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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Richardamo1
    I think I got you covered in the IM, but if you still have questions, just let me know buddy.
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    You may find that some game plugins do not set a launch path for a given game plugin, or the path is setup for a different version of the game than what you’re running. To update a launch path for a game plugin, simply drag and drop the games exe or shortcut on the banner for the given game plugin.
    [​IMG]

    The SimTools/PC and SimTools/Console repos are community repos, and will come with no settings for any specific simulator. All of these plugin need to be setup by the user. So the interface plugin will not come with settings for your simulator, and the game plugins will not come with axis assignments for your sim either.

    Yes, this repo is for your simulator with a proper setup file and custom game plugins ready to go.

    This means there is not a pre-configured game plugin in the NjMotion repo for this title yet.

    So you would have to change to the SimTools/PC repo, and install the community DCS plugin.
    But then you will need to set the axis assignments up yourself for the game and maybe tune the Max/Min file for the game in tuning center also.

    If you decide to try it again, I suggest you take a look at the tuning center page when DCS is running, and see if you have data coming in for the game.
    [​IMG]

    Take care,
    yobuddy
  3. gp66

    gp66 New Member Gold Contributor

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    I was able to get a plugin working for iRacing on v3.0 and have a few questions regarding motion outputs. I used the Assetto Corsa example as my starting point.

    The calculation for Roll, Pitch and Yaw is rads converted to degrees, this example is straightforward:
    Code:
    Dim RadtoDeg As Double = 45.0 / Atan(1)
    _Motion_Outputs._Roll = irsdkUtils.roll * RadtoDeg 'rad
    _Motion_Outputs._Pitch = irsdkUtils.pitch * RadtoDeg 'rad
    _Motion_Outputs._Yaw = irsdkUtils.yaw * RadtoDeg 'rad
    iRacing provides two options for heave, sway and surge:
    VelocityZ, VelocityY , VelocityX in m/s
    VertAccel, LatAccel, LongAccel in m/s^2 including gravity

    Which of the above should I use and what math conversion, if any should be applied?

    This is what I used on my first test and didn't feel bad after capturing min/max:
    Code:
    _Motion_Outputs._Heave = irsdkUtils.heave * 0.101971621 'm/s^2, vert accel (including gravity)
    _Motion_Outputs._Sway = -irsdkUtils.sway * 0.101971621 'm/s^2, lat accel (including gravity)
    _Motion_Outputs._Surge = irsdkUtils.surge * 0.101971621 'm/s^2, long accel (including gravity)
    I wrote a telemetry app for iRacing many moons ago that had a g-force map, multiplying by 0.101971621 kept the numbers roughly between -4 and +4, but I have no idea if this is correct or if this is what SimTolls v3.0 wants fed.

    My other question is regarding Extra4-6.
    Do I need to do a calculation on RollRate (rad/s) and if so what would that be.
    Code:
    _Motion_Outputs._Extra4 = irsdkUtils.rollRate 'rad/s, angular velocity
    _Motion_Outputs._Extra5 = irsdkUtils.pitchRate 'rad/s, angular velocity
    _Motion_Outputs._Extra6 = irsdkUtils.yawRate 'rad/s, angular velocity
    I got interested in pursuing this because the current iRacing plugin causes my rig to vibrate pretty bad at times. I have my rig sitting on a piece of wood and that sits on a puzzle piece gym mat. The vibrations are causing the wood, which hasn't moved in two years, to slowly walk off the gym mat.

    My first test had no vibrations, fingers crossed. The RFactor2 plugin also had no vibrations.

    Any help for the mathematically challenged would be greatly appreciated :nerd

    Thanks guys!
    Last edited: May 27, 2023
  4. Richardamo1

    Richardamo1 Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, JRK, Motion platform
    Hi guys
    Anyone out there using v3 for DCS?
    I have been working with @yobuddy to try and find a solution , he has been most helpful ,but as yet i still have no motion.
    I can get v2 to work ,except the really bad rollover issue, cant seem to sort that one out, but hey small steps.
    Any help would be much appreciated
    Cheers all
    Last edited by a moderator: May 26, 2023
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Can you please post pictures of all of your v 3 DCS settings.

    And clarify if the SimTools anti-rollover feature is being used in v2 and v3.
  6. arielbaz

    arielbaz New Member

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    My Motion Simulator:
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    Hello everyone! help!

    I've been using simtools v3 for about 3 months without any problem, my configuration is 2dof with JRK 12v12.
    Last night, after about 2 weeks of not using the sim, when I went into iracing and activated the movement in simtools v3 one of my motors at the center received so much power that it blew the fuse between the JRK and the motor.

    Turn everything off, change the fuse, try the JRK utility and everything works perfectly, I go into iracing and when I activate it again from simtools, the same thing happens, in the JRK itself, the fuse blows, I turn everything off again, I go back to change the fuse I enter the JRK utility everything is perfect, the motors move without any problem, I enter simtools but this time I go directly to Testing Settings and when the motors are centered the same thing happens again, it seems that the motor receives so much power that blows the fuse.

    This has never happened before, and from the Pololu JRK utility it works perfectly.

    I made my sim in 2016 it always worked perfect.
    Never used simtools v2, before i used X-Sim and i switched straight to simtools v3, i don't have iRacing plugin for simtools v2

    Any help would be greatfully received. Thank you!
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    SimTools does not directly control the power flow, that is your control hardware, SimTools only directs the movement allocation.
    • Agree Agree x 1
  8. Michael Pleym

    Michael Pleym Member

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    Ok, this explains my troubles. Thanks for your input yobuddy.

    Do you possibly know when we could expect a pre-configured DCS plugin for NjMotion repo? Don't want to sound impatient, but maybe you have an idea?

    Regards

    Michael Pleym
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I suspect that would be a question for NjMotion.
  10. gigino66

    gigino66 New Member

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    My Motion Simulator:
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    Hello everyone, I installed licensed simtools v3.0 beta and encountered problems with the telemetry of 2 dirty4 and wrc10 games, other games work regularly, the plugins are installed.
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please explain further what the telemetry actually is, how it manifests and post pictures of all of your settings.
  12. gigino66

    gigino66 New Member

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    Sorry I expressed myself badly, I meant that I don't get any movement. I am attaching a couple of photos of the configuration, of how the more I have the less I have also made other games. The interface and serial I use arduino with monster board, I hope I explained myself thanks.
  13. gigino66

    gigino66 New Member

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  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    You have what seem to be very high Axis Allocation totals, and low intensity settings.

    Can you please post a picture of your Min/Max Tuning while the game is running.
  15. gigino66

    gigino66 New Member

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  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Looks to me like you need to have some sensible Axis Allocations and then capture the Min/Max values in the Tuning Center. The telemetry data is there, the motion profile just needs refining.
  17. deeph46

    deeph46 Member

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    Hi, I have issue with the activation. I checked the license and is all OK, but when tried to avtivated the license no longer available. How do I fix this?

    Notification is "No activation remaining on this license".

    deeph
  18. richdelta9

    richdelta9 Member Gold Contributor

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    Please send a notification here, so I can get your information and help you out.
  19. deeph46

    deeph46 Member

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    Thanks sent it already.
  20. ChuckyP

    ChuckyP Active Member Gold Contributor

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    I am having an error similar to one I found on another thread and it was recommended to post in the V3 beta thread. Since I don't see it here I'll ask first. I get this error with Star Wars Squadron:

    "start error
    index outside the bounds of the array
    in Squadrons_GamePlugin.GamePlugin.GameStart()
    520_Offsets.xml or config not found! Patch game again!"

    I downloaded this plugin through the Simtools 3 interface, sometimes I can get telemetry data out of it but no motion as of yet.
    • Like Like x 1