1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question About telemetry?

Discussion in 'SimTools DIY Version' started by Joonas Temonen, Jan 29, 2025.

  1. Joonas Temonen

    Joonas Temonen New Member Gold Contributor

    Joined:
    Jan 3, 2025
    Messages:
    22
    Balance:
    31Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF
    Why my seat follows more track telemetry than car behavior? I think it would feel more realistic if my seat could move like my car behaves. I dont like that when I go downhill, seat pushes me towards the wheel. Uphill seat goes back etc.
    I would like that my seat moves back when I accelerate and brake and so on..
    Hard to explane What i mean because my bad english skills.

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,395
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,025Coins
    Ratings:
    +10,993 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You can configure a rig however you want, but with a 2DOF you would normally configure surge (simulated), sway, heave (simulated), then roll and pitch, doing one axis at a time.

    See here for tips to refine a motion profile: https://xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    Rigs that have a real surge axis are traditionally configured to move back when braking and forward when accelerating, but as surge is simulated on a 2DOF traditionally they are configured the opposite way around.
    • Like Like x 1