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5dof project need some advice

Discussion in 'DIY Motion Simulator Projects' started by mrbeginner, Jun 21, 2015.

  1. mrbeginner

    mrbeginner Active Member Gold Contributor

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    Hi!
    Now i made my 2dof proto ready and like it very much, but i always wan't some half ready thing's in my garage so it won't be neat and clean. This idea is rolling in my mind quit sometime and now i make little skethup drawing for you so you can tell me how wrong idea this is or other hand you can say that this is so new and unbelievable that it might work.
    5DOF back.jpg

    This is my first problem. I don't have idea how to link sway and surge motor's to chair so they make separate movement and don't disturb eatch other 5DOF side.jpg 5DOF side2.jpg accelerate.jpg brake.jpg
  2. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    short said: I love any unusual idea like the yours but ( ; ) the joint is already too far away from the seat and will be more far away from the seat if the motors are placed somewhere under the seat.

    PS: the rods have to be mounted much higher...
    • Agree Agree x 1
  3. mrbeginner

    mrbeginner Active Member Gold Contributor

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    This was rough sketch for what i thinking. I can lift the joint much closer to seat. there have to be cap for the sway and surge movement but that aren't so much. here is a little modified version with surge motor so you understand better what i try to say. motor example.jpg
  4. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
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    hmm, now I have no clue how it should work...using EDIT heave /EDIT the motors must work synchronously?
    Last edited: Jun 21, 2015
  5. mrbeginner

    mrbeginner Active Member Gold Contributor

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    Those 2 motors in the back is giving only information what your car position is. Are you driving up the hill or try to drive with 2 wheel. When you accelerate or go corners high speed then the seat part moves with two other motors what generates sway and surge. I put the surge motor in last picture but sway motor it's still waiting for better idea of mounting. It's feels so simple in my mind but that's because I been thinking this few months now and draw few (hundreds) pictures. Hope you catch my idea. But if there's some questions I try to answer.
  6. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
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    still I imagine the motors are not independent - and what gives you the best feedback if you plan to build a rig? Which forces we can reproduce and which not? IMO and in my experience the most impressive DOF is heave. As a result of this conclusion I built in a dedicated heave motor. The second DOF is surge and at least sway - better you implement a traction loss instead of a shaking sway.

    Pitch and Roll is individual and not everybody likes it. BTW I am talking about a racing rig and not about a flight sim.
  7. mrbeginner

    mrbeginner Active Member Gold Contributor

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    thanks for your opinion. I have to say that you maybe right for that sway thing. If I forget that and use the traction lost then this SIM is much easier fabricate. I personally like to feel my car in rally games when taking corners near the ditch and when driving up and down the hills so that's why I put pitch and roll in SIM.
  8. bsft

    bsft

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    Nice idea on a build. I run a basic 2 DOF seat mover with 5 forces, each tuned individually and then mixed together, and for me, I find sway, surge, heave, pitch and roll all give excellent immersion mixed up well.
    May I suggest build a garden variety sim and get used to how the motion is, and then advance from that once you have an understanding
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    • Agree Agree x 1
  10. mrbeginner

    mrbeginner Active Member Gold Contributor

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    I have made the basic 2dof just for that purpose.
    http://www.xsimulator.net/community...-2dof-is-better-than-no-movement-at-all.6809/
    And now i know how great the simtool is with so many adjustment.
    • Like Like x 1
  11. mrbeginner

    mrbeginner Active Member Gold Contributor

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    I was thinking that, but i'm used sketchup so little time that i made faster the proto out of wood/metal.
    If someone want to try how this might work i can put the sketch in dropbox. I have made every moving piece in to components so you can move those but there aren't any place where rods are connecting, so they have to do.
  12. hooshang

    hooshang Active Member

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    My Motion Simulator:
    2DOF, DC motor, AC motor, Arduino, 6DOF
    good...new and like no other idea mate... but IMO the cardan joint does not let the movement like you
    desire.just like you fix the stewart system from middle of the motion platform.
    Last edited: Jun 22, 2015