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Question Horse DOF simulator

Discussion in 'Off Topic - All other stuff here' started by Tom Bia, Jan 11, 2025.

  1. Tom Bia

    Tom Bia New Member

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    Hello, I’m planning to build a DOF platform for a horse riding simulator (walk, trot, canter). If anyone could share any suggestions, I would greatly appreciate it. Thank you.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I am not aware of any past horse simulator, however I would suggest you study @Chris_Beeves motorcycle rig, as there are some shared key challenges for a rig designed for a rider: https://www.xsimulator.net/community/threads/motorcycle-4-dof-motion-sim.16530/

    Also check out the use of pneumatic bladders often used in G-Seats, given a horse is not a rigid object: https://www.xsimulator.net/community/faq/gseat.20/category

    There is also the question of what it would be used with and required telemetry: https://www.xsimulator.net/communit...in-for-simtools-v3-0-api-documentation.17019/

    If it is an existing horse game then perhaps the devs can implement the required output, if using Unity or Unreal Engine: https://www.xsimulator.net/communit...ry-output-into-a-game-unity-and-ue4-code.287/
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    Last edited: Jan 11, 2025
  3. Tom Bia

    Tom Bia New Member

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    Thank you for your quick response! I will check out the links.
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  4. accelero

    accelero Member

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    Hi,
    I' ve been working on it for several years ( part time)
    I have built one, based on a 2 dof platform at the moment, planning to scale it to 4 dof and perhaps 6 dof.

    The main thing I' ve been working on is software because using accelerometer data is tricky, you have to clean the data a lot to get something good, it's time consuming .....
    So the solution I've found is programming walk , trot and canter on my computer and send data to my platform,

    of course a game designer could include this telemetry in a 3D game, should be perfect :)
  5. Chris_Beeves

    Chris_Beeves Active Member Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Is there any horse riding software with telemetry output (or without for that matter..)? I imagine Red Dead Redemption would be dreamy if you could extract the motion.

    I’d go at least 3dof for a horse sim. Heave/Pitch/Roll in my mind should go a long way. In order to make proper use of surge, sway and yaw, you’d need some seriously advanced simulation software.
  6. Tom Bia

    Tom Bia New Member

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    My intention is simply to create a training device with three horse gaits, without VR or TV screens. Would you mind sharing some photos of your platform?
    • Like Like x 1
  7. accelero

    accelero Member

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    My Motion Simulator:
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    thumbnail.jpg
    here it is .
    One attempt was to use data from accelerometer on horse girth. VideoRideCreator is a nice stuff to do so. Playing the stuff in videoRidePayer is fun !
    But as I said, most of movements recorded by accelerometer seem to be irrelevant on a simulator, too noisy, So
    cleaning the data is a lot of work:Fourier transform and so on .......
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  8. Tom Bia

    Tom Bia New Member

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    Thank you for sharing!
  9. Tom Bia

    Tom Bia New Member

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    I’ve identified two common platform designs: linear actuators and servo motors with gearheads. Which would be the better solution for a horse simulator? I anticipate a maximum movement range of 6 to 10 inches, with an estimated total weight (including both the child rider and the horse model) of approximately 200 lbs.
  10. Chris_Beeves

    Chris_Beeves Active Member Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    I started with worm gear motors, the dofReality type. They are power hungry, noisy and have backlash.
    I upgraded to eracinglabs rsmega actuators and it’s a whole new world. Would never choose gearbox motors again if budget didn’t force me.
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