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Bug Problem Game Manager and Game Engine

Discussion in 'SimTools DIY Version' started by evolaco, Jan 3, 2025.

  1. evolaco

    evolaco Member

    Joined:
    Sep 27, 2015
    Messages:
    262
    Location:
    Spain
    Balance:
    732Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF
    Hello, I have a problem since I tried to install the Star Wars Squadrons plugin. Now I get this error in both programs and the games I have in presets do not appear.
    The error is a Microsoft .NET Framework window
    Screenshot_10.jpg


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at SimTools_GameManager.frm_GameManager.cb_GameSelection_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.ComboBox.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9290.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Assembly Version: 0.2.6.0
    Win32 Version: 0.2.6.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    UneaZPaLWHjtjGfIyYsbFPWNzDcv
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.6.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9282.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9277.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9251.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Game_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    Squadrons_GamePlugin
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.0.0
    CodeBase: file:///C:/Users/Salva/AppData/Local/SimTools/GamePlugins/520_GamePlugin.dll
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,203
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,898Coins
    Ratings:
    +10,922 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    What version of SimTools are you using and what version of the plugin?
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
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    5,316
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    Computer Technician
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    Portland, Oregon - USA
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    49,633Coins
    Ratings:
    +5,113 / 18 / -0
    • Agree Agree x 1
  4. evolaco

    evolaco Member

    Joined:
    Sep 27, 2015
    Messages:
    262
    Location:
    Spain
    Balance:
    732Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF
    Thanks, I'll try this. And how do the V3 plugins differ?
    Would you recommend upgrading from V2 to V3 simtools? I can't find a clear step-by-step tutorial for V3, I don't understand how it works...
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,203
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,898Coins
    Ratings:
    +10,922 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The v3 FAQ section is likely a good place to start: https://www.xsimulator.net/community/faq/simtools-v3.401/

    You can have v2 and v3 installed on the same computer, using the same license, to ease the transition.