1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

FlyPT Mover 3.7.0.9

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    IMB_KqNwtO.gif
    we still have a hard kicking back in this feature.
    If I recall well you corrected it in between but this commit got lost.
  2. cprelot

    cprelot New Member

    Joined:
    Jul 27, 2017
    Messages:
    11
    Occupation:
    3D Senior Artist
    Location:
    Montreal
    Balance:
    142Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    Arduino, Motion platform, 6DOF
    @pmvcda do you think it will be a good Idea to make your own discord for FlyPt?
    you can organize the topics or a bug report where everything is line up?

    many people dont like this xsimulator forum and it's getting hard to follow with update or bug in the same long thread
    thanks
  3. GTakacs

    GTakacs Member

    Joined:
    Mar 4, 2024
    Messages:
    76
    Balance:
    430Coins
    Ratings:
    +34 / 3 / -0
    My Motion Simulator:
    6DOF
    Seriously no pressure! I see movement and it excites me!
  4. GTakacs

    GTakacs Member

    Joined:
    Mar 4, 2024
    Messages:
    76
    Balance:
    430Coins
    Ratings:
    +34 / 3 / -0
    My Motion Simulator:
    6DOF
    I'd venture to say GitHub is probably the right tool for this but I digress....

    You can still be closed source with GitHub but publish readme and sw revisions and still utilize the bug tracking feature.

    Discord is not the answer to everything for sure and nor is a linear thread on a message board.

    I'm a SWE so looking at this problem with a different set of eyes probably than your average end user.
    • Like Like x 1
  5. GTakacs

    GTakacs Member

    Joined:
    Mar 4, 2024
    Messages:
    76
    Balance:
    430Coins
    Ratings:
    +34 / 3 / -0
    My Motion Simulator:
    6DOF
    One new issue: Save a Mover profile on a device with two monitors with Mover main screen being on the secondary monitor. When you open the profile on another PC with only one monitor the mover window is off screen and no way to get to it.
  6. khairul nizam

    khairul nizam dadima

    Joined:
    Dec 29, 2021
    Messages:
    35
    Occupation:
    Retails
    Location:
    Malaysia
    Balance:
    71Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor
    Hopefully the fix will include GTSports too.
  7. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    ... I thought this was solved. It's one of those nightmares.
    On the list of bugs...
  8. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    Need to get the old ps3 test gt6. She's somewhere...
    • Like Like x 1
  9. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    Solved
  10. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF

    I have a channel, but not using it (hidden)
    Having it without having time to follow would be worst in my opinion
    Might use GitHub soon...
    • Like Like x 3
  11. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    The singularity is there:
    upload_2024-9-24_10-52-11.png
    The one in red

    The pre-follow is a parameter for the follow pretended pose alghorithm.
    As you increase the value, the rig starts following the pretended position sooner.
    Use it with low values, 1 will stop moving the rig, or almost nothing.

    Better try than explain:
    Put 0.1 on the value
    Reset to 0 all pose sliders
    Move just yaw
    You can see the pretended position and the calculated one that goes behind the pretended
    With a value not zero you start getting behind sooner. This means you get more motion for bigger out of range values...

    Hope you understand what i mean.
    • Like Like x 2
  12. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    This looks like a scaler because from the beginning the assigned pose is not 100% followed. Interesting.

    concerning „stay on the last good, please look in the attached Beta. Maybe it will help you remember what you did

    Attached Files:

  13. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    „We get more motion for bigger out of range“ BUT we get less motion „in rage“. Is my assumption correct?
  14. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    117
    Balance:
    850Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF

    About this, it would be nice if the motion algorithm option "Follow pretended pose even if out of range" would have the the option to choose the distance of engaging also filter, like in the Logistic 3
  15. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    What happens if you do logistic directly on the actuator level in combination with „follow pretended“. It doesn’t give you results you are asking for?
  16. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    117
    Balance:
    850Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    If you use the Logistic filter directly on the actuator you loose the motion compensation in some extreme position, also the 3D view will be not correct but 3D view is not so important. @pmvcda developer the "motion algorithm" on purpose
  17. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    And what happens if you do logistic on each dof in combination with pre-follow?
  18. GTakacs

    GTakacs Member

    Joined:
    Mar 4, 2024
    Messages:
    76
    Balance:
    430Coins
    Ratings:
    +34 / 3 / -0
    My Motion Simulator:
    6DOF
    Question: since there is no more limit on the rig, how does one limit the sum of poses? I guess by using Pose Filters in the Rig?
  19. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    117
    Balance:
    850Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF

    pmvcda advice to not use the Logistic filter on the actuators unless you not use the motion compensation, otherwise the motion compensation will not be coherent with the positions
  20. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    I am talking about dofs degrees of freedom. (Yaw-Pitch-Roll etc.)