1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Beginning a 2 DOF Seat Mover Build

Discussion in 'DIY Motion Simulator Projects' started by WhiteGoblin, Jul 6, 2015.

  1. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Hey All,

    After gathering resources, hardware suggestions, and design ideas I'm beginning to order for my build. Here's my main components list:

    I haven't begun with the exact metalwork for the frame, but I'll be heavily borrowing from existing 2dof compact seatmover designs with pedals and wheel/sticks on the moving platform, versus stationary.

    So for now, I'm interested in feedback on part selection, if anything is a glaringly poor choice. For example I read that 360 degree pot may not have been the best choice? Will resolution suffer enough where I should get something more like 180 degree pots to take advantage of their full range?

    Secondly, what is a good target weight for the seat? My junkyard seat weighs in at 30.4 pounds (13.7kg)

    Thanks!

    Completed video:

    Last edited: Aug 16, 2015
  2. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    360 deg pots , single turn are good, they might only use not even half that turn to read, but if the motor goes mad, and spins over and over, you dont have a broken pot.
    Ive used 270 deg, 180 deg and 360 deg pots on JRKS. I only use 360 deg pots, single turn, continuous turn because they cannot be broken from accidental overshoot.
    Seat weight is ok, just balance the whole set up right.
    • Agree Agree x 1
    Last edited by a moderator: Jul 6, 2015
  3. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Good to know. Seeing as how I'm a total beginner not breaking my pots sounds like a good thing.
  4. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Yeah, some times it pays to spend a little more to get less headaches. Like you, I use JRKS, granted they cost more, but they are simpler to set up overall.
    Although some Arduino users will disagree.
    • Like Like x 1
  5. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    I've used programmable boards like adruino before and 1 out of 2 had some bad blocks of memory, making large sketches not function.
    I'll pay a bit more for no programming and simplicity.

    For the project I won't have updates for a small while. I plan on waiting for the important parts to get a better overall feel of sizes/mounts/etc.
    • Like Like x 2
  6. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Update! I've finished the majority of the seat frame. I'm going for shoulder mounted with onboard pedals/wheel/joystick. The frames on car seats aren't actually symmetrical, which caused a bit of trickiness when making the shoulder bar. If I could do it again, I wouldn't use a car seat. Lots of adjustability for the pedals and joystick height as well.
    IMG_20150718_181957.jpg IMG_20150718_182022.jpg IMG_20150718_182038.jpg
    • Like Like x 2
  7. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Carseats cheap, but can be heavy.
    • Agree Agree x 1
  8. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Yes I agree. I think the motors should be able to handle it with the shoulder mount. Do you think I'm cutting it close on weight?
  9. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    could be, see how it goes, balance it right THE FIRST TIME
    • Agree Agree x 1
  10. GIB SimRacing

    GIB SimRacing Active Member

    Joined:
    Feb 19, 2015
    Messages:
    238
    Location:
    Barossa Valley, SA
    Balance:
    983Coins
    Ratings:
    +247 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Hey @WhiteGoblin - first off, good luck with your build!
    The lighter you can make it, the better. I agree with @bsft, make sure you spend enough time on balancing the whole thing. And when you do, make sure you have everything that will be part of the final rig on there, including yourself.
    One other thing to consider is that the 25:1 gearboxes won't hold the entire thing in position when they are not powered.
    Other than that, it's looking good already.
    • Like Like x 1
  11. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Thanks for the feedback. Yes I've got the balance point marked and I'll check it a few more times before I commit to welding, just to make sure it is correct. I'm tempted to change out the seat for something lighter, but I'll see how it goes. As far as the motor gearing is concerned, 25:1 compared to something like 50:1 means a faster motor, but less overall torque, correct? So I should go with a shorter arm to make up for the lower torque value? Also, what angle should the motors be mounted. I've mostly seen the arm extending backwards, but what would change if I mounted the motors so the arm is parallel to the shoulder bar, or even at a 45 degree angle?
  12. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Without getting technical and measuring Exact #'s for degrees, This is Close to ideal for your angles....straying too far away from these angle's will only lead to more load on the motor's and slower performance.

    [​IMG]

    [​IMG]
    • Like Like x 3
  13. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Awesome, thanks. I've decided I'm just going to do it right and ordered a lightweight racing seat.
    It'll shave off 20 pounds of the final weight, a lot of that being topheavy weight on the chair back.
    I'm also going to take the opportunity and make the frame symmetrical.
    Now I just wait for Santa... I mean USPS.
    • Like Like x 2
  14. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Quick update. I've gotten the new chair and redesigned the entire frame. It's much more compact and focused. Next up is competing the bottom frame.
    IMG_20150723_214133.jpg IMG_20150723_194624.jpg
    • Like Like x 5
  15. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    I'm currently harness shopping, and noticed that some people use springs on the harness to simulate tension during braking. Can anyone let me know if that effect is worth the cost? Any adverse effects on the motors? Also, would trampoline springs work? They seem to be the cheapest option:

    amazon.com/Upper-Bounce-Trampoline-Heavy-Duty-Galvanized/dp/B005OCYUMI
    Last edited: Jul 24, 2015
  16. André Vasconcelos

    André Vasconcelos Member

    Joined:
    Feb 7, 2014
    Messages:
    44
    Occupation:
    Engenharia mec.
    Location:
    Barretos, Sao Paulo
    Balance:
    61Coins
    Ratings:
    +18 / 1 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, SimforceGT
    Congratulation cool design
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,159
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,640Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I have not finalized mine yet but tested the harness with elastic cords and can say it is definitely worth the little it costs to set up, with no real downside.
    • Like Like x 1
  18. GIB SimRacing

    GIB SimRacing Active Member

    Joined:
    Feb 19, 2015
    Messages:
    238
    Location:
    Barossa Valley, SA
    Balance:
    983Coins
    Ratings:
    +247 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    I have not tried it without springs so I can't say what is would like that way. But I do like it with the springs, it works well. This is what I bought http://www.ebay.com.au/itm/SPRING-K...49?pt=LH_DefaultDomain_15&hash=item3aa916be91. I then set it up with 6 of the strongest springs of that kit. They are all mounted next to each other to give the whole setup more strength. I first thought all of those springs might be to small and I wasn't sure if it would work or if I even like it. But for the cost of this kit I thought I'd give it a try.
    As for affecting the motion, I personally can't tell the difference between wearing the harness or not. If anything, wearing the harness adds to the immersion especially under brakes as you feel the pressure of the harness on your shoulders.
    I think it works well.
    • Useful Useful x 2
  19. WhiteGoblin

    WhiteGoblin Member

    Joined:
    Jun 29, 2015
    Messages:
    50
    Location:
    California
    Balance:
    549Coins
    Ratings:
    +38 / 1 / -0
    My Motion Simulator:
    2DOF
    Thanks for the advice. I've gotten the seat mounted to the frame and everything is looking good. I made one small mistake in that I could've mounted the ujoint a half inch closer to the seat but accidentally left some unneeded material in. My question is: is a small improvement like that worth grinding and rewelding? It would be pretty time consuming. Does .5 inches matter for the ujoint?
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,159
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,640Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I don't think it is worth it for half an inch.