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Question Plugin for Warplanes WW1

Discussion in 'Other Flight Simulation Games' started by DarkHunter82, Mar 13, 2021.

  1. DarkHunter82

    DarkHunter82 New Member

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    Hello, is just released a version of Warplanes WW1 Fighters on Steam with telemetry.
    I have access on file of cfg that allow use pitch...roll...
    How i can create plugin to use it?

    this file cfg is:
    ip=127.0.0.1
    port=50000
    mmf=ww1

    the developer say MMF are sequenced like this: Roll, Pitch, Heave, Yaw, Sway, Surge

    please help me because this game is very cool....thank you

    https://store.steampowered.com/app/1546500/Warplanes_WW1_Fighters/
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  3. kevinmarz

    kevinmarz Member

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    Did you have any luck making a game plugin for Warplanes.If so ,could you please share...Thank you..
  4. Malcolm Osborne

    Malcolm Osborne New Member

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    My Motion Simulator:
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    I have made several attempts to retrieve data from this game.
    The mmf file is present but its data seems to be updated only very sporadically and is consequently unusable.
    To access the UDP port the mmf=ww1 line needs to be removed from the cfg file.
    Unfortunately the UDP data also appears only very sporadically
    I am hoping to hear from the developer if this can be fixed
    • Like Like x 1
  5. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Unfortunately this is exactly the same as I found. I contacted LucasHNG, developper from Home Net Games via Steam but there was no reply at all.
    • Like Like x 1
    • Informative Informative x 1
  6. Malcolm Osborne

    Malcolm Osborne New Member

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    Progress
    The developers have changed the telemetry feed and it is now possible to get data from the UDP port (50000 at the local address "127.0.0.1") The sequence appears to be Pitch, Yaw, Heave, Roll, Sway, Surge.
    making 24 bytes in total, 6 * 4. The least significant byte comes first.
    The data is not linear and I have had to use exponential functions to make it usable.
    Here is some C# code that gets near linear Pitch and Roll, in degrees, using only the 2 most significant bytes.
    I haven't worked on the other modalities yet. My sim is only 2 DOF.

    Attached Files:

    • Like Like x 2
  7. Malcolm Osborne

    Malcolm Osborne New Member

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    My Motion Simulator:
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    I have managed to run this game on my sim with full 360 degree motion in pitch and roll. It turns the dogfighting into a real physical effort and gives you a solid sense of presence. I am using a Pimax 5k.
    I am using home cooked sim-interface software that I wrote myself but I hope to get around to a Simtools plugin if no one beats me to it.
    • Like Like x 2
  8. Malcolm Osborne

    Malcolm Osborne New Member

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    • Like Like x 1
    • Useful Useful x 1