aka FlyPT

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    Ok, will look at it. I think it's something easy to do.

    Maybe make it the topmost window... above DCS
    • Like Like x 1
  17. dureiken

    dureiken Active Member

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    Hi,
    agree with a crash/kill detection in DCS :) would be awesome ! also gun and gear information for not realistic but fun pose !

    thanks
  18. Avee

    Avee Virtual Pilot

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    Thanks, I think the DELTAMAX is what I will be using. I understand that this filter would try to get as close as it can to the input value, whereas the DELTAFOLLOW would follow the trend with a max speed.

    So the DELTAMAX graph would reverse direction as soon as it crosses the input graph, and try to keep up until it crosses again. It would result in a kind of a sawtooth. I would wrap it in a low pass to smoothen the direction changes.
  19. stachu

    stachu New Member

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    My Motion Simulator:
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    Dear creator of the FlyPT Mover software, I would like to say a BIG Thank you for your awesome tool! I’m new to the motion subject (but old Simracer ;-)) and I’m blown away of the possibilities of your Programm - it’s a gift for the community.
    As I saw in this thread, there will be an update until end of this year and I’m excited about it. Besides the new WRC23 source, would it also be a new source for F1 23?
    I know that I can set the UDP to 22 and then it workings flawlessly with the F1 20 source but for some reason the telemetry won’t work at the same time in Simhub (dash, LED, wind, belts and so on). I know also that I can do a port forwarding - in F1 22 everything works parallel with no problems (motion from FlyPT and Simhub). So for now I have to decide for f1 23: motion or Simhub. Is there any trick or do I missed something? I use the latest version of FlyPT mover and the latest version of Simhub (9.1.12).
    Best Regards and keep going!
    Michal
  20. GWiz

    GWiz Active Member

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    Hi Michal, Have you set up port forwarding as shown here? This should allow both Simhub and FlyPT to work in unison: Screenshot 2023-11-23 185653.png

    I don't own the game myself, so I haven't tested this.
    • Like Like x 1
    • Agree Agree x 1