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Peter's "Ride the Movies" Motion Theater

Discussion in 'Commercial Simulators and Peripherie' started by peter stolmeier, Aug 4, 2024.

  1. peter stolmeier

    peter stolmeier Member

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    Hello everyone,

    I'm building a motion theater and would love to get advice and feedback to make it as good as possible.

    My name is Peter, and I'm a simulation artist. After leaving my CTO position at my own VR company, I started working on projects I'm passionate about rather than just what would please shareholders.

    Upside: "Yay, freedom!" Downside: "With what money? What, you're just going to build stuff in your living room by yourself? That's crazy!"

    So anyway, I'm building a simulator in my living room by myself with no money.

    I've released a few small VR experiences, and while I love the medium, I find it's difficult to get people to try them in public. I started thinking about how the big theme parks do it, and I want to recreate that experience on a smaller scale, for one or two people.

    So, I've started building the Mark 3 RTM simulator.



    20240723_224058.jpg 20240723_224308.jpg

    I've always loved Back To The Future: The Ride and am using it as my template. I'm going to create the entire adventure, including the preshow. Once that's done, I'll develop my own experience that I can take to conventions without worrying about cease and desist letters. (But make no mistake the RTM will be fully capable of running several now-defunct ride experiences when it’s safe to do so.)

    I'll start at local events in Atlanta, like DragonCon and SFGE, and hopefully expand from there. But first, I need to make it work safely and reliably.

    Thanks to Facebook Marketplace, I was able to trade for two amusement-level simulators (which I'll cover in another topic), and they came with extra noise-canceling "egg chairs" that are perfect for this.

    20240624_122815.jpg 20240624_045156.jpg

    Since I only need 2DOF, I plan to attach the chair to a car Ujoint along with two motors, as demonstrated in D Max's excellent video series on driving sims.



    In the coming days, I'll post some CG mockups of what I have in mind, but I'd love to tap into the forum's experience on the best way to attach those motors to this chair.

    Should they be on the plate where the universal joint and chair are bolted, or should they be higher up on the back of the egg?

    I look forward to hearing your thoughts. Please feel free to ask questions, and I'll post more pictures and mockups as we go.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    My interest in motion simulation is somewhat similar to yours...how VR could be enhanced by the likes of motion.

    From your description it seems you plan a compact motion design for the egg chairs. Properly balancing the rig with the user and all peripherals is important: https://www.xsimulator.net/communit...-of-gravity-to-balance-a-motion-simulator.55/

    It seems you are aware that controlling native amusement-level simulators is problematic, and instead plan on swapping out hardware for that which can be controlled. To that end, in a compact design maximizing design torque, and torque utilisation, is very important.

    As an aside, given the nature of your project, you may find the official companion apps of interest: Video Ride Recorder, Video Ride Player and Video Ride Creator: https://www.xsimulator.net/community/marketplace/categories/official-companion-apps.32/
  3. peter stolmeier

    peter stolmeier Member

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    Excellent advice on both parts. I think I can manage the balancing issue. the chair has four bolts on it that will allow me to attach it to a plate with the Ujoint securely. I plan to build something similar to another forum user with holes for those bolts.

    IMG 2831.jpg

    I should be able to hit the sweet spot with trial and error before we weld anything. To me, the tricky part will be figuring out where to attach the motors. As you said, I'm looking for compact and I'd love to do it to the plate itself but I don't know if that effects how beefy the motors would need to be. So current plan to attach to the back of the chair, higher up near the shoulders of the user inside unless you guys can suggest a better way.

    I didn't know about the player! I'll be using that for testing for sure, but Unity is my wheelhouse so I may build my own. Even though this will be a passive experience I have plans for the user to select the route they will take before they board, programing in the options via RFID cards then riding out the results. I also plan to have multiple stand alone screens that may be easier to run from a central program. You can see an example of that in the BTTF prototype above.

    On one hand, I'll already have that work done for my own ride so adding things like BTTF and Star Tours will be trivial. On the other it may get more adoption if I share it in a format you guys are already using. I'll have to put some thought into it once I get that far on the hardware side. Perhaps both is the answer.

    You are correct that I'm building from scratch to avoid the weight and complexity of the amusement rides but the ones in my possession are interesting, they'll need their own thread for sure. One of them is stock, the way they come from the factory in China, the other was already modded to use the modern sim platforms.

    20240624_122748.jpg

    What does that mean? I have no idea! I have not had them long and have not taken the time to crack it open and see what the previous owner did to make it work. All I know is he had a driving rig on top of that plywood and the computer he did that on is still inside.

    I'm sure most people here will be dying for me to dive in, but I was already working on the RTM sim this thread is about on top of two other major projects and I really want to finish it first. The only reason I even mentioned them was to explain how I got the egg chair and. (I actually have two that are separate form these sims)

    Now that I think about it, that's a good carrot! Help me build the RTM and I'll start work on these after. Hint, I'm pretty sure they rotate 360.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    If you plan on using a custom Unity based game then please see here: https://www.xsimulator.net/communit...ry-output-into-a-game-unity-and-ue4-code.287/

    With a compact design try and maximise the inherent design leverage, by that I mean have the motors and related connections as far from the pivot point as possible. That will maximise effective torque utilisation.
  5. peter stolmeier

    peter stolmeier Member

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    Thanks again! I'll be looking at the software side once I have some hardware to run. I've done some of this work before with a YawVR1, but I've forgotten that stuff and will be relearning how to get the motions. Luckily with movie rides it's a relatively simple process.

    I've made a very crude version of how I picture the motor placement.

    upload_2024-8-4_10-42-10.png upload_2024-8-4_10-42-37.png

    The way I see it, I just need to make sure it can handle the workload, get "beefy" enough parts.
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  6. adgun

    adgun Active Member

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    Hi where dit you get youre screen?
  7. peter stolmeier

    peter stolmeier Member

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    Facebook marketplace has been MAGIC the last few months. I had to drive 600 miles round trip to get it in a rental van. Even with that it was only $200.

    It's called the Cobra Venom 180. They still sell them but I got a bit stonewalled when I reached out to get more info.

    https://www.est-kl.com/cobra180-venom/

    I'm reverse engineering the specs based on brochures they've found. I'd share that but like.. someone would have to have one too, yeah?

    The tricky part is replacing the mirror they use, that's a work in progress I should probably share here once my next test one comes in.
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  8. peter stolmeier

    peter stolmeier Member

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    Spoke to my brother in Florida about the need for the center Ujoint and he's on board with fabricating the key part.

    upload_2024-8-6_0-47-5.png upload_2024-8-6_0-47-46.png

    I made this quickly and it's not to scale, but I think shows what we have in mind. Since there are so many potential users and this is physically bigger than most seats, we want this to be beefy so he's going to source a car axle and weld that to two plates, again similar to this other build from the forums but larger.

    IMG 2831.jpg

    Once I have this I can start on sourcing motors and whatnot.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Do keep the uni joint as close to the egg seat base as possible: https://www.xsimulator.net/community/faq/universal-joint-placement.108/

    As per your last image:

    [​IMG]

    Do not put it in the middle, as per the renders, as that will create unusual geometry and place addition strain on the motors.
  10. peter stolmeier

    peter stolmeier Member

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    Yes, you are of course correct. I worked that out soon after making that quick example. I'll have to update it soon to avoid confusion.
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  11. peter stolmeier

    peter stolmeier Member

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    Here's the very rough, but closer to usable, rig. upload_2024-8-6_11-55-18.png

    Looking at other rigs I think i can make the motors attach a little lower, this is good because attaching them to the egg would be difficult.
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  12. peter stolmeier

    peter stolmeier Member

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    As you can imagine it's going to take a while for family to source and weld the joints I need. In the meantime I've made progress on the screen.

    AP1GczMkTuWIVrAqv8QZp81kqhpFSw_ZzEg69r2br8uhWBII3t7kRup8NfC40Qw778-h584-s-no-gm.png

    Originally this "Cobra Venom 150" screen came with a topper that had a first surface convex mirror.

    Below is some screenshots from a video showing off the device, I know it's hard to see but like, mirrors are like that, right?

    cobra mirror.png projector hole.png

    Thanks to this video and some plans they posted, I was able to reverse engineer the specs and found that a large security mirror of 21x15 inches has the same dimensions and near correct warping.

    AP1GczMgboQOtQm95Dubs0qjeuPVA6XjFF4XgtVyvSr-cpIQQTyQUa5UJLlqjww778-h584-s-no-gm.png s-l500.png

    Because of the crowdstrike issue I had to order this mirror FOUR times for one to arrive and it took 6 weeks but it is finally here and it works great!

    Not being first surface is of course an issue but I'm overcoming it with the projectors I'm using having two lamps and a staggering 7000 lumens. (I have three another crazy good FB find)

    lamp lights.png

    This system allows me to get the screen coverage I need without buying the $350 lens for each projector. New options of multi projectors open up now, and eventually I can use just one 4K unit.

    I tested it in a few ways but I think the one you guys will like is my first run-through of Borg Encounter 4D

    GU6np7SXsAAigJT.jpg

    Even without the motion I got a limited amount of immersion.

    There's still a lot of work to do but I'm at a point where I'm confident it will work.
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    Last edited: Aug 17, 2024
  13. peter stolmeier

    peter stolmeier Member

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    I think I might be ready to start gathering the hardware. I've done my best to learn from these forums but I'm shy to get anything without showing it to you guys first.



    [​IMG]

    These tie rods look pretty good to me, what do you guys think?

    Oh, guess I can't post links to amazon. These are $19.00 and that seems like a pretty good deal to me.
    Last edited: Aug 17, 2024
  14. peter stolmeier

    peter stolmeier Member

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    Wait, I may have everything I need already. The Yaw one has the drivers, motors, ect right? Maybe I can use those parts in this.

    upload_2024-8-17_0-47-22.png
  15. Aerosmith

    Aerosmith Active Member

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    Wow, the more I browse this forum the more stunning projects I discover. I was at the Hollywood studios in 1998 and took a ride in the "back to the future" simulator. It was great back then. And now you have something like this in your living room!:cool:
    The Cobra Venom dome display looks very interesting. I was already looking for something like this for the helicopter simulator I'm planning to build. In small planes you have the big motor block in front of the cockpit. So the view is somewhat limited, anyway, and three TV screens are perfectly enough for the windscreen and side windows. Same for large commercial aircrafts where the windows are rather small.
    But small helicopters (T.C.s one from "Magnum", for example) often have glass domes. And the wider and taller the view is the better the immersion.
  16. peter stolmeier

    peter stolmeier Member

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    I am glad I have the cobra screen but they are HARD to find. I think the folks in this forum have created a good substitute with the curved MDF. Combine that with this mirror trick and you'll get the coverage you're looking for.

    Come to think of it, maybe the folks here can help me figure out how to get a convex but first surface mirror. I've already done some testing with inversing the acrylic but the mylar can't be applied to the other side in anyway I know of.
  17. Aerosmith

    Aerosmith Active Member

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    Yes, the Cobra screens look very expensive. A true spheric shape is hard to make. It requires big and expensive achines and moulds. Maybe a spheric mirror can be purchased somewhere. Sometimes they are used as wide angle mirror so you can better watch the traffic when exiting a narrow garage access or for shop surveillance. But I fear at least the affordable ones are poor quality and have high distortion.

    It might be woth trying out if a screen and mirror bent in only one direction would also work. This would create a part of a drum surface ("half pipe"). Mirror coated acrylic sheet should be available at reasonable price and quality. Bending it to a drum shape requires no heat. We could use CNC machined templates for the shape.
  18. adgun

    adgun Active Member

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    If i am correct this can directly done by fly elise software double cylinder
  19. peter stolmeier

    peter stolmeier Member

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    I've run a bunch of tests and the I'm starting to really understand the trades-offs to fill this screen.

    20240823_170715.jpg 20240823_170718.jpg 20240823_170740.jpg

    This is using two identical projectors on two identical mirrors. Please note I have not bothered to do warp adjusting because I know for sure that will work and it was not needed for this test.

    I've set this up in a way to maximize the pixel density. Previous tests use only one projector and a significant amount of pixels are lost to fill an entire screen. Only with blending 2 projectors can I get full coverage and a clear image.

    This is all fine and good but now I have to worry about alignment on a constant basis. Since I plan to have this in public I think it's important that it be reliable once initial calibration is done and this is good looking at the the cost of that simplicity.

    What I'm trying to say is I'm tired of trying to fiddle with this! I'm thinking of scrapping the kickass screen and replacing it with a curved TV.

    71x18t4zXFL._AC_SL1000_.jpg 41BdipBwAFL._AC_SL1000_.jpg

    There are serious advantages to do this this at the cost of FOV. It's more reliable, higher rez, and I can bring back in the per-user adjustment system I have in mind.

    Plus, I would end up selling this screen, and I think some of the folks here would be interested.

    What do you guys think? I feel like a lot of you have used projectors and screens could give me insight I have not earned myself yet.
    Last edited: Aug 24, 2024
  20. Aerosmith

    Aerosmith Active Member

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    I totally agree. The dome screen looks impressive but it takes a lot of effort and money to get it right and it's probably not worth the trouble for a home theatre. I also thought about using a dome display for my helicopter simulator project. But it wouldn't be possible to cover the full surface of the "glass bubble". In some helicopters you can see the ground behind the foot pedals. The dome display can't reach that far down even if it's 180° wide because the dashboard would create shadows.
    So I think it's easier to implement this with multiple flat screen dispays even if this means I need 6 of them (windscreen, left&right windows, left&right foot area, instruments).
    VR goggles would make everything simpler but have other disadvantages.