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Elite Dangerous Horizons Plugin (Non VR Version) [Deleted]

Discussion in 'SimTools Plugins' started by value1, Dec 22, 2014.

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  1. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Thanks , ya beat me here , was just popping in to report it , forgot after several hours of game play and beers, cheers mate.
  2. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Like Like x 2
  3. locotoki

    locotoki New Member SimAxe Beta Tester Gold Contributor

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    Hi.
    I am having problem with Yaw working with 3rd axis using SCN5 with this game.
    I know that the axis works properly since it responds when mapped to the roll or pitch
    Does anyone have this problem?
    Thanks,
  4. Atlas974

    Atlas974 old school

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  5. Atlas974

    Atlas974 old school

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    Well, frontier just patched the game and broke the pulgin again :s
    • Informative Informative x 1
  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Funny Funny x 1
    • Winner Winner x 1
  7. Atlas974

    Atlas974 old school

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    • Like Like x 1
  8. darkcrayon

    darkcrayon Member

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    Interesting thing happened, I upgraded to a new ship last night (Eagle to a Viper). When I did, while I was outfitting it, the motion kept cycling through all of the dimensions of movement. Then it wasn't there any longer when I took off. I guess the memory locations shift for some reason (or did for me) when you change ships? Not a big deal as it's not as if I'm changing ships that often and restarting the game isn't a big deal. Just figured I'd mention it.
  9. gaspar

    gaspar New Member

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    Small question. I am a total noob to motion simulators. I jsut purchased a buttkicker to hood up to a volair sim chair, running a dk2 with elite simulator. can anone point me to a noob guide on how to set up xsime with ewlite for a buttkicker? Thanks in advance :)
  10. darkcrayon

    darkcrayon Member

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    I'm new here too, but I don't think SimTools supports tactile feedback (e.g. buttkickers, vibration, etc) yet, thought it sounds like it's a future feature being worked on. That would be a nice addition to Elite, though! Right now I have my tactile speakers wired to my regular audio outputs so there's at least some rumble at some points in the game. And my 2DOF doing motion with SimTools and this plugin.
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    SimTools does not yet support transducers like the Buttkicker, though support is currently in the early testing phase by @eaorobbie.
    • Like Like x 1
    • Agree Agree x 1
  12. xStouf

    xStouf New Member

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    Hi, I'm very interested in this plugin. Once I could download and use it, I will be designing custom controllers for it.
  13. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Winner Winner x 2
  14. Atlas974

    Atlas974 old school

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    • Informative Informative x 1
  15. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    @darkcrayon: Can you check, if update 1.3.0.8 of the Elite: Dangerous Plugin also shows this behaviour?
  16. darkcrayon

    darkcrayon Member

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    I will first chance I get, but I'm a bit of an elite n00b and I don't have any ships nearby to swap into :) But I'll check it as soon as I can.
  17. Corporatezombie

    Corporatezombie Member SimAxe Beta Tester Gold Contributor

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    I think they have broken motion with todays update.... :-(
    • Agree Agree x 1
  18. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    And there won't be no update because I'm on vacation for 14 days…
  19. SilentChill

    SilentChill Problem Maker

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  20. BlazinH

    BlazinH Well-Known Member

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    Enjoy! You've been working hard and deserve a break! ;)
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