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2DOF Simulator by a Newbie

Discussion in 'DIY Motion Simulator Projects' started by mugge66, Jun 17, 2014.

  1. bsft

    bsft

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    yes thats right , that will provide best leverage
  2. mugge66

    mugge66 Member

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    I have read and also my first choice to mount the motors at the back of my cabinet. But if i want to save and spare the motors would you the recommend option A B C. And also i little stupid question if you wish in the future to upgrade to 3dof du i still need my shaft or is it carried by the motors.

    Attached Files:

  3. mugge66

    mugge66 Member

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    Still trying to figure out this puzle. Ideas are welcome, how do you guys mount the lever to Wipermotor are welding the solution or can loctite do it.

    Attached Files:

  4. mugge66

    mugge66 Member

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    Just 4 pcs of these today. From lever to seat.

    Attached Files:

    • Optimistic Optimistic x 1
  5. Scratch

    Scratch Active Member

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    Hi! Looks good, I'm also building my first rig ATM. I had similar idea at one point about motorized pedal and steeringwheel movement, but then decided to leave it for now. Would be very cool feature though, wish to see your implementation!
  6. bsft

    bsft

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    @Scratch , I've built many full frames. They are fine to build. A little more to set up than a seat mover.
  7. bsft

    bsft

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    Motors work best at "c" , then next best place is "a". If you look at 3dof full lift later you would use a spring at the pivot placing to assist the weight of the frame instead of the pivot. But as you may be looking at full lift , I suggest 4 x Big worm gear motors with 50:1 boxes on them and levers about 45mm ctc. Going from balanced to full lift increases cost quite a bit.
  8. Scratch

    Scratch Active Member

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    Yes, I've read about your awesome setups here in xsimulator bsft and your posts have helped me tremendously. And it surely must be a whole new level with fully moving frame!

    But what I ment here and was referring was mugge66's idea to adjust pedal and wheel distance with motors instead of manual adjusting.
  9. bsft

    bsft

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    Done that as well. Had a height adjustable wheel mount that would move up and down and back and forth towards driver , that and the pedal base was long enough to move the pedals back to the seat for shorter driver. Pivot doesn't move , but adjustability of driver size does.
  10. mugge66

    mugge66 Member

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    Think i will go for the C option :) then.
  11. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    You can also :
    - do a conical hole in the lever
    - use a nylstop nut to press the lever against the teeth
    it works fine for my 2DOF.

    Or you can weld a nut on your lever + add a second nut to lock it
    upload_2014-6-20_8-54-54.png
    • Like Like x 1
    • Informative Informative x 1
    • Useful Useful x 1
  12. mugge66

    mugge66 Member

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    Thank you racingmat. I just wasnt sure it could hold. but will run with that solution ;)
  13. mugge66

    mugge66 Member

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    Does anyone know a quickguide to understand the learn function and motor direction. Im little lost.
    I tested yesterday the learn function, but what i dont get is. The first thing i need to do is move the lever to max"forward position. does this also means accelerate direction or brake direction. or have it nothing to do with that.
  14. bsft

    bsft

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    Sounds like you are setting the feedback.
    I take it the pots are connected to the motors are they?
  15. bsft

    bsft

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    @eaorobbie , you might be able to answer this sooner than me
  16. mugge66

    mugge66 Member

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    Yes picture of test setup. 20140617_174629.jpg

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  17. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    • Agree Agree x 1
  18. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    http://www.xsimulator.net/community/threads/playseat-to-2-dofseat.5401/page-2#post-56352
  19. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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  20. cthiggin

    cthiggin Active Member

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    You can get those on eBay for about 8.00 US - Great product.
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