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News Next Level releases V2 of its motion sim

Discussion in 'Commercial Simulators and Peripherie' started by noorbeast, Dec 1, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Next Level Racing has released Version 2 of its motion sim addon for its static rigs.

    It is listed for pre-order at $3499, which is a significant amount when you consider the static frame it goes with is a separate purchase.: http://www.pagnianimports.com.au/ra...-343.html?mc_cid=033ee28489&mc_eid=9f7fb28e8e

    I have not got to try one but from the video I consider the motion somewhat unrefined, though I do liked the enclosed case design, that is rather neat. It is claimed that V2 max speed is 200% faster than V1 and that makes me think that V1 may have been a bit lame, particularly as V2 does not look that fast in the video.


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  2. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    yes enclosure is nice!

    next level V2.png
    and too expensive IMO
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  3. Nick Moxley

    Nick Moxley Well-Known Member

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    lol 200% Classic marketing dept, "hey guys, lets make up an Impossible claim that will Surely fool all the suckers who have NO Clue what there talking about"
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  4. SilentChill

    SilentChill Problem Maker

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    lol that is so poor and the price is laughable
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  5. insanegr

    insanegr !N$@n€

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    3,5k $ and it uses springs for assist (not sure if they are there for assist ) and only the motion without the rig...!!! what are people going to pay, the design?
    no way...
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  6. Nick Moxley

    Nick Moxley Well-Known Member

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    these guys are going the classic SimXperience route, they sell a 2dof for 2.5k then think they have the market for a 5K unit, Next thing u know there going to offer a 10 and 15k setups that are just as laughable.

    Id like to see what the rig moves like with a Big Bloke in the seat. Wonder if their 200% speed claim is upheld....... :grin
    • Like Like x 1
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  7. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    it's certainly not for beauty! hum.gif
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  8. Archie

    Archie Eternal tinkerer

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    Oh... the vagueness of % claims..

    Marketing Department Meeting.
    Bloke 1: "So guys, the V1 was slow and a bit crap. We wanted 100% speed and got 33% in V1.. Ideas?"
    Bloke 2: "Release V2 and say it's 200% faster."
    Bloke 1: "Perfect"
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  9. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    looks nice but not 3500 dollars nice. plus the static. QUESTION: Does it come with dinner and a movie?
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  10. bsft

    bsft

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    motors on v1 are 24v at 3.5 amps, not sure about ver 2. It really does not look faster than ver1. The only guy I know with a ver1 sim now uses DC motors and JRKS. Case closed.
    Heheee....really, in Australia, you have to expect to pay about $3,000 for a motion base, be it, simX, Pagnian, or any other off the shelf. Otherwise we do what we do, build our own.
    Just dont show videos of your sim to the guys on their facebook threads, they get upset seeing a cheaper sim do better. ;)
  11. Blanes

    Blanes Member

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    Some of you guys are pretty harsh critics of motion systems that are not diy. I do understand where you're coming from, because home built gear saves money and it is very satisfying to enjoy that you did it all yourself. I have been reading these forums for about a year now but you know not everyone who comes to the forum has the tools, skills or even physical ability & time to go the diy route. We do still enjoy learning about it and seeing what others have built as the workmanship and inventiveness of some people is amazing.

    Early last year I sought advice here as I was without the means to build a sim myself and restricted by a chronic back problem at the time. A guy here offered to custom build me a sim but it never came to fruition for variety of reasons. So in the end, after doing considerable research online, I decided to preorder the Next Level motion v2 unit because v1 was sold out and v2 was unannounced publicly but on the drawing boards. I had purchased sim gear before from the guy bringing these to market and in all my dealings I found him to be a great bloke, honest and communicative with high integrity. There were a few unavoidable & unforeseen delays in production but I honestly think the wait was well worth it. I have had mine for just on 2 weeks and in action the v2 feels bloody brilliant and at highest speed and settings it is a beast ~ quite a wild ride !

    I am certainly not here trying to advertise these or enter a "mine is better than yours" argument but just offer another opinion based more on fact than conjecture. I never tried the Next Level motion V1 and apart from the V8 simulator at Dreamworks years back, I have never tried motion but only watched dozens of youtube vids of both commercial & home built ones, some of which look fantastic.

    This thing is solid and built like a tank and I am unsure what noorbeast means by "...I consider the motion somewhat unrefined" because to me it feels immediate (no lag) is very fast when dialled to max speed and has a depth of subtle responses as well as quite violent responses, depending upon the road surface and how you configure the settings. The ForceSeatPM software which drives the unit has a wealth of options & diagnostic tools built-in and is highly tuneable/configurable with the highest range of motion and speed being too much for me. You can actually "refine" the feeling of the motion with settings called the "Start Ramp" and "Stop Ramp" which by default is set at Auto but can be set Rapid, Fast, Average, Smooth and Very Low and to me they perform how they say they do and I am still experimenting with the different nuances.

    I am still in my spritely 50's and don't need the motion to throw me around like on a Roller Coaster ~ you can have it set like that if you want though and No Limits takes advantage of those settings. I have the maximum speed slider set around 60% and overall intensity at 0.9 ( default is 1.0 and ranges from 0.2 ~ 2.5 ) with the other parameters such as bumps, roll, pitch, heave, surge and sway set around 1.0. This achieves the objective for me of having another layer of immersion when I am racing giving me tactile feedback of what the car is doing and involving me in the race at another level which is just a fantastic experience & huge fun. I also love the compact design and simplicity of getting it up and running. The mechanical movement is also much quieter than my wife worried it would be, which makes her very happy... she happy - me happy... happy wife - happy life and all that crap ! :-D

    So there you go, that is my sort of mini review, I am not trying to tell anyone here anything they don't know about motion sims, but just giving my own objective & average bloke, honest & reasonably informed opinion on what I think is a great option for people that may find themselves in similar circumstances to me. It would be great to have some feedback from others who also own this or have tried it out or raced on it, as well as having also tried either v1 or any other diy or commercial type motion sims. For reference I have mostly raced Project Cars which is my fave race sim but I also have raced with Dirt Rally, rFactor2 and Assetto Corsa - I am not an iRacer so that one is out for me and I have couple old Codemasters titles which are supported and will try eventually. I also have DCS Flight Sim & Elite Dangerous but have not tried them yet because racing is my primary fix for fun. Cheers mark.
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  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I meant what I said..."I have not got to try one but from the video I consider the motion somewhat unrefined".

    For clarity what I mean by unrefined is that things such as heave and surge are exceedingly limited in the video and sway and pitch may be a little over emphasised, all that predicated on observation of the video, not direct experience.

    Most of the other member comments relate to the speed claims compared to what many here would consider fast accurate motion, plus cost Vs performance. And I guess the context there is that you can build a DIY rig capable of up to 600mm/sec for under 1K. I don't know what speed the Next Level Racing Motion Platform V2 is capable of but in the video it is not producing the sort of fine grained motion a 600mm/sec is capable of.

    In the end none of that really matters, people purchase commercial rigs for their own reasons and people build DIY motion rigs for their own reasons. If you do want to compare on fact rather than conjecture I suggest that be on the basis of loaded linear speed, axis motion range and measured responsiveness of the motion software.
    • Agree Agree x 1
  13. Blanes

    Blanes Member

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    No worries noorbeast, sorry if I sounded like I was trying to "compare" anything because I certainly wasn't. No conjecture came from any of my comments and I drew attention to what you said because having now experienced this motion system, what you said does not equate to my impressions. Sorry if that didn't come across that way.

    Heave, surge, pitch etc. can all be tuned in the software. As for speed, I have no idea about what "x" mm per second this system runs at, but I do know it really feels fast - too fast in fact and for me about 60% feels smooth and natural when cornering and going over crests. I also have a buttkicker & accuforce direct drive wheel connected, both running via Simcommander4 software, and with everything tuned to the same intensity the corresponding output feels natural, and the balanced blend gives me immediate feedback which feels great.

    I have no experience of what "fine-grained" motion is and I accept that motion sim experts with lots more experience than me will obviously be far more critical. Measuring this and that to make comparisons was not the point of my post at all because at the end of the day you just jump on and enjoy the experience yourself, or not. However I do think those things probably do matter because the type of people that either build or buy motion sims usually want to know all the stats and specs to a certain degree beforehand, I did but then the proof is always in the pudding and I just wanted to say how happy I was overall with my choice. Could I have a better experience for cheaper ? Possibly, but for now this feels damn fine thanks.

    Oh yeah, I wanted to add that having sold my Dk2 last October, I am really looking forward to experiencing the motion once my Oculus CV1 arrives, should be another dimension again ! :)
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    Last edited: Feb 27, 2016
  14. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    whole system , lame , motion sux pretty bad , yes used a v1, slower than a wiper on ard.
    Edit not sure why we giving them free advertisement here , lol doesn't even support simtools.
    • Like Like x 1
  15. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    i think next level pays though.

    next.jpg
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  16. Blanes

    Blanes Member

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    Not sure what you mean by that comment Bruce. If you are trying to infer that I received any form of payment to write what I honestly think about my new motion rig ... then you are dead-set absolutely & totally wrong mate ! I am just an old sim racer who enjoys things as I find them and this is a strong, well designed & elegantly constructed piece of machinery that performs wonderfully and does everything I expected it to. Seeing this topic made me think there would be others here keen for an independent opinion of it.

    I didn't expect everyone to be praising it to the hilt because I realise diy people don't always see the value in something they can make themselves. Maybe I misjudged this forum, but I did think there would be an intelligent discussion on such an innovative design, not cheap digs suggesting it is not even worth an honest look.
    • Disagree Disagree x 1
  17. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    ? are you using this with simtools.
  18. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    Ez @Blanes i was meaning they pay for advertising. Not pay you. Its ok buddy i dont hate your rig. Im glad that there is an option fot those that dont or cant build their own. Im glad your here as this community is only a sum of the people here. Sim on.....
    • Agree Agree x 2
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  19. Historiker

    Historiker Dramamine Adict Gold Contributor

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  20. AceOfSpies

    AceOfSpies Living the Dream!

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    Hi @Blanes nice to hear that you've got yourself motion, however you achieved it. Welcome to the club.
    I did detect, however, that you were slightly miffed at the responses to your review. You've posted on a diy motion simulator site about a commercial simulator, the simulator uses its own motion software and this is a site for Simtools software. Don't be too bothered that some of the responses are not what you expected. At least you have motion, and that's all that matters.

    Mike
    • Like Like x 1