1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

SimTools Presets 2DOF assetto corsa and p-cars

Discussion in 'Game Engine axes presets' started by zigzag49, Aug 26, 2015.

  1. zigzag49

    zigzag49 Active Member

    Joined:
    May 27, 2014
    Messages:
    251
    Balance:
    713Coins
    Ratings:
    +220 / 3 / -0
    My Motion Simulator:
    2DOF, Arduino
    Configuring axes sway, surge, pitch, roll, heave on Assetto games and p-cars and min/max tuning center.

    [​IMG]
    [​IMG]

    Attached Files:

    • Like Like x 4
    • Informative Informative x 1
    • Useful Useful x 1
  2. Atlas974

    Atlas974 old school

    Joined:
    May 25, 2015
    Messages:
    63
    Occupation:
    Physics chemestry
    Location:
    Reunion island
    Balance:
    358Coins
    Ratings:
    +39 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
  3. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    I cant see accessing much Heave data with a 5, Can i suggest you Try lowering to 3 or even 2.5 you might be surprised the data your missing from the Awesome Assetto Laser scans, that is Distinctively missing from Pcars track mesh's. ;)
    • Agree Agree x 2
  4. zigzag49

    zigzag49 Active Member

    Joined:
    May 27, 2014
    Messages:
    251
    Balance:
    713Coins
    Ratings:
    +220 / 3 / -0
    My Motion Simulator:
    2DOF, Arduino
    Atlas974 thank you .

    Nick Moxley I will test to heave and you repeated.
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,142
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,547Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Sometimes heave needs a value less than 1 for the full effect and if so you can manually enter values like 0.9, all the way down to 0.001
  6. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Be warned, Stiff race cars like F1 or Single seaters, and even GT2/Prototype cars will have a VERY pronounced heave effect due to the stiffly dampened suspension. be careful HOW low you actually take the Tuning center #'s.
    • Informative Informative x 1
  7. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Here's an example of how dampers on a Stiff Single seater can react with 0 on the profiler followed by -50 on the profiler and finally a damper fix provided to me by my "Suspension master MisterBeam aka Karim"


    • Like Like x 1
  8. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Unless I am wrong he is using and ard and wipers, so good luck getting decent heave motion
    • Creative Creative x 1
  9. zigzag49

    zigzag49 Active Member

    Joined:
    May 27, 2014
    Messages:
    251
    Balance:
    713Coins
    Ratings:
    +220 / 3 / -0
    My Motion Simulator:
    2DOF, Arduino
    Thank you advice.
    BSFT sorry I did not understand the translation ;)
  10. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    @zigzag49 . i see you use and arduino for motor control, but what motors do you use?
  11. zigzag49

    zigzag49 Active Member

    Joined:
    May 27, 2014
    Messages:
    251
    Balance:
    713Coins
    Ratings:
    +220 / 3 / -0
    My Motion Simulator:
    2DOF, Arduino
    Ce sont des moteurs 24v d'essuie glace poids lourd de récupération, je n'en connaît pas les spécificités.
    Tester le heave à 3 en min/max dans tuning center à 90% de force sans filtre , sa secoue pas mal ( trop ).
    Baisser aussi roll et pitch à 25 min/max et 50 % de force pour les deux , c'est beaucoup moin prononcer.
    Tout ça sur AC , je partagerai mes réglage une fois convenable;)

    They are 24v engines windshield ice truck recovery, I do not know the specifics. Test heave to 3 min / max tuning center in 90% strength without filter, its not shakes a lot (too much). Lower roll and pitch as 25 min / max and 50% for both strength is much moin pronounce.
    All on AC, I will share my settings when appropriate
    ;)
  12. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Wipers normally run about 50-60 rpm, so if they are 24v wipers and you are running them at 24v, then you have about 50 rpm.
    On the other hand, if you run 12v through a 24v motor, you halve the speed, so its more like 25-30 rpm.
    @Nick Moxley is using 160 rpm motors at 12v.
    So the speed difference will never be matched by wipers.
    Sorry.
    • Agree Agree x 1
  13. zigzag49

    zigzag49 Active Member

    Joined:
    May 27, 2014
    Messages:
    251
    Balance:
    713Coins
    Ratings:
    +220 / 3 / -0
    My Motion Simulator:
    2DOF, Arduino
    Ok je revoit quelques réglage et vous en fait pars.
    Ok I shall review some setting and you actually go.
    • Like Like x 1
  14. francky foor

    francky foor Member

    Joined:
    May 10, 2015
    Messages:
    107
    Location:
    france (nord)
    Balance:
    347Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, SCN6
    j attend avec impatience s'est le t1000 que tu as?

    I can not wait The t1000 is that you?
  15. zigzag49

    zigzag49 Active Member

    Joined:
    May 27, 2014
    Messages:
    251
    Balance:
    713Coins
    Ratings:
    +220 / 3 / -0
    My Motion Simulator:
    2DOF, Arduino
    A non je n'es pas le T1000 , c'est fabrication maison , mais c'est flateur:D

    A no I are not the T1000, it's homemade, but it is flattering:D
  16. francky foor

    francky foor Member

    Joined:
    May 10, 2015
    Messages:
    107
    Location:
    france (nord)
    Balance:
    347Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, SCN6
    du coup tes réglages ne me servent pas a grand chose :rolleyes: mais merci pour le partage d'info :thumbs

    suddenly your settings do not serve me much:rolleyes: but thank you for the info sharing:thumbs
  17. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    you would be better creating your own, or using a JRK 200 watt DC motor shared profile
    But really, do your own.
    • Like Like x 1
  18. insanegr

    insanegr !N$@n€

    Joined:
    Jan 14, 2014
    Messages:
    504
    Location:
    Athens
    Balance:
    16,718Coins
    Ratings:
    +499 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino

    hi @Nick Moxley can you share more about this dumper fix.
    i really like this car and see your setup is great with motion.
    finally i have figured out with profiles and i am enjoying playing even more now:grin.
  19. MiNeM

    MiNeM ..........

    Joined:
    Sep 13, 2015
    Messages:
    29
    Occupation:
    Self Employed
    Location:
    Johannesburg
    Balance:
    333Coins
    Ratings:
    +5 / 0 / -0
    My Motion Simulator:
    3DOF
    Thank you will try these before i get the plugins :)
    • Like Like x 1
  20. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    @MiNeM , your coins count has been updated and drop f1iceman and nclabs a line to help get your rig set up with SCNs