1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

game manager exception

Discussion in 'SimTools DIY Version' started by bruce stephen, Jul 15, 2015.

  1. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    so im iracing the sim goes goofy. i back out of the race restart and pow no more simtools? i get the following exception:
    ************* Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at SimTools_GameManager.Mod_GameProfileLoader.GameProfileChanged()
    at SimTools_GameManager.frmMain.cb_GameSelection_SelectedIndexChanged(Object sender, EventArgs e)
    at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
    at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
    at SimTools_GameManager.frmMain.frmMain_Load(Object sender, EventArgs e)
    at System.EventHandler.Invoke(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Assembly Version: 0.1.3.0
    Win32 Version: 0.1.3.0
    CodeBase: file:///E:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 12.0.51209.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/Program%20Files%20(x86)/SimTools/PluginAPI.DLL

    ok so reinstall? we'll see.
  2. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,796Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    No sure, as you use Arduino, but I see this behaviour if my JRKs lose the USB port, in other words they get over worked and fall over.

    You can test this by unplugging the USB as you play, and Simtools will crash.

    If so, you may need to check your Ards / MM's are not giving up the ghost mid-play.
  3. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    hmm clean install it works again but lost all my settings. is ok i like to tweak settings. who knows what i did. seems ok now.
  4. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    @Archie what do u mean giving up the ghost?
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Useful Useful x 1
  6. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,796Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Sorry @bruce stephen - It's an English saying. For when something stops working - "It gives up the ghost"
    • Like Like x 1
  7. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    Ok @Archie makes sense. Ty @noorbeast good to know, I spent a couple hours setting it back up.