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FlyPT Mover 3.7.0.9

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. pmvcda

    pmvcda aka FlyPT

    Joined:
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    My Motion Simulator:
    6DOF
    I will test tomorrow. Sorry
  2. michel123

    michel123 Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    Oh my god, don’t be sorry!!! your work is remarkable, we are just here to help you refine, so many variables, so many possibilities!!!!
  3. Danila-686

    Danila-686 Member

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    My Motion Simulator:
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    Thank you. Finally, something got off the ground. But unfortunately motion still doesn’t work. But during the test some movements began. but absolutely unrelated to the road. I can’t figure out how to configure everything correctly so that everything works. Can you help me? From start to finish, you can tell me what needs to be written and where. at least one example with a slope. I'll figure it out further by analogy. Possibly communication via discord or anydesk
  4. pmvcda

    pmvcda aka FlyPT

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    I will help with the setup. But I'm travelling until Monday.
    I will try to post a visual guide. I'm also trying to release a new version on that day that solves some of the current bugs and might help with some default setups for rigs and actuators.
    • Like Like x 1
  5. J-1775

    J-1775 Aviator

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    My Motion Simulator:
    6DOF
    Hi Pedro. I still get no connection between the 'Just Pose 6 DoF' rig and UDP or VR Comp OUT modules. However, 3D Viewer works well.
    upload_2024-12-21_7-16-48.png

    Attached Files:

  6. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    Yes, this is just a vidual bug.
  7. J-1775

    J-1775 Aviator

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    Thanks Pedro. I had forgotten to ask you to switch into «dummy asks» mode. But the «tiny little bit less dummy» has now found out, that he needs to replace the <sway> etc. inserts with <R0.SWAY.B> etc. and everything is fine now and working as expected! Thanks again!
  8. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    It would be nice to have a similar generic guide for aircraft. I had my 2DOF dialled in but once I get my new 6DOF working I will need to configure it from scratch. What I used for 2DOF was mixing a little bit of pitch/roll position into pitch/roll accelerations that wash out to 0. So I had a little roll remaining during the turn for example, in addition to feeling the start and end of the turn with roll accelerations. I'd like to keep that approach for pitch/roll (yaw?), but there are now more axes to think about. Also feeling the lift-off and the touchdown with heave is extremely important.
  9. J-1775

    J-1775 Aviator

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    My Motion Simulator:
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    I wonder if there is something like a 'Best Practise' guide how to migrate from 3.5/6 to 3.7? Or is there no need for it?
    I migrated my FS2024 profile by creating all 10+ Poses and porting/copying over the filter lines. On a few occasions the line was rejected. I don't remember when and which slight correction I had to make to get it accepted.
    However I feel (didn't yet check the numbers) like one or two poses have a somewhat different effect. E.g. this: EMALP(LOGISTIC(ADD(CROP(VALUE;-30;-8);CROP(VALUE;8;30));30;0.5);50.000)
    On a second look, I see that you added 5(!) new CROP filters to the already existing 3, so the above 3-year-old filter thread may be obsolete anyway?
  10. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    I'm working in a file import from 3.5.3.
    It's not done yet, but will come later.
    The main difference in the setups is the outputs and that is because of the variables. If you keep the values everything is the same. The outputs should work better now. Calculation is way faster than it was and should give you a better result, specially for larger setups and output strings.

    New filters will be added to the manual next month. Some need small corrections, others will be removed
    • Like Like x 2
  11. michel123

    michel123 Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    In any case, the work done is already enormous, happy holidays to everyone here !!!
    • Agree Agree x 1
    • Friendly Friendly x 1
  12. Viktor

    Viktor New Member

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    My Motion Simulator:
    3DOF, AC motor
    I really like the concept of using a weighted Sum of Highpass (for Turn Entry/Exit) and Lowpass Filtered Bank Angle as roll in a flight simulator.
    (Maybe in the anounced „Black Box Module“ we will get a simple slider to chose a mix that feels natural…?)
    In the meantime one could use a formula like:
    PlatformRoll = A x Emahp(bankangle) + (1-A) x Emalp(bankangle)
    Where A is constant between zero and one ( i.E 0.75)
    (Simplified formula to show the principle).

    Same concept applies to other axis (i.e. pitch)…
    • Like Like x 1
    • Agree Agree x 1
    Last edited: Dec 24, 2024
  13. Daboh

    Daboh New Member

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    My Motion Simulator:
    3DOF, AC motor, Arduino
    Thx for the new version! I would love to test it and give you some feedback. Is there a chance to get the toggle hotkey for the outputs back? I am rare of buttons.. ;)
  14. lenidcamper

    lenidcamper New Member

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    My Motion Simulator:
    3DOF, Arduino
    I like the refactoring from 3.5
    It makes things more logical and flexible.

    A bit of a problem with "Mover.Rigs.RotatingActuator". The Housing joint and Crank direction configuration seem to be persisted in the Mover file (e.g. DefaultCrankJoint="0,-360,-100,0,0,90" />) but are reset to zero on reload.
  15. pmvcda

    pmvcda aka FlyPT

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    Yes, it's a bug, i think it's solved for next release.
    • Like Like x 1
  16. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    Some bugs there, but the hotkeys are there in the options.
    Also, now you can right click on buttons, numerics and checkboxes to assign any hotkey you want.
    When i say hotkey, i mean keyboard, joystick axis/buttons or midi controls.
    In the future you will also be able to control with json to allow any device or software to adjust them.
    • Like Like x 1
    • Winner Winner x 1
  17. cobretti

    cobretti New Member

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    My Motion Simulator:
    3DOF, Arduino
    I kind of got this working with Lebois SRT80 but just have 2 questions; one, how to slow down the position back to park? On the old version it gradually lowered the rig down but on the new version its like just allowing it to almost freefall down to the resting position. Additionally connectivity is hit and miss after I have connected and disconnected once. If I try and reconnect it does nothing unless I power down/up my motors. Thanks for all the great work!
    • Informative Informative x 1
  18. lenidcamper

    lenidcamper New Member

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    My Motion Simulator:
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    Just in case you have not got around to testing this scenario yet. Cannot combine two rigs in a Mover. Trying to use Rigs.Rotating2DOF and Rigs.RotatingActuator with SMC3 serial output. The output string template of "[A<R0.A1.B>][B<R0.A2.B>][C<R1.A.B>]" will cause a link of R1 and O0 in the overview flow diagram as expected, but R1 variables are not added to the Rigs section of the O0 variables list and the "C[<R1.A.B>]" format results in "C[]" in the output string causing very confusing behavior in the Arduino and actuators.
    • Informative Informative x 1
  19. Attyla.pl

    Attyla.pl Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Asked if it is possible to enlarge the Mover window ? On a 4K monitor it is very small and I have to set the zoom to 200% to see anything :)

    Attached Files:

  20. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    code.jpg

    Hello everyone. I was trying to make my new rig move with the new 3.7 mover but could not. Going back to another mover (3.53), it moved. Looking at the strings sent, there is a difference. Am I doing something wrong with the new Mover?

    Pierre.