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Universal joint questions

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by jimmcquade, Jul 21, 2014.

  1. bsft

    bsft

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    6-8" total (3-4" up from centre , 3-4" down from centre), but again, no guarantee it will go that far and not struggle to pull it back. Your head will move further than that.
    With screens static you may find its way too much throw. My mate did, now he reduced his throw by about 1/2.
    • Like Like x 1
  2. jimmcquade

    jimmcquade Member

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    OK. I'll settle for less movement. Time to start shopping. thanks

    jim
    • Agree Agree x 1
  3. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
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    Occupation:
    CAD Detailer
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    Ellenbrook, Western Australia
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    20,440Coins
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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    You can always increase it later if you require. Beauty of the Jrks I use, I have two setting files , one that short and sharp for racing games and then when I set up for a flight game and more angle I can simply load the other setting file, apply in the Jrk Utility and use it for flight ie racing is set to 80mm of movement on 65mm c/c levers and flight I use 100mm with equates to another 10 deg of roll and pitch.
  4. jimmcquade

    jimmcquade Member

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    What do you guys use to control your bass shakers?
  5. SilentChill

    SilentChill Problem Maker

    Joined:
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    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,560Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    I think at the moment they use simvibe but it's expensive, think there are some workarounds to get sound coming out using a second sound card. I read it in a post here somewhere