1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules
yobuddy

Motion Simulation Software SimTools SimTools v2.6.1

SimTools Release Version

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You have interests in commercial motion simulators and simulator games: http://www.gameseed.fr/cms/en

    That should have been disclosed up front, it is pertinent information for a DIY community.

    You also need to be clear about what you are intending, just because something may or may not be free software does not mean in could not infringe requirements here or have other commercially related benefits. You still have not outlined what you intend, in fact it seems that you are avoiding being specific.

    And yes because you have those commercial interests this does belong in the Commercial and Prototype section, that section exists as a clear delineation between the DIY community and those with commercial interests, including requiring those with a commercial interest to make a full disclosure. I doubt this community could make its expectations any clearer than that.
    • Agree Agree x 2
  2. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
    Messages:
    2,145
    Location:
    Oklahoma City, USA
    Balance:
    16,613Coins
    Ratings:
    +1,835 / 32 / -1
    Sorry if I sounded aggressive but did you consider reading the documentation for simtools first since that is what your question was about? I don’t mind helping people but its sure nice if they try to help themselves first so we don’t have to repeat ourselves over and over answering basic questions.

    I perfectly understand why you felt the need to do this but as you said, its sad news so I don’t have to like it do I?

    Actually I meant the opposite! Since you are a software developer yourself there is no need to tell you to do what is proper.

    This question is not for me to answer. If you ask me the aggression here is focused on commercial entities and where they make post!
  3. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,236
    Location:
    Marseille - FRANCE
    Balance:
    20,962Coins
    Ratings:
    +2,089 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Being a professional, requires only clarification on your project.
    If you intend to develop a free software working along with Simtools free software = love3.gif for DIY builders
    even though you have a business to run with your games or simulation center on the other hand (without Simtools).

    But if you wish to use Simtools for your simulation center, you have to find a commercial agreement.
  4. Etienne_GameSeed

    Etienne_GameSeed New Member

    Joined:
    Aug 23, 2009
    Messages:
    24
    Occupation:
    Game / Sim Devices / Motion cueing Developper
    Location:
    Pranles, Ardeche, France
    Balance:
    187Coins
    Ratings:
    +10 / 2 / -0
    My Motion Simulator:
    3DOF, 4DOF
    My profile name contains "Game Seed", I included in my profile the link to the website of my company. I'm not here hidden behind a fake profile.
    But I don't put a link to my company's website or explain what is my job in every new post I do because I consider that as advertising. I have no intend to do a commercial use with simtools neither in simulation centres that use Nitro Stunt Racing, nor in my own place.
    In fact I don't need to use simtools commercially in my activity, as my game engine already deals with most commercial simulators out there without the need of aditionnal motion cueing software.
    So I think you all got me wrong.
    The question I asked had nothing to do with my commercial activity. I would like individuals to benefit from the work I've done in motion cueing. I'm not selling motion cueing technology yet.
    And if I wanted to turn this into a commercial application, I would ask @yobuddy about how commercial licensing of simtools works, and if he agrees to this particular use.
    I feel so insulted, because you treat me as if I was dishonest or trying to hide my real intents, which is not the case.
    I've spent some time searching this site and the documentation before posting, maybe not enough time for you, but I could not find all the info I need.
    For example : how can I get the information on the type of surface each wheel is experiencing, if it is touching the ground, what vertical load it has ? That's the kind of information that some games give in their telemetry.
    But I'm not going to continue to discuss here about your approach with commercial entities, because it's a section about software, and because I'm very disappointed about your reactions, they are so negative !
    I don"t understand why you're so rude, it seems like you don't like commercial entities. I don't agree with your politics which consists of : you're working in the game/simulation business, so whatever your intents are, whatever your subject is, go to the "Commercial and Prototype section" and get lost in there.
    Good luck with your software suite, which I find very good and promising despite this feedback.
  5. vulbas

    vulbas Active Member

    Joined:
    Jul 28, 2009
    Messages:
    208
    Location:
    france
    Balance:
    1,099Coins
    Ratings:
    +216 / 0 / -0
    My Motion Simulator:
    AC motor, 6DOF
    gameseed is to help improve simtool.
    it started with my 6DOF. simtool is not suitable for 6DOF. we want to help it work even better.
    too bad. to deprive him of his skills.

    gameseed est la pour aider à ameliorer simtool.
    ça a demarrer avec mon 6dof. simtool n'est pas adapté au 6dof. il veux aider à ce qu'il fonctionne encore mieux.
    c'est dommage. de se priver de ses competences.
  6. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
    Messages:
    2,145
    Location:
    Oklahoma City, USA
    Balance:
    16,613Coins
    Ratings:
    +1,835 / 32 / -1
    I personally am sorry about being rude @Etienne_GameSeed! I usually just answer these types of questions. But because of the negativity exhibited here when a commercial entity is involved, I thought I might be ostracized by directly answering. I was treated the same way myself when I joined up here because I have aspirations someday of commercializing the simulator I developed (with no help from anyone here I might add). I am not negative against commercial entities myself although I do attempt to hold them accountable to their statements at times.

    But there are some members here that do exhibit negativity to commercial entities imo. I swear sometimes I think this site is run from a socialist or communist country. Its pretty funny really because without commercial entities most all of us would not be able to build a working rig, or have any games to use them with for that matter!

    With that said Ill say this once more. If anyone on this site is concerned that something they have posted will be used (or stolen in your minds) by a commercial entity or anyone else, the solution is simple; quit posting it then! Otherwise any information posted becomes public domain and can be used by anyone. They can’t patent anything you posted themselves however. But neither can you now either since its already been disclosed to the public!
  7. gorzasty

    gorzasty Active Member

    Joined:
    Apr 2, 2012
    Messages:
    151
    Occupation:
    photographer, IT specialist
    Location:
    Poland, Wrocław
    Balance:
    1,060Coins
    Ratings:
    +41 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Guys is there any chance to add in the next version of Simtools the feature that allows us to drive G-Seats? Now we have to use strange methods to do it ;/ and it would be gr8 to have one panel for all our staff, isn't it? Next thing is the place for fan drive to simulate the winspeed in the Simtools software.
    Last edited: Sep 22, 2015
  8. ponte

    ponte New Member

    Joined:
    Oct 15, 2015
    Messages:
    2
    Balance:
    245Coins
    Ratings:
    +0 / 1 / -0
    My Motion Simulator:
    Arduino
    any chance of having the simtools ans simtools plugins available cross platform?

    thanks
    • Dislike Dislike x 1
  9. prodigy

    prodigy Burning revs

    Joined:
    Oct 27, 2013
    Messages:
    459
    Location:
    Croatia
    Balance:
    6,698Coins
    Ratings:
    +399 / 4 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, SCN5, JRK
    Can someone from developers shad some light about Simtools 2? What can we expect, whats new, whats is in the works..
  10. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,236
    Location:
    Marseille - FRANCE
    Balance:
    20,962Coins
    Ratings:
    +2,089 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    @gorzasty can you elaborate a bit more about this issue, please? I don't see what you mean
  11. gorzasty

    gorzasty Active Member

    Joined:
    Apr 2, 2012
    Messages:
    151
    Occupation:
    photographer, IT specialist
    Location:
    Poland, Wrocław
    Balance:
    1,060Coins
    Ratings:
    +41 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Yes ofcourse. It would be great if Simtools has the option to setting up GSeat. Why it is now very hard or impossible? Because Simtools works only with symetrical movement for each axis. If we set 50% of movement range for surge it will surge 50% for accelerating the car and 50% for the brake. It's quite ok for seatmover (but in my opinion better solution would be to get control of + and - range to user separately). But GSeat works in a different way. If we accelerating Gseat has to push our back, but under brakeing nothing should happen ... that is why simtolls isn't prepared now for GSeats. My Gseat works thkans to @RufusDufus , who told me what to change in Arduino code to separate, and cancel some movement of the axis.

    So what we need in next version of simtools if we want to use our GSeats and don't mess up with arduino code, is to be able to set axis range independently for each side of the axis (+or -), not only range of the axis in both sides as we have today.

    Driveing the fan is obvious I think ;) If we going faster fan should spin faster, and if we stop fan should stop as well. You can do it by the Game Dash I think but I havent tested.

    Simtools is the best free software at the moment for DIY simmotion, and the people here are great. I mean all the community, but of course next version of this software could be even better!
    • Informative Informative x 1
  12. insanegr

    insanegr !N$@n€

    Joined:
    Jan 14, 2014
    Messages:
    504
    Location:
    Athens
    Balance:
    16,718Coins
    Ratings:
    +499 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    @gorzasty just a loud thought. you could do what you are describing above with tuning center small number for acceleration and a big number for braking so you can have movement when you accelerate and nothing while braking but i know that tuning center is for all the interfaces we connect to simtools so it will effect other interfaces too.
    another option that could work is to have one tuning center for each interface.
    not sure if above are right but i had this thing in mind for some time.
  13. gorzasty

    gorzasty Active Member

    Joined:
    Apr 2, 2012
    Messages:
    151
    Occupation:
    photographer, IT specialist
    Location:
    Poland, Wrocław
    Balance:
    1,060Coins
    Ratings:
    +41 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Yes, You are right @insanegr , but in my case I use two interfaces - one for seatmover and one for GSeat, so for me the woudn't work. This solution is only half proper even for one interface, because Tuning Center is not fully designed to change axis moving range, but for its dynamics rather IMO. Ofcourse You can use this as You wrote but I think its not as it was designed.
  14. prodigy

    prodigy Burning revs

    Joined:
    Oct 27, 2013
    Messages:
    459
    Location:
    Croatia
    Balance:
    6,698Coins
    Ratings:
    +399 / 4 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, SCN5, JRK
    Reading this post about SCN startup limit / boundary problem
    http://www.xsimulator.net/community/threads/scn6-3-dof-problem-when-starting-up-game-engine.7904/

    I have remembered a long before I wanted to ask for a feature regarding SCN interface setup - and that would be a slider for SCN position or Center offset. We have Speed and Acceleration sliders now, a Position or Center offset slider would come in handy for sure. In some games I've found myself in position where my seat is not being centered, it was tilted down which I tend to correct with Surge effect itself, playing with Tuning center Min/Max values - but that is not the proper way to do it since I am altering the realism of the forces.

    In fact, this Centering feature doesn't need to be just for SCN type, maybe it could be implemented in Axis configuration so it can be set per game, regardless of interface used.
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Best to include @yobuddy, just to flag it for him while the next version of SimTools is still under development.
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,282
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,199Coins
    Ratings:
    +5,093 / 18 / -0
    Here is the problem with software center offset.

    If you move the center toward one side and you use scaling, as to be able to still use the whole axis length available, you end up getting more movement on one side of the axis than the other.

    If you move the center toward one side and you only use the max distance available of the short side for both sides of the axis, you end up with unused space on the long side of your axis.

    So to me, in order to do it right, it just seems like it needs to be adjusted on the simulator itself and not in software?
    Just my thoughts, but I’m always willing to discuss it more.
    yobuddy
    • Informative Informative x 2
    • Useful Useful x 1
  17. sjmy

    sjmy i like a wind

    Joined:
    Feb 6, 2016
    Messages:
    47
    Location:
    china
    Balance:
    194Coins
    Ratings:
    +10 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    thank U!
  18. sjmy

    sjmy i like a wind

    Joined:
    Feb 6, 2016
    Messages:
    47
    Location:
    china
    Balance:
    194Coins
    Ratings:
    +10 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    you have scn5 ID setup soft?

    Could you give me a copy?plase:)

    my email nt2003@qq.com
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,282
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,199Coins
    Ratings:
    +5,093 / 18 / -0
    • Friendly Friendly x 1
    • Useful Useful x 1
  20. eightbit

    eightbit Active Member Gold Contributor

    Joined:
    May 20, 2013
    Messages:
    108
    Occupation:
    Fish Farmer
    Location:
    Trentham Cliffs
    Balance:
    183Coins
    Ratings:
    +45 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, AC motor, Arduino, 4DOF
    Thank you very much yobuddy! You truly are the motion master :) keep up the great work.