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Elite Dangerous Horizons Plugin (Non VR Version) [Deleted]

Discussion in 'SimTools Plugins' started by value1, Dec 22, 2014.

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  1. SilentChill

    SilentChill Problem Maker

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    Awesome work @value1 . I'm in Munich at the moment can't wait to try it when I get back home.

    Thanks for your hard work yet again !
  2. WhiteGoblin

    WhiteGoblin Member

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    Thanks @value1.:thumbs Does the simulation work with the moon buggies as well?
  3. jugnor

    jugnor Jugnor Gold Contributor

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    Thanks @value1. It work fine.
    I ve notice some issues only in super cruise mod:
    -roll and pitch don't work,
    -Heave and Sway work too much (there is a possibility to set them to zero during super cruise?)
    - When I look left, right screens and radar zoom in the cockpit, I ve got some wierd movement.
    I hope that de V1.5 for the 15 of december will don't break all youre work
    • Informative Informative x 1
  4. WhiteGoblin

    WhiteGoblin Member

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    Hmm a few issues:

    I was getting random movement after jumping to another system. Also, the galaxy map would cause seemingly random motion in the sim when the galaxy camera was moved.
    • Informative Informative x 1
  5. gorzasty

    gorzasty Active Member

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    Thx very much for next version of the plugin. I've been playing ED since 3 days, but with the motion it's even more exciting!

    I use heave, sway, surge and roll. Have the same 2 issues as guys earlier

    1. Platform moves randomly and with strong motion when you move galaxy map around
    2. In superscruise my platform almost tried to kill me ;) had to use my emergency switch...

    But in normal flight is great!
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  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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  7. jugnor

    jugnor Jugnor Gold Contributor

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    I have test the new one. It's ok for the moving view in cockpit.
    Hyperjump, galaxy map and system map is still issued.
    • Informative Informative x 1
  8. SilentChill

    SilentChill Problem Maker

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    Does this work with the Horizons addon and the 64bit version or is it still just 32bit version ? Im not even getting game connected ? :(
  9. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Horizon was one of my concerns!
    I haven't installed that add-on.
    Is the 64 bit version coming with Horizon or is there a way to install it with Elite only?
  10. SilentChill

    SilentChill Problem Maker

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    As far as I know its going all 64bit there will be no 32bit updated version. All new developments including Horizons are 64bit, you can still get the standard elite which is 32bit and 64bit.
  11. gorzasty

    gorzasty Active Member

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    IMO it will be better to wait for tomorrow, for official horizons release. Before that there is no sense to work with the plugin 'couse everything probably will change.

    BTW thx for the coins @value1 ! ;) I will be your betatester forever ;)
    • Like Like x 1
  12. darkcrayon

    darkcrayon Member

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    Yes, thanks for the coinage! Eagerly awaiting that Horizons release and the followup plugin- I didn't realize until today that it was releasing tomorrow. I wonder if there will be a whole different set of memory locations for the land vehicle vs the ship (within the same game version and session).
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Hard to say but most major revision result in significant changes.

    Some are experimenting with mixed flight and driving controls for Horizons and it would be a blast to have a seamless experience for both with motion: https://www.reddit.com/r/gaming/comments/3wkhdx/ed_horizons_oculus_dk2_x55_g27_i_cant_even/
  14. darkcrayon

    darkcrayon Member

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    Ha, that's awesome, I hadn't thought about that (actually haven't landed on a planet yet in Horizons, downloading the last beta now), but it's a great idea, like the poster I have driving wheel/pedals and a HOTAS in my rig.

    I wish I knew how we could get Frontier Dev to give us (i.e. value1) some of that sweet, sweet, motion telemetry :/
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Same here, I now have mounts for both controls, but swap between the Clubsport and Saitek pedals for race and flight.

    It would be awesome to have actual motion telemetry, but I suspect that would be toward the very bottom of the ED devs todo list. I can see @value1 dancing a little jig if ED devs ever made it that simple :grin

    At the moment I am more interested in what happens with ED VR support. ED direct to Rift has been a problem for a lot of people and it was announced yesterday that the consumer Vive will launch with direct to the HMD enabled by default, with developers being switched over this January.

    Vive support has only just been added to ED and it would be a shame if direct to HMD issues are not resolved for the consumer releases of the Vive and Rift.
    Last edited: Dec 15, 2015
  16. jugnor

    jugnor Jugnor Gold Contributor

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    So, horizon is out!! And motion is break-out (again...:(). I ll wait for a new plugin

    After a try of landing and driving the SRV (buggy), I don't think it's a good idea to use a wheel for driving it. The gravity is very low and you can "fly" with your SRV when you making a jump. So, you ll need to roll and pitch to not crash your buggy when youre "land" with it.
    It's just my opinion:)
  17. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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  18. SilentChill

    SilentChill Problem Maker

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    about 4 days :)
  19. Corporatezombie

    Corporatezombie Member SimAxe Beta Tester Gold Contributor

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    Does it only work through steam? Or has anyone got it working through the launcher by pointing it to the Frontier directory?
    At the moment I'm launching Elite through the Elite Launcher, and even that is screwy! When I select launch Elite Dangerous 32Bit, It launches horizons for some unknown reason and then crashes!
  20. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    That's the reason, why I specified Steam version. I cannot run the standalone version in 32 bit either ATM so cannot check if the plugin also works there.
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