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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. saiRyu

    saiRyu Member Gold Contributor

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    The PC I'm using now has a different motherboard, CPU, and storage, so I can't see the simtools set on the old PC. However, the simtools set on the new PC is the same.
    Last edited: May 12, 2025
  2. saiRyu

    saiRyu Member Gold Contributor

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    I assembled an old PC. Simtools3 was able to move Thanos and the actuator on the old PC.

    Attached Files:

  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The only difference I can see, is your sending the axis locations for 6 outputs in the ole settings above. But your sending the outputs for 7 on the new PC (as seen below).

    upload_2025-5-14_14-42-20.png
  4. VFX Pro

    VFX Pro Member

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    Does anyone have luck in using SimTools 3.x with ACE??
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Are you talking about ace combat? I don't believe the game provides telemetry is the problem.
  6. saiRyu

    saiRyu Member Gold Contributor

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    My Motion Simulator:
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    I fixed the interface axis and added axis B, but the actuator still doesn't move.

    Attached Files:

  7. early_m

    early_m Active Member

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    I think you're refering to AC Evo? Yes there is a working plugin
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  8. Fahim

    Fahim Member

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    Is there a way for you to run simulator via simtools in AI mode if you a testing a rig for say several hours?

    I don't fancy being sat on there all that time :)

    Automobilsta 2
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  10. early_m

    early_m Active Member

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    I use AC for this. Just press crtl+c and the AI will drive the car (expect you may need to be using CSP)
  11. Joe Cortexian

    Joe Cortexian Active Member Gold Contributor

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    The surge channel in F1 24 and likely also F1 22 is just wrong. I would expect that under braking I would lean forward as far as possible and on acceleration lean back.

    I ran with only surge set and it made no sense. If anything it was a copy of the heave channel. The other channels all seem to be reasonable. On the off chance that it’s not Codemasters problem could you verify that surge channel is being extracted from the packet as you expect?
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Both of these plugins have been tested with the plugin builder virtual plugin for correctness. So I have to believe that it comes down to your axis settings for surge. Know that it's your axis settings that takes the surge input and converts it to leaning forward for breaking, and leaning back for acceleration.

    If you have trouble figuring the settings out for surge, please post a pic of your sim with the axis labeled, and we can help you more from there buddy.
    Take care!
  13. deeph46

    deeph46 Member

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    Hi Yobuddy,

    Really interested to run a RC car with motion in V3. I do run the RCRider in V2, it works sometime ago but not anymore connected to V2 now.
    Can we get RCRider plugin in V3?

    Thanks

    EDIT:
    It works again now, needs to rename the RC_Rider into RCRider
    Last edited: May 29, 2025
  14. UweF

    UweF Member

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    Hi yobuddy,

    I installed the v3 version some time ago with a Pro license that I have from v2. v2 is also installed, both versions work with my Simxperience hardware. In v2, the selected game waited in the game manager for the game to be started when it was ready for use (green status). It didn't matter from where and how the game was started, the main thing was that the game exe was executed and then the running game was recognized and Simtools started to do its work. How does this work in v3?
    My procedure should be as follows: I start the game from the SimCommander of Simxperience so that my seatmover is controlled by the Simcommander. Now I have built a base platform which is placed under the previous seat mover rig and this base platform raises and lowers the whole rig for the “heave” action. The platform is driven by a servo motor in conjunction with a Thanos4u controller. Now I want Simtools v3, as it was in v2, to recognize that the game is running and then start controlling the Thanos controller. However, I can only start the game in the game plugin section, which then starts and controls my Heave action, but the seatmover is not active. In principle, v3 should act as a slave in the combination of Simcommander and Simtool and Simcommander as the master.

    I hope that I have described this reasonably clearly and that you can help me here. Otherwise I will continue with v2 until this is perhaps possible in v3.

    Many thanks for your help.
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @UweF,
    Look on the Options page in v3 for a "Auto Detect Launched Games" option.
    Enable the option and you should be good to go.
    Take care!
  16. RJ Stausebach

    RJ Stausebach Member Gold Contributor

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    @yobuddy Is it possible to share the base code for the V3 DCS and MSFS2024 plugins? DCS currently has no Dash outputs, while FS2024 only has a limited number compared to V2.x
    I would think editing these would be a whole lot easier than starting from scratch?
  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @deeph46,
    I have been playing with an idea for v3 where 2 esp's directly connect to each other (over esp now) to not only receive rc-rider data, but also drive the rc car from the simulator itself. Esp now has been clocked to have a 1ms connection link that should make the ride a ton better.

    I'm not using this accelerometer pcb in this pic, but it gives a good idea of how the rc car side of things may look. This version connects to the original receiver for power, but a version that fully replaces the receiver is possible also with an added low battery alarm.
    RC Rider - SimTools v3.png

    And then the PC side of things
    ToPC.png

    I see no reason to think this would not make an super fast connection, but I have yet to give it a test to know for sure.

    May I ask what your setup looks like?
    Chat soon!
    • Creative Creative x 1
    Last edited: Jun 1, 2025 at 06:19
  18. deeph46

    deeph46 Member

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    Wow...that's interesting!!

    What setup do you refer to? Setup in RC car maybe? Like ESC and servo? Or Simtools V3 setup?

    deeph46

    EDIT : Maybe this might be minimized the wiring a bit, https://www.seeedstudio.com/Seeed-XIAO-BLE-Sense-nRF52840-p-5253.html. Ohhh...this one only has bluetooth though
    Last edited: Jun 1, 2025 at 12:14
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I was referring to the hardware used to send the telemetry data. I just found that sending the telemetry data over rc hardware was not as fast as I'd like it to be, so I'm always looking for a faster way to send and receive data. On paper anyway, the esp now protocol sounds perfect, as it's commonly used for remote control vehicles.

    My understanding is that the newer BNO085 does all of the math onboard, providing ready to use euler angles. It also has other features, like stabilization and calibration save that may be handy. So that's what I was going to start with anyway. If I can get something to work, alterations to the sketch can be made for other accelerometers.
    Last edited: Jun 2, 2025 at 00:32
  20. deeph46

    deeph46 Member

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    I'm using this to send telemetry data, https://www.cdebyte.com/products/E32-433T30D/2. There is also 900MHz. I also don't feel the delay, if any.

    Sounds good:thumbs
    • Like Like x 1
    Last edited: Jun 2, 2025 at 03:48