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FlyPT Mover 3.7.0.9

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. Michail

    Michail Member Gold Contributor

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    I trust you since years my friend. 3.7.4 is not marked as a virus too.
    three/four 3DOF ; choose 4 actuators.

    in simhub I am using 3 DOF as well.

    the picture in 3.5.2 shows actuator 1 = FR, 2 = BR, 3 = BL and 4= FL. I change this to 4,2, 3, 1 because first output is for the front part and second to the back part.

    when I am try manual heave from motion pose all sliders in the rig goes to the same direction. What I am need is to swap the out put for front right and back left motor. And how can I minimal tune, because when I am move the heave slider a minimum the rig is going to maximum (wrong heave). Even when I set output gain to 0.05
  2. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    Just released a mod for VTOL VR.
    It's on the workshop for VTOL VR Mod Loader:

    upload_2024-11-28_18-31-37.png

    Data changed a relative to the original one, so it works only on the new Mover:
    upload_2024-11-28_18-32-54.png

    Current Mover already includes this source.
    Unfortunatelly I could not get all the values I wanted. So some of them are wrong, but the main ones are ok.
    • Like Like x 1
  3. winch20010

    winch20010 New Member

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    Hello,
    same thing for me, seems that no more data are received from MS FS2024

    thanks for your help !
  4. skulds

    skulds New Member

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    First of all, I’d like to thank you for creating such an amazing piece of software! I’ve been a big fan and really appreciate all the effort you’ve put into it.

    I recently upgraded from version 3.5.3 to the latest one and noticed something while using it with Assetto Corsa (AC). After configuring the settings, I realized that the motion for pitch (during acceleration/braking) and roll (for cornering) seems to be missing. Instead, I’m only getting movements for surge and yaw.

    Could you please let me know how to set it up so I can use pitch and roll to simulate these accelerations? Thanks in advance!
  5. pmvcda

    pmvcda aka FlyPT

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    Let me test. Could be a bug.
  6. pmvcda

    pmvcda aka FlyPT

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    Sorry, was supposed to have a release with that bug fix, but been trying to solve it...
    Today we get a release working, but not with the feature i wanted.
    It's missing the crash detection that's causing me to many problems. It should be something stupid...
  7. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    Mover 3.7.0.9

    Download in first post of this topic

    Release notes

    Rigs:
    Added some pré definitions for hexapods (temporary solution)
    Limited gain to a range between 0 and 1 (for safety reasons)

    Sources:
    MSFS solved bug causing connection problem.
    VTOL VR now with the corresponding mod in the Steam VTOL VR Mod Loader workshop (not VTOL VR workshop)

    Known problems and bugs:
    MSFS enable/disable motion in crash is not working!
    • Like Like x 1
  8. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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    Pedro, if you are not too busy, which you probably you are, may I remind you to add the parameter in the "Follow pretended pose even if out of range" motion algorithm where it is possible to set at which point the deceleration curve starts to recover the actuator's stroke?
  9. darkknight

    darkknight New Member

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    Getting virus detected warning on windows 11 btw