1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Some (noob) questions

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by chameleon, Dec 28, 2014.

  1. chameleon

    chameleon New Member

    Joined:
    Dec 28, 2014
    Messages:
    3
    Balance:
    534Coins
    Ratings:
    +0 / 0 / -0
    Hi guys,

    as I mentioned in introduction, I'm newbie here (and plus my english is not-so good), so sorry for asking something that is piece of cake for you.
    Like all of you, I want to make racing rig, so here it is what I'd like to know:

    How actually motors/actuators works? I mean, how to connect them to get feedback from game?
    What are you using for that to give them impulses to react?

    That's my first and biggest question mark, so step by step and I will be able to make my 2dof or 3dof (didn't decided yet) simulator, ofcourse thanks to you all :)
  2. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,440Coins
    Ratings:
    +1,684 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    OK where do we start ?

    Most here on the site use 12v DC or 24V DC motors driven by a H Bridge that is driven by a Micro Controller , as well as equal number are using Jrk12v12 which contain both H Bridge and Micro Controller in one. Some have bravely ventured into the 240v/3Phase motors (only for advanced electrically minded people). So then depending on weight and design, will depend on your choice.

    SimTools does all the interfacing with the game and then sends commands to the controllers.

    Sorry there are a couple of complete build sets but few give 100% of the details. Best to start your own design and let the member here guide you along.

    I would recommend a simple 2dof (seat mover) and incorporate a 3dof (drift axis) later on. Cant go wrong for racing.

    P.S Forgot about SCN5 , An all in one linear actuators than can be run directly with SimTools.
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
    • Friendly Friendly x 1
  3. chameleon

    chameleon New Member

    Joined:
    Dec 28, 2014
    Messages:
    3
    Balance:
    534Coins
    Ratings:
    +0 / 0 / -0
    Thank you @eaorobbie!
    I have experiences with electronics, and there's no problem to build. Just this one is main problem to me.
    I thought to use Arduino because I used it before for my other projects, but don't know where to start with this :)
    Also, i was thinking to connect Arduino between motors and steering wheel and pedals, so motors reacts when I steer and break (push gas pedal) - but that is not very realistic...
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,798Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    More realistic data is extracted by SimTools from each game from the game's physics engine. SimTools extracts the telemetry data like the position of the car (pitch, roll and yaw angles) and the accelerations (surge, sway and heave).
    This data gives you a much more realistic feel than the position of the steering wheel or the rumble signal of the joy pad.
    • Agree Agree x 2
  5. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,440Coins
    Ratings:
    +1,684 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    This is also achievable have built one in the past, fun for console games like PS3,XBox360 , but with SimTools and PC games you wouldn't bother.
  6. welen123

    welen123 Member Gold Contributor

    Joined:
    Jan 10, 2015
    Messages:
    98
    Location:
    HongKong
    Balance:
    35Coins
    Ratings:
    +57 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    try to build a RC model,I think it's the best way to started/